Character Sheets
Name | Daisy |
Age | 23 |
Race | Trakalette (LizardLady) |
Class | Warrior |
Likes | Water-rivers, streams, oceans, sun, deserts and basking,large steak or fish dinners, whacking people withher trident |
Dislikes | hair, fur or fluffy stuff, magic, milk and fire. |
Fears | Because she is a lizardlady she loves the sun and can withstand high heat butshe fears fire more than anything. Having seen a spell caster toss out a fireball sheis not too fond of them either. |
| Description | A beautiful shade of green normallyand unlike the average Trakalette she has the ability to change colors to match herenvironment |
Extras | Ability To change colors to match her environment (Can Stay Hidden Easier Than Most Characters When using the ability, though as of now she cannot use it on command and it only works when she is terrified) |
Strength (STR) | 20 |
Dexterity (DEX) | 8 |
Constitution (CON) | 10 |
Intelligence (INT) | 5 |
Wisdom (WIS) | 10 |
Charisma (CHA) | 10 |
Back Story:
Daisy crawled out of the stream near Vertmillabout 20 years ago when she was just a small lizard girl and a kind villager took her in.
As the years passed, the poor villager realizedher little Daisy ate like a dinosaur and when Daisy was about 15, the villager took her to Freytownto try to earn her keep. Because Daisy was large and strong, she ended up working at the Armor shop and she has been there for about 8 years. Most of her wageshave gone toward food but she has managed to save a
small pouch of gold. Every month she goes to Vertmill and she brings a few pieces of gold to the villager that saved her.
Item | Quantity | Value | |
| | | |
Gold | 60 | 60 | |
Wooden Trident | 1 | 5 | |
Leather Bra | 1 | 5 | Covers Your Lizard Tits |
Leather Loin Cloth | 1 | 5 | Covers Lizard Lady Parts |
Large Sack | 1 | 20 | Holds Items, Is Waterproof |
50ft Rope | 1 | 40 | Is Rope (How Awesome is that!!!!) |
Flint | 1 | | Will Help You Light A Fire |
Small Metal Pot | 1 | | Many Uses As You Can Think Of |
Canteen | 1 | | Holds Water |
Food | 3 (days worth) | | You Eat It |
Name | Cat |
Age | 26 |
Race | Human |
Class | Thief |
Likes | Animals, nature, that gurgling sound that someone's neck makes as a little knife works its way in between the upper most vertebrae. Milk. |
Dislikes | Other people. The laws of gravity. The laws of the land. |
Fears | Gh-gh-gh-ghosts! |
| Description | Average build. Blonde. Slouches a fair amount. Easily gets lost in a group, so long as the group is full of fairly seedy looking people. Wears shabby clothes which he pretends is out of choice but really because he doesn't have much money. |
Extras | Master of Deception (Bonus Charisma) |
Strength (STR) | 15 |
Dexterity (DEX) | 15 |
Constitution (CON) | 5 |
Intelligence (INT) | 5 |
Wisdom (WIS) | 10 |
Charisma (CHA) | 20 |
Back story:
Cat grew up among cats (hence the name). He was raised by a litter of feral cats, his mother 'big mama cat' taught him how to hunt and to look out for other members of his pack. One day he had a falling out with Mittens (the asshole cat) and they had a fight. Mittens scratched him the f**k up and Cat threw just one punch. Mittens went flying into a wall and died. Cat was ostracized and went into lone cat mode. (This is what he tells people, it's bullshit. What really happened is that he was diagnosed as a compulsive liar at a young age and grew up with his over protective parents called Brenda and Mike. He ran away and moved to the city, crying and shouting "Stop saying I took all the milk! It was the dog." His parents have searched for him ever since but Cat's good at covering his tracks.)
