Ranked war scoring and targets
What TornLife's research has established about Ranked war scoring and targets, and the questions players asked about it.
What TornLife has verified
- Patch #346 (09/07/2024) disabled auto enlistment after finishing a ranked war. (confirmed by Torn; Patch list #346 : 09/07/2024 — changes to Ranked War (2024-07-09), )
- Patch #255 (06/09/22) added enlistment restrictions for factions with too many members inactive while abroad. (confirmed by Torn; Patch list #255 : 06/09/22 — changes to Ranked War (2022-09-06), )
- Patch #274 (31/01/23) changed Ranked War enlistment criteria to exclude factions that have 20% or more members in federal jail. (confirmed by Torn; Patch list #274 : 31/01/23 — changes to Ranked War (2023-01-31), )
- The wiki says ranked wars are a tug-of-war: each team attacks the other's members to gain score, aiming to cross a target net score first. Any active chain is forced into cooldown 5 seconds before the war starts. (documented; Ranked War › The War, )
- The wiki says score in a ranked war is gained by attacking opponent faction members and equals the respect earned with each hit. Mugging gives 75% of the score of leaving or hospitalizing, and chain bonus hits generate large amounts of score. (documented; Ranked War › The War › Gaining Score, )
- Matchmaking uses faction rank (or hidden rank if higher), faction size and recent opponents. Size range is min round((members/1.25)-5) to max round((members+5)*1.25). At least 6 wars must have passed since the two factions last fought. Rank must be within +1/-1 (Gold II can meet Gold I, II or III). (documented; Ranked War › Matchmaking / Ranks, )
- A ranked war normally ends only when one faction meets the target score or one participating faction is destroyed. There is typically no forfeit. (documented; Ranked War › The War › Forfeit, )
- Factions cannot take part if their roster strength has substantially fallen since their last war and their rank is higher than expected. This rule started with the matchmaking cycle of 27 September 2022. Enlistment is also restricted for factions with too many members inactive abroad (patch 06/09/22). (confirmed by Torn; Ranked War › Enlisting, )
- During a war, members of either faction get 60 seconds of protection from outside hitters after leaving hospital or jail. Early Discharge is available immediately for incoming outside hits. Recruits can still be hit to build the opponent's score. (documented; Ranked War › Enlisting, )
- A Dirty Bomb is built in a faction and used against another faction to cause respect loss. If the target has low respect it can be devastated; a faction reduced to 0 respect is destroyed instantly and its items, money and points go to the faction leader. You do not need to be in a faction to use one. (documented; Dirty Bomb, )
- Patch list #332 (02/04/2024) released the previously announced Ranked Warring meta shakeup '24 updates and changes to Faction. The entry gives no details of what changed. (confirmed by Torn; Patch list #332 : 02/04/2024 — changes to Faction (2024-04-02), )
- Enlisting is done by the leader, co-leader or anyone with War Management permission via the Ranked tab. The faction needs at least 10 full members (recruits included) active in the last 24 hours. Members in Federal Jail or Fallen do not count. A faction may enlist or withdraw at any time while meeting the requirement. (documented; Ranked War › Enlisting, )
- Once matched there is no forfeiting, and members cannot leave, join or be kicked until the war ends (roster locking, added 01/02/22). Extremely high-stat members have capped scores in matchmaking. (documented; Ranked War › Matchmaking / Ranks, )
- All matchmaking happens at 12:00 pm TCT on Tuesdays in a single pool. Factions choose weekday (Thu/Fri) or weekend (Sat) preference; if both match it is used, otherwise random. The day is then random, and start time is the most active period of both factions on that day. Participants get an event with the start time and opponent. (documented; Ranked War › Matchmaking / Ranks, )
- The wiki says the net target score is based on the rank and member counts of the competing factions. If it is not met within 24 hours, it decreases by 1% of the original value per hour, the same amount every hour. (documented; Ranked War › The War › Target Score, )
- Each enlisted faction has a Hidden Rank based on the average stat score of its top 80% of members, which overrides Actual Rank if higher. Over 200,000 gives Platinum III; brackets step down by 1.3x (153,846-200,000 Platinum II; 41,435-53,865 Gold I; under 3,907 Metal). (documented; Ranked War › Ranks › Hidden Rank, )
