Company employee effectiveness
What TornLife's research has established about Company employee effectiveness, and the questions players asked about it.
What TornLife has verified
- The wiki lists factors in employee effectiveness: working stats, Settled In (+1 per consecutive 24 hours in the company, max +10 after 10 days), director education, Employee Effectiveness merits (+1 per merit point), addiction (negative) and inactivity (negative). An employee with exactly the required stat shows 90 for working stats. (documented; Company › Operation › Employee Effectiveness, )
- Working stat efficiency formula per the wiki: FLOOR(MIN(45, (45 / required) * stat) + MAX(0, 5 * LOG(stat / required, 2))). Being active means making actions in the game, not just logging in. (documented; Company › Operation › Employee Effectiveness, )
- The wiki says participation is set by work stats, drug addiction and minimum daily activity. The secondary stat is half as influential as the primary. Directors typically want employees with at least twice the position's stats. (documented; Company › Employees, )
- Employees can complete Education courses to gain work stats. Course speed can be raised by the Fitness Center special Healthy Mind, the Hair Salon 7-star special Cutting corners, education merits (2% each, 10 max), and other sources. (documented; Company › Stocks & Education Affecting Companies › Employee, )
- The wiki says Employee Effectiveness merits let lower-stat players compete, with early numbers suggesting stats can be worth up to 4 times their base level when fully upgraded. (documented; Company › Operation › Employee Effectiveness, )
- Addiction effects can be mitigated by up to 50% in total: 30% from the Side Effects faction special and 20% from the Addiction Mitigation merit. (documented; Addiction Mitigation › Mitigation, )
- Director education adds employee effectiveness: BUS2600 Corporate Strategy gives 7%. BUS2110 Human Resource Management gives a passive bonus to employee working stats. (documented; Company › Stocks & Education Affecting Companies › Director (2/2), )
- Rising addiction lowers Employee Effectiveness, which reduces the player's effect on company revenue and profit. (documented; Addiction Mitigation › Addiction, )
- Addiction is reduced by 20 points naturally each day at 3:30am TCT. Job specials R and R (Cruise Line), Herbal Cleansing (Flower Shop) and Suppression (Nightclub), available in 5* companies, remove 1 addiction point per job point. (documented; Drug › Addiction Effects (2/2), )
- Drugs add addiction points, for example Xanax 35, Ecstasy 20, Vicodin 13, Cannabis 1. (documented; Drug › Drugs — Drugs and Effects (rows 1/2), )
- A developer explained that employee effectiveness updates after every report and is shown live; some employees can lower a company's 'environment' stat, which can decrease other employees' effectiveness, visibly; an inactive employee's effectiveness decreases gradually, with no hidden factors. (confirmed by Torn; Inaccurate star ratings., )
- Efficiency shows average employee efficiency, visually capped at 100% though the true underlying value can exceed that with over-performing employees, which can mask underperformers (checkable via secretary/receptionist reports). Efficiency drops from inactivity or drug use and rises when employees meet or exceed job stat requirements; new employees are slightly ineffective for just over a week while settling in. (documented; Director Handbook (2/5), )
- Environment is lowered by drug users and inactive employees (also lowering efficiency); cleaners and managers raise environment, with cleaners boosting environment more than managers (managers instead help generate profit/effectiveness). A low environment can lower company income by up to a third. (documented; Director Handbook (2/5), )
- The wiki's Special Positions table: Cleaner helps keep environment up; Manager increases employee effectiveness; Marketer increases the effectiveness of the advertising budget; Secretary shows detailed employee earnings; Trainer gives up to 3 extra trains. Not every company type has access to every special position. (documented; Company › Special Positions, )
- A 2021-05-25 patch changed how additional working stats beyond job requirements translate into extra employee effectiveness, applying a smooth logarithmic curve instead of the previous scaling. (confirmed by Torn; Patch list #193 : 25/05/21 — changes to Company (2021-05-25), )
- Several business education courses passively raise company performance: BUS2600 gives +7% employee effectiveness; BUS2700 allows raising prices 10% without losing customers; BUS2900 allows a 5% price increase without losing customers; BUS2110 gives a passive bonus to employee working stats; MTH2280 gives +1% productivity; BUS3130 unlocks new size/storage/staff-room upgrades. (documented; Company › Stocks & Education Affecting Companies › Director (2/2), )
- The Director Handbook describes managers as reducing the 'missing' effectiveness of underperforming employees by 25% per effective manager, compounding with additional managers: an employee at 60% effectiveness is raised to 70% by one manager, 77.5% by a second, and 83.1% by a third. (documented; Director Handbook (4/5), )
- A 2020-09-08 patch rebuilt the company employee effectiveness multiplier system to allow a future multiplier breakdown view, and changed the manager bonus so it has a bigger effect but can no longer mitigate employee inactivity. (confirmed by Torn; Patch list #158 : 08/09/20 — changes to Company (2020-09-08), )
- The Director Handbook states a company earns a number of employee trains per day equal to its star rating (e.g. a 3-star company gets 3 potential trains per day); hiring a 'Trainer' special position increases trains received, scaled by that employee's effectiveness. (documented; Director Handbook (4/5), )
Questions about Company employee effectiveness
- How do company popularity and the company star rating work in Torn, and what affects them?
Popularity is a company's weekly income shown as a percentage of the highest weekly income among companies of the same type (the top earner sits at 1…
- How does a company increase its star rating in Torn?
- What determines employee effectiveness and star rating in a Torn company, and how does it affect stat gains?
The wiki lists these effectiveness factors: working stats against the position's requirement, Settled In, director education, Employee Effectiveness …