Item | Quantity | Value | |
| | | |
Gold | 800 | 800 | |
Rocks | 2 | 0 | Ordinary stone, can be used to light fire, used as blunt weapons or can be thrown. |
Tattered Garb (Black) | 1 | 5 | Increases Ability To Hide In Dark Spaces
|
Royal Dagger (Stolen) | 1 | 250 | A Steel Dagger Decorated With The Kings Emblems |
Kings Crest (Stolen) | 1 | N/A | Any One To See This Pretty Much Lets You Do What Ever You Want (Long As You Are Still In The Kings Kingdom, Cannot Be Sold Legally) |
Name | Fargus |
Age | 8 |
Race | Eosu |
Class | Mage |
Likes | Anything sweet tasting, friendly animals, trees and flowers, and his friends |
Dislikes | Carrots. Fargus Despises carrots, and has been known to go into a fluffy rage when they are offered. It is a great offense to offer such a thing to Fargus. Additionally Fargus does not like metal, Fargus will attempt to remove himself from any situation where there is a consistent contact with metal. |
Fears | Fire. Being fluffy has known disadvantages, namely being more flammable than average. Knowing this is a mortal weakness breeds fear of the object in question. A safe distance is always kept from such things. |
| White fluffy belly, and tips of feet are also white. The rest of Fargus is black. Large green eyes. Tiny stature. Despite the adorable appearance Fargus is very intelligent. He is constantly frustrated with people who assume he is just a plaything. He can speak to them and those who show him the respect he believes he deserves as a sentient creature are rewarded with a bond of friendship that can't be broken. Fargus is loyal unto death for those he cares for and this has led him to the hope of learning magic to protect them, though his journey has just begun. He knows his journey will be difficult due to his tiny stature and that many actions will be out of his reach. But his resolve is unwavering. |
Extras | Flammable (At Times Being In Any Contact With Fire Will Render Fargus Immobile) |
Strength (STR) | 5 |
Dexterity (DEX) | 5 |
Constitution (CON) | 5 |
Intelligence (INT) | 25 |
Wisdom (WIS) | 20 |
Charisma (CHA) | 10 |
Back story:
White fluffy belly, and tips of feet are also white. The rest of Fargus is black. Large green eyes. Tiny stature.
Despite the adorable appearance Fargus is very intelligent. He is constantly frustrated with people who assume he is just a plaything. He can speak to them and those who show him the respect he believes he deserves as a sentient creature are rewarded with a bond of friendship that can't be broken. Fargus is loyal unto death for those he cares for and this has led him to the hope of learning magic to protect them, though his journey has just begun. He knows his journey will be difficult due to his tiny stature and that many actions will be out of his reach. But his resolve is unwavering.
Item | Quantity | Value | |
| | | |
Gold | 50 | 50 | |
Oak Wand | 1 | 25 | Allows Casting Of Basic Spells Up To Level II (limit 3 Spells in each 12 hour cycle) |
Wind I (Spell) | N/A | N/A | Creates A Gust Of Wind Possible Of Knocking Even A Large Trakal Off Their Feet |
Confidence I (Spell) | N/A | N/A | The Target Gains Confidence In Their Actions And Words (Temporarily Boosts Charisma By 5) |
Small Sack | 1 | 10 | Hold Items |
Healing Herbs | 10 | 5 ea. | Herbs that can heal small wounds when chewed/broken down and mixed with water to create a salve |
Food | 4 Days Worth | 20 | You Eat It. |
Water Canister | 1 | 5 | Holds A Days Worth Of Water. (Empty) |
Small Blanket | 1 | 5 | Keeps Stuff Warm, Like Eosus Named Fargus |
Name | Mumble |
Age | 20 |
Race | Eosu |
Class | Thief |
Likes | Parties, light elves, animals |
Dislikes | Anything harmful to the forest or its inhabitants |
Fears | Flames (as he is flammable), tall people, anything "unnatural" |
| Being born from black and white parents, mumble has the appearence of a penguin furball |
Extra | Kings Kin (Commoners Tend To Turn A Blind Eye For You) |
Strength (STR) | 5 |
Dexterity (DEX) | 15 |
Constitution (CON) | 5 |
Intelligence (INT) | 10 |
Wisdom (WIS) | 15 |
Charisma (CHA) | 25 |
Back Story:
Mumble was adopted by the king after being found at his doorstep he now works as a leader of the Eosu protectors of the forest
Name | Jay |
Age | 19 |
Race | Trakal |
Class | Mage |
Likes | Fluffy things, soft things, fire, magic, lizard women, large steaks, romance and long walks on the beach (far away from the big scary water of course) |
