Jobs
What TornLife's research has established about Jobs, and the questions players asked about it.
What TornLife has verified
- A staff member (bogie, 2015) said job points do not transfer to a different job, but they remain stored for the old job if the player returns. Job points never disappear; they wait to be used. (confirmed by Torn; Switching jobs - Job points, )
- Points are kept per company type. Moving to another company of the same type keeps them (e.g. 10 points in a sweet shop stay when moving to another sweet shop), but not when moving to a different company type. (confirmed by Torn; Company › Job Points, )
- The wiki (2025 capture) says job points are transferable between companies of the same type, are stored for each company type, and are not lost until spent. (documented; Company › Job Points, )
- The wiki job page, captured July 2025, has tables for Casino, Medical, Education and Law. The tables give the required stats, stats gained, pay, job points, points for promotion and job special for each position. The captured text does not contain the table rows. (documented; Job › Casino / Medical / Education / Law / Related Awards / Historical Notes, )
- An activity log from a player-run company shows an employee gaining 1 job point, 33 intelligence and 66 endurance per paid day, roughly 30x the daily intelligence gain seen in a low-level city job, illustrating why guides recommend moving to a player-owned company once stats allow rather than staying long-term in a starter city job. (confirmed by Torn; Employee Pay Issue, )
- A 2022-10-04 patch changed job leaving notification panels to a red confirmation and green success. This is a cosmetic change, not a change to promotion. (confirmed by Torn; Patch list #259 : 04/10/22 — changes to Job (2022-10-04), )
- The wiki's Army job table (captured 2025-07-01) shows Intelligence requirements and gains rising by rank: Corporal requires 15 INT and grants 2 INT/day, Sergeant requires 35 INT (3/day), up to General requiring 2000 INT for 25 INT/day; Army's primary emphasis throughout is Manual Labor, not Intelligence. (documented; Job › Job Types › Army — table, )
- The wiki's Grocer job table (captured 2025-07-01) shows Intelligence requirements and daily gains rising with rank: Price Labeller requires 15 INT for 2 INT/day, Cashier 35 INT for 3/day, Food Delivery 60 INT for 5/day, up to Manager requiring 200 INT for 10 INT/day, with Manager unlocking a special to steal an Energy Drink for 25 Grocer points. (documented; Job › Job Types › Grocer — table, )
- At the top of the Oil Rig career ladder, a player-owned company chain, the Inspector position requires 225,000 primary INT and 112,500 secondary END for a passive daily gain of 74 INT and 37 END; Sales Executive requires 131,500 INT and 65,750 END for 69 INT and 35 END daily. These are far beyond a low-stat player's reach and represent late-game intelligence farming, not an entry point. (documented; Working Stats › Methods of increasing work stats — table, )
- Actual activity-log examples from 2023 show a low-level Grocer employee gaining 1 job point, 2 manual labor, 1 intelligence and 3 endurance per paid workday, and a low-level Army employee gaining 1 job point, 3 manual labor, 1 intelligence and 2 endurance per workday: intelligence gains at entry-level city jobs are small (around 1/day) regardless of job chosen. (confirmed by Torn; Work stats, )
Questions about Jobs
- What is the best job to take for increasing the intelligence working stat when a player has low working stats?
For a genuinely low-stat player none of the three day-one jobs (Army, Grocer, Casino) has a clear intelligence edge — entry-level intelligence gains …
- How does job promotion work for city jobs?
A city job promotion needs the working stats for the next rank, and a Get Promoted button has to be used; a staff reply in 2021 confirms the stat req…
- Do job points carry over when you change jobs in Torn?