- The wiki says fair fight ranges 1x to 3x; a target with roughly 75% of your total battle stats or higher gives 3x, and it tends to 1x as the target gets weaker. Overseas attacks apply 1.25x. (documented; Chain › Gaining respect › Fair fights / Overseas attacking, )
- Ranked Warring was released via patch #221 on 07/12/21, alongside Advanced Weapons & Armor. (confirmed by Torn; Patch list #221 : 07/12/21 — changes to Ranked War (2021-12-07), )
- Patch #275 (07/02/23) changed Ranked War boxes to link directly to the war report after completion instead of opening a dropdown; this is a UI change with no effect on payout or scoring. (confirmed by Torn; Patch list #275 : 07/02/23 — changes to Ranked War (2023-02-07), )
- The wiki gives the maximum theoretical duration of a ranked war as 123 hours. (documented; Ranked War › The War › Target Score, )
- If a faction loses 20% or more of its membership to federal jail, the opposing faction may submit a bug report and admins can manually make the faction forfeit. (documented; Ranked War › The War › Forfeit, )
- Patch #181 (23/02/21) added outside attack mitigation so that ranked war participants gain no medical cooldown when alleviating hospital time, and changed the DOT effect log appearance order in attacking. (confirmed by Torn; Patch list #181 : 23/02/21 — changes to Attack (2021-02-23), )
- A Torn developer confirmed ranked-war matchmaking uses faction rank, size and recent-opponent history only, not battle stats; unfair matchups between factions of similar rank but very different strength are expected and intended, as in any ranked ladder system. (confirmed by Torn; 1000:1 TBS RW Pairing, )
- Ranked war score gained from a hit equals the respect earned with that hit; mugging an opponent gives only 75% of the score that leaving them in hospital or killing them would give, and chain bonus hits generate much larger score amounts. (documented; Ranked War › The War › Gaining Score, )
- The wiki says a ranked war's net target score decreases by 1% of its original value per hour if not met within the first 24 hours, giving a maximum theoretical war duration of 123 hours. (documented; Ranked War › The War › Target Score, )
- A Torn developer said in 2023 that factions are matched based on rank; matching on any other basis would break the ranked system, and occasional unfair matchups are an accepted feature, worsened in Torn by its small number of factions. (confirmed by Torn; 1 hit made in a RW in exchange for massive rewards, )
- Patch list #281 (21/03/23) changed ranked wars so they do not reward any points to factions that do not have the Point Storage upgrade. (confirmed by Torn; Patch list #281 : 21/03/23 — changes to Ranked War (2023-03-21), )
- Patch list #227 (01/02/22) added Roster Locking during Ranked Wars, preventing faction members from joining, leaving or being kicked while a ranked war is active. (confirmed by Torn; Patch list #227 : 01/02/22 — changes to Ranked War (2022-02-01), )
- Staff acknowledged a confirmed bug where, during a ranked war, if an opponent is in the same foreign country as the attacker, the 'Attack' link does not work directly from the faction/ranked-war roster page, preventing the direct attack despite both players being abroad together. (confirmed by Torn; Ranked War 'Attack' link doesn't work Abroad, )
- A ranked war can end with 0 hits recorded and still produce a winner/loser payout if the opposing faction's members get federal jailed; staff confirmed a 0-hit ranked war outcome was caused by the opposition being federal jailed, which forfeited the war. (confirmed by Torn; Ranked War 0 Hits, )
Questions about Ranked war scoring and targets
- What does the tug-of-war symbol on a ranked war page represent?
- How does hiding from attacks work in Torn, particularly during ranked faction wars and while a player is traveling abroad?
- Is there an official or scheduled theme for the upcoming week's ranked war?
- How does faction ranking work in Torn, and where can players view faction rankings?
- How does a faction earn respect in Torn, and what are the main sources of faction respect?
- What does 'turtling' mean in Torn?
- What does 'termed war' mean in Torn ranked wars, and how do factions agree to end a ranked war early by offering terms instead of fighting to the score target?
- Find forum suggestion threads proposing to make ranked war rewards scale so long high-scoring wars pay better than short low-scoring wars that end on the term limit.
- How does participation work in ranked wars?
- What does a dirty bomb do, and how does it work during a faction war?
- How do ranked wars work, including respect targets and rewards?