Dislikes | Large bodies of water, swimming, tridents, larger creatures, sl**ty human women who only want him for his 'big black line' instead of his deep sensitive personality |
Fears | Big bodies of water because there might be big scary fish. Oddly enough, many lizard men grow up in swamps. Also fears tridents because it reminds him of Poseidon, the scary god of the scary sea. |
| Jay is fairly small for a lizardman, but still larger than most other humanoids. He is dark green With dark orange abs, and carries his trusty twisted mahogany staff as his weapon. He is very intelligent. |
Extras | Fire Bender (Most Magic Users Are Able to Create And Manipulate Fire, On A Smaller Scale Of Course. But Jay Has The Ability To Control Large Fires, The Size Of A Large Town... This Of Course Takes A Lot Out Of Him. Once He Uses This Great Power He Can Only Sustain It For A Few Minutes And Must Recover Afterwards For At Least 48 Hours) |
Strength (STR) | 10 |
Dexterity (DEX) | 10 |
Constitution (CON) | 10 |
Intelligence (INT) | 20 |
Wisdom (WIS) | 20 |
Charisma (CHA) | 20 |
Backstory:
Jay lived in the swamp with his family growing up, but he was always afraid of going in the water. Normally, lizard men and women in Jay's tribe went in the water around age 2 to start learning to swim and eventually hunt, but Jay was different. No matter how hard his father tried, Jay would not go in. When his father eventually tossed him in the water, Jay screamed like a crazy little human girl and his mother quickly pulled him out. Jay's father always told his mother that she was too soft on him. Jay did have one talent though: he was very, very smart. He noticed that all the members in the clan who were held in high esteem were big, fierce warriors, buy Jay was small for a lizard man (in more way than one... still big relative to other races though!) and was not very good in melee combat. Because of his size and fear of water, Jay had a different role to play in his clan, a new role that had never been considered until his brilliant mind came up with it: instead of waiting for humans and other creatures to wander into the swamp, why not lure them there. Humans were the easiest, always greedy, curious, or horny. Men he lured in with promises of gold, or ancient treasures in the swamp, women he lured in with his attractive lizard features, and promises of gold and beautiful artifacts. Soon, he became a key role in his clan, and he became very rich off gold that he made from the humans. Shortly, his prominence put him on the highly esteemed council of 4, the youngest clansman ever to be on it. His father also sat on the council and had for years. Eventually, though, a traumatizing event would take place. Jay met a women who he fell in love with. He did not want his clan to kill this woman, so he hid her in a hut he had strategically placed on the outskirts of the swamp. They spent many nights together, even though Jay knew it was highly frowned upon for a lizard man to court anything other than a lizard lady. Jay fell deeper and deeper in love with the woman, and one day when he was returning from catching humans, he heard noises coming from his hut, he entered and saw that his father was with his woman! Jay's heart broke in thousands of pieces at once, from his father's betrayal of both Jay and his mother, and from the shattering of his love. He attacked his father and killed the woman, and after his father left he wept. Soon a strange lizard man who said he was a shaman who was exiled from the clan long ago came by and told Jay how to get revenge on his father, since Jay was not strong enough to beat him in combat. Over a few years Jay learned how to manipulate magic when he was not hunting humans, and he was very successful in his tutelage. After 3 years, he made a potion that weakened his father, and then challenged him to combat. Despite his mother's protests, Jay blasted down his father with fire magics, until his father's corpse was roasted. He was banished immediately for killing his father as well as engaging in the dark arts which was forbidden. He quickly ran to his hut and grabbed his most prized twisted mahogany staff and as much food and gold as he could carry, before the rest of the clan chased him off and burned his hut down. He never saw any of them again, not even his tutor, but he remembers his mothers loud crying as he left. Now he travels the lands in hopes of finding a purpose, when eventually he comes upon a small town.
