Ranked war rewards
What TornLife's research has established about Ranked war rewards, and the questions players asked about it.
What TornLife has verified
- Diamond factions also have a numbered position. Beating a faction with a better position steals it, and the loser's position drops by one. (documented; Ranked War › Ranks › Diamond Ranking, )
- Factions have an Actual Rank shown publicly, increasing with ranked war wins. There are six ranks: Metal (1 division), then Bronze, Silver, Gold, Platinum and Diamond (4 divisions each). Wins and losses move a faction up or down a division. A win in the final division of a rank gives two divisions (e.g. final Bronze to second Silver). Factions start Unranked in Metal. (documented; Ranked War › Ranks › Actual Rank / Entry Requirements, )
- None of the patch-list entries reviewed in this round are Suggestions-forum threads; they are official patch notes. No document in this batch records a player-authored Suggestions thread proposing that long, high-scoring ranked wars pay more than short 'termed' wars. (documented; Patch list #275 : 07/02/23 — changes to Ranked War (2023-02-07), )
- Armor and Melee Caches are faction rewards for ranked warring, placed in the faction's armory at the conclusion of a war. Contents go to the armory when opened there. (documented; Armor Cache, )
- Patch #21 (21/11/17) changed base attacking respect gain increase from x2 to x1.66 to align with modifier fixes, and changed 'war bonus' to only provide a multiplier if the opponent is being knocked off the wall. (confirmed by Torn; Patch list #21 : 21/11/17 — changes to Faction (2017-11-21), )
- Rank decay: after a 10-week grace period without enlistment, a faction loses one division every two weeks until it reaches Bronze. Warnings come a week before. A faction remaining enlisted in the pool does not decay. (documented; Ranked War › Ranks › Rank Decay, )
- Armor Cache and Melee Cache (both released 7 December 2021) are given to factions at the end of a ranked war, appearing in the faction armory. They can also be bought at Big Al's Bunker, and cannot be sold to a store. (documented; Armor Cache, )
- Patch #272 (17/01/23) is the source confirming factions that stop participating in ranked warring lose a division every 2 weeks after an initial 10-week resting period, replacing the prior single-division-per-10-weeks rule; remaining enlisted in matchmaking prevents this decay and warnings appear a week before a division is lost. The same patch moved historical ranked war reports to long-term storage after one month. (confirmed by Torn; Patch list #272 : 17/01/23 — changes to Ranked War (2023-01-17), )
- Caches are the ranked war reward items. Each gives at least a Yellow quality weapon or armor with a class-specific bonus, with small chances of Orange and smaller of Red. Types: Melee, Small Arms (SMG/Pistol), Medium Arms (Rifle/Shotgun), Heavy Arms (Machine Gun/Heavy Artillery). (documented; Cache › Melee / Small Arms / Medium Arms / Heavy Arms Cache, )
- Patch #273 (24/01/23) changed ranked war rank decay to every two weeks after the ten week period without enlistment, originally a decay after every 10 weeks. (confirmed by Torn; Patch list #273 : 24/01/23 — changes to Ranked War (2023-01-24), )
- Since patch #281 (21/03/23), ranked wars give no points to factions without the Point Storage upgrade. (confirmed by Torn; Ranked War › Historical Notes (1/2), )
- Patch #252 (16/08/22) fixed the Ranked Warring rank decay timer to reset upon matchmaking participation even if no war is scheduled. (confirmed by Torn; Patch list #252 : 16/08/22 — changes to Ranked War (2022-08-16), )
- Since patch 21/03/23, ranked wars award no points to factions that lack the Point Storage upgrade. (confirmed by Torn; Patch list #281 : 21/03/23 — changes to Ranked War (2023-03-21), )
- Patch #211 (28/09/21) changed Fair Fight Bonuses to no longer default to x3 for war hits, and changed Fair Fight Bonus stat score caps to be set to the player with the 1000th highest stats. (confirmed by Torn; Patch list #211 : 28/09/21 — changes to Chain (2021-09-28), )
- Before the March 2024 update (patch #332, 02/04/2024), underdog wins and wins after a loss streak boosted rewards, and low participation cost the loser an extra division. Diamond went from 7 divisions to 4. (documented; Ranked War › Historical Notes (1/2), )
- Patch history: 09/07/2024 auto-enlistment disabled; 21/03/23 no points awarded to factions without Point Storage upgrade; 31/01/23 enlistment excludes factions with 20% or more members in federal jail; 24/01/23 rank decay changed to every two weeks after ten weeks. (confirmed by Torn; Ranked War › Historical Notes (1/2), )
- Reaching Diamond rank requires a faction of at least 75 members. (documented; Ranked War › Ranks › Actual Rank / Entry Requirements, )
- Rewards for high placement/score include: competition tokens (for maintaining a high score by the end), plus collectible items and point rewards for the top 25 scorers specifically. (confirmed by Torn; Dog Tags Competition, )
Questions about Ranked war rewards
- What does the tug-of-war symbol on a ranked war page represent?
The "tug of war" on a ranked war (RW) page refers to the scoring mechanic itself: each faction attacks the other's members to build up "score," and w…
- What does 'termed war' mean in Torn ranked wars, and how do factions agree to end a ranked war early by offering terms instead of fighting to the score target?
A "termed" ranked war is community slang, not an official Torn mechanic: it means the two faction leaderships agree to stop fighting early, usually a…
- Find forum suggestion threads proposing to make ranked war rewards scale so long high-scoring wars pay better than short low-scoring wars that end on the term limit.
Kamikaze-Tool's "Ranked War Changes" thread (Suggestions board, 2025-04-30, 55 replies) is the only Suggestions thread TornLife found that ties ranke…
- How does participation work in ranked wars?
A faction enlists with at least 10 full members active in the last 24 hours . Any member can add score by hitting the enemy faction, and each hit's s…
- How do ranked wars work, including respect targets and rewards?
A ranked war is a 1v1 faction fight in which each side hits the other's members to earn score, and the first to cross a target net score wins . Winne…