Working stats
What TornLife's research has established about Working stats, and the questions players asked about it.
What TornLife has verified
- Working stats are Manual Labor, Intelligence and Endurance. They gate city jobs and player companies. Army, Grocer and Casino can be joined on day one; Education, Medical and Law need some stats first. (documented; Working Stats › Basic information, )
- Director trains: an employee can receive up to 20 a day. Companies gain one train per star rank per day and hold at most 20. Each train gives 50 Primary and 25 Secondary work stats regardless of efficiency. The wiki calls this the fastest method, if the director will train you. (documented; Working Stats › Methods of increasing work stats (1/2), )
- City job passive gains vary with rank and job. Company directors gain daily 5 of every working stat at 1 star, 10 at 2, 20 at 3, 35 at 4, and up to 50 of each at 5 stars or more. (documented; Working Stats › Methods of increasing work stats (1/2), )
- The book Working 9 Til 5 permanently raises all working stats based on current stats. At 50,000 working stats each, the maximum increase is 2,500 per stat. It comes from Subscriber Reward, city finds or the Mission shop. (documented; Book : Working 9 Til 5 › Usage, )
- Companies need only two of the three work stats (primary and secondary). Efficiency = FLOOR(MIN(45, (45 / required) * stat) + MAX(0, 5 * LOG(stat / required, 2))). (documented; Working Stats › Basic information, )
- The wiki says participation is set by work stats, drug addiction and minimum daily activity. The secondary stat is half as influential as the primary. Directors typically want employees with at least twice the position's stats. (documented; Company › Employees, )
- The Education city job and courses raise working stats (e.g. course table with MAN/INT/END gains). Education is another route to work stats besides company trains. (documented; Working Stats › Methods of increasing work stats — table, )
- Employees of player-run companies gain Primary and Secondary work stats each day based on efficiency, which depends on how close their stats are to the position requirements. (documented; Working Stats › Methods of increasing work stats (1/2), )
- Directors cannot train themselves without giving up control of their company. (documented; Working Stats › Methods of increasing work stats (1/2), )
- Working stat efficiency formula per the wiki: FLOOR(MIN(45, (45 / required) * stat) + MAX(0, 5 * LOG(stat / required, 2))). Being active means making actions in the game, not just logging in. (documented; Company › Operation › Employee Effectiveness, )
- Wiki table of education courses ranked by efficiency: DEF 1700 (intro) gives 50/50/50 MAN/INT/END in 1 length (efficiency 150); BIO 2390 gives 5/170/120 in 2 (148); CMT 2590 gives 0/250/30 in 2 (140); CMT 2600 gives 0/275/55 in 3 (110). (documented; Working Stats › Methods of increasing work stats — table, )
- Oil Rig positions give passive daily gains of about 65-74 of the primary stat and 33-37 of the secondary, e.g. Inspector 74 INT and 37 END, Driller 70 MAN and 35 INT, at requirements from 75,000 to 225,000 primary. (documented; Working Stats › Methods of increasing work stats — table, )
Questions about Working stats
- What is the fastest way to increase working stats in Torn?
The Torn Wiki calls Director trains at a player-run company the fastest method, if a director will train you: each train gives 50 primary and 25 seco…
- What determines employee effectiveness and star rating in a Torn company, and how does it affect stat gains?
The wiki lists these effectiveness factors: working stats against the position's requirement, Settled In, director education, Employee Effectiveness …