Terming (ending ranked wars by agreement)
What TornLife's research has established about Terming (ending ranked wars by agreement), and the questions players asked about it.
What TornLife has verified
- Faction Raiding (distinct from Territory wars) allows the highest-scoring faction to 'Cease' the raid once 24 hours have elapsed; the losing faction may also cease if no attacks occur for 72 hours, or if the winning side drops below 10 members (recruits included). The lowest-scoring faction may surrender at any time, but this only notifies the opponent, who may accept and cease or ignore it. (documented; Faction › Faction Warfare › Faction Raiding › Ceasing a Raid, )
- Raiding's surrender mechanic (a notify-and-opponent-may-ignore action) is specific to Raids; no equivalent 'surrender' action exists for Territory Wars in the wiki's description - Territory Wars are instead ended early only via a traded peace treaty that settles the assault as a truce. (documented; Faction › Faction Warfare › Faction Raiding › Ceasing a Raid, )
- Patch list #346 (09/07/2024) disabled auto-enlistment after finishing a ranked war, a change to the Ranked War system (distinct from Territory wars). (confirmed by Torn; Patch list #346 : 09/07/2024 — changes to Ranked War (2024-07-09), )
Questions about Terming (ending ranked wars by agreement)
- Explain how territory wars work in Torn, including how they start, how they are won, and how a faction can surrender or end one early.
A territory war starts when a faction with at least 10 members assaults an occupied (or unclaimed Sector 7) block; both sides then fight for control …
- What does 'termed war' mean in Torn ranked wars, and how do factions agree to end a ranked war early by offering terms instead of fighting to the score target?
A "termed" ranked war is community slang, not an official Torn mechanic: it means the two faction leaderships agree to stop fighting early, usually a…