Item
| Quantity
| Value
| Description/Ability (If Any)
|
| | | |
Gold
| 200 | 200 | |
Twisted Mahogany Staff | 1 | 150 | Allows Casting Of Basic Spells Up To Level II (limit 5 Spells in each 12 hour cycle) |
Dried Human Jerky | 10 | N/A | Humans Will Detest You If They Ever Find Out What It's Made Of. (Might Try To Make Trakal Jerky) |
Ignite II (Spell) | N/A | N/A | With Focus, You Are Able To Ignite Flames On To Almost Any Surface. |
Fire Weaving V (Spell) | N/A | N/A | Jay Has A Natural Ability To Control Fires. Force Them To Spread, Choke Them Out, And Direct Their Movements. (The Larger The Fire The More It Will Take Out Of Jay And The More Recovery Time Will Be Needed) |
Name | Saucerpan |
Age | 50 |
Race | Light Elf |
Class | Warrior |
Likes | Nature, beauty, cupcakes and saucerpans! |
Dislikes | Tree-fellers, clowns and saucerpan scrapyards |
Fears | Dark stuff and shadows |
| Saucerpan was named after his appearance, a saucerpan, his pace was flat and his ears extended of the corners of his skull like the wings of an albatross. |
Extra | Determination (Once a Day, If You Happen To Roll A [1] You Will Automatically Re Roll Allowing For A Better Roll Through Pure Determination To Survive)
Just Plain Ugly (It's Near Impossible For Saucerpan To Use His Body To Get What He Wants From Anyone. He Actually Has To Pay For Everything!) |
Strength (STR) | 25 |
Dexterity (DEX) | 25 |
Constitution (CON) | 10 |
Intelligence (INT) | 10 |
Wisdom (WIS) | 15 |
Charisma (CHA) | 1 |
Back Story:
Saucerpan was abandoned by his tribe since his birth for his appearance. However, this ugly-ducking managed to fight his way to freedom and power, demonstrating the elf rights of the world.
Item | Quantity | Value | |
| | | |
Gold | 15 | 15 | |
Stone Staff | 1 | 20 | Unlike Normal Staff The Stone Staff Is Useless For Anything Magic Related, It's Really Just More Of A Blunt Heavy Stick |
Peasant Garbs | 1 | 5 | Basic Light Coverings |
Trinkets | 10 | 10 | Small Trinkets Saucerpan stole from Cat who stole them from "Aunt" Samantha who is probably dead by now. |
Name | Ace |
Age | 34 |
Race | Human |
Class | Swordsman |
Likes | Swordplay, Fishing, Travel |
Dislikes | His Job, Thieves, Magic |
Fears | Snakes |
Extra | Nocturnal (Being Used To The Graveyard Shift Ace's Body Is More In Tune With The Dark. His Sight, Hearing, And Even Sense Of Smell Is Better At Night) |
Strength (STR) | 30 |
Dexterity (DEX) | 20 |
Constitution (CON) | 20 |
Intelligence (INT) | 10 |
Wisdom (WIS) | 15 |
Charisma (CHA) | 20 |
Description And Back Story:
Ace is a Freytown night watchman. During the night, he mans the watchtower, keeping the town safe from outsiders. He also sometimes patrols the town to stop thieves and burglars. He sleeps during morning and midday. As there usually isn't much happening during his shift, he finds his job extremely boring. He is also paid very little for his long hours. Although he hates thieves as much as any other person, he is willing to look the other way, for the right price.Ace has worked as a night watchman in Freytown for over a decade. While he has dreams of exploring other parts of Janhaven, he can't afford to travel on his meager salary.
Ace is quite good with a sword, and can often be found sparring in the yard when he is not on duty. He will not back down from a challenge, and will gladly duel anyone who challenges him. He considers magic to be a cowardly way to fight, and dislikes anyone who uses magic for combat. Ace also likes to fish as a hobby, and brings his fishing rod to the river west of Freytown on his days off.
Item | Quantity | Value | |
| | | |
Gold | 190 | 190 | |
Narcoleptic | 1 | 200 | A Sword Passed Down Ace's Family For Generations From Father To Son. Such An Adequately Named Sword For One Slice Of This Sword Has The Chance To Leave A Poison That Makes The Opponent Drowsy. |
Guard Helm (Heavy) | 1 | 100 | Heavy Helm Made Of Iron. The Average Freytown Guard Attire. |
Guard Breastplate (Heavy) | 1 | 200 | Heavy Breastplate Made Of Iron.The Average Freytown Guard Attire. |
Guard Leggings (Heavy) | 1 | 150 | Heavy Leggings Made Of Iron.The Average Freytown Guard Attire. |
Guard Boots (Heavy) | 1 | 50 | Heavy Boots Made Of Iron.The Average Freytown Guard Attire. |
Wooden Fishing Pole | 1 | 20 | Just A Simple Pole Used For Very Simple Relaxing Fishing |
Magical Map | 1 | 500 | A Map embedded with magical properties allowing it to magically update itself with your surroundings. |