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RTD - Revamped

Started by philoten [1646213] on in Roleplay.

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Daisy3 [730750] ×24 CatHead [1581564] ×23 philoten [1646213] ×23 DrUniverse [539612] ×15 Incognito [1697514] ×12 DogHead [1742498] ×11 Safari_Target [1613495] ×9 Dark_Passenger [525021] ×1 Henryk_Batuta [1563474] ×1 mumble901 [1636114] ×1

philoten [1646213]

Roll To Dodge - Revamped



Hello Everyone,

As some as you may know, and for those of you that don't, I, philoten, originally brought the idea of RTD (Roll To Dodge) to the Torn Forums. This is was not an idea of my own but a forum game that has been played in countless other forums before, Torn just failed to witness it's greatness until it saw it with it's own eyes.

Granted we had fun but overall it died out and was a failure.

Later it was attempted by a player of my gameCatHead [1581564]. He introduced a lot more into the game and gave it more structure than my original test game that I had going.

His game however did die out too, but overall I would call his game a great deal more of a success then mine was.

Now the moment all of you RTD fans have been waiting for. I give you RTD Revamped.



Basic Concepts:

With rolls in mind these are the effects of each type of roll.


[1] Epic Fail -


The action was not performed, and/or backfired horribly resulting in a worsening condition. Sometimes these can result in(-1)'s that will affect your for either 1 roll or many dependent on GM.


[2] Fail -


Your situation did not get any worse nor better.


[3] Partial Success -


The exact degree of success is established by the GM.


[4] Success -


The action was carried out adequately.


[5] Epic Success -


The action succeeded in the most positive way possible. Sometimes these can result in(+1)'s that will affect you for either 1 roll or many dependent on GM.


[6] Overshot -


Though the result was achieved,the action backfires horribly due to some disproportionatelylarge effect.



Colors And Their Meanings:



Please Note: It is not entirely required to follow this code. But this will just make things easier as they go on. For example Actions, Talking, Thinking can all be in black but you must use theparentheses and " " appropriately.
As well note when using the colors you can either just use that colored text or highlight as I did here.


Red: an event that results in a (-1) add on.

Green: an event that results in a (+1) add on.

Gray: Indicates The GM speaking in your head (only your character can hear).

Black: Indicates an action or conversation, Note: Conversations or any talking in-game must have " " around what you are saying.
Purple: Indicates speaking out of game. So should not affect any in-gamedecisions.

Orange: Indicates An Large Event Taking Place that can change the flow of the game, Only GM can use.

Yellow: Indicates what your player is thinking. Can also be used with just (parentheses).

Character Sheets



These sheets can vary depending on the type of game going on at the time. As most of mine will be centered around an RPG stylized playing I will set up a generic sheet for such.
NameYour Characters Name
AgeYour Characters Age
RaceYour Characters Race
ClassYour Characters Class
LikesCharacters Likes
DislikesCharacters Dislikes
FearsWhat your character fears the most
DescriptionWhat your Characters Looks Like And His/Her Personality
Back StoryHow Your Character Came To Be Where He/She Is Today
AttributesWill Be Added By Game Master After Evaluating Your Character
ExtraExtra Things GM Wants To Add

General Rules:



1) The GM (Game Master) has final say on everything. If the Game Master Deems something to be to far fetched he/she has the power to change said thing.
2) Please Try to keep a running theme, don't try to bring spaceships and dragons into places that wont make sense or don't belong.
3) If you don't make a response in a understandable time (normally within 24 hours) a move will be chosen for you.
4) If you don't make a move on your own within a week of real time, the GM retains the right to kill off your character and allow a new player to enter the game.(If character limit has been reached).
5) The GM has the right to add and take away rules as he/she pleases.


philoten [1646213]

The Current Game




Warning: All Graphics Are Done By Me. And Me + MS Paint = Horrible Horrible Scary Shit. You Have Been Warned.


Welcome To The Land OfJanhaven

Currently Discovered Area


[image: i.gyazo.com]






Races:


Human:

[image: i.gyazo.com]



Trakal(Lizard Men):

[image: i.gyazo.com]


Light Elves:

[image: i.gyazo.com]


Dark Elves:

[image: i.gyazo.com]


Eosu(Small Fluffy Things):
[image: i.gyazo.com]



Classes:



Classes start out basic and can be changed an evolved as the game progresses. The class you choose will only affect starting attributes and starting equipment.
Each class has hidden abilities that must be discovered as you play. Just a basic description of the class will be given.
If you would like to create your own class, mail me your class idea in full. And I will determine what is too powerful for a beginning class. Note: your classes can specialize later so your idea may be included later down the road if not right away.



Warrior: Brute Strength, Prefers to battle with Swords, Lances, Axes.

Thief: Prefers To stick to the shadows, quick on their feet. Weapon of choice. Daggers, Small Knives, Bows.

Mage: Lowest of all magic wielders. Pursues challenges of the mind. Weapon of Choice: Staves, Wands, Maces.

Wanderer: Average Stats, Lost and looking for a purpose. Do not specialize with any certain weapon type.





philoten [1646213]

Character Sheets

Name

Daisy

Age

23

Race

Trakalette (LizardLady)

Class

Warrior

Likes

Water-rivers, streams, oceans, sun, deserts and basking,large steak or fish dinners, whacking people withher trident

Dislikes

hair, fur or fluffy stuff, magic, milk and fire.

Fears

Because she is a lizardlady she loves the sun and can withstand high heat butshe fears fire more than anything. Having
seen a spell caster toss out a fireball sheis not too fond of them either.

Description

A beautiful shade of green normallyand unlike the average Trakalette she has the ability to change colors to match herenvironment

Extras

Ability To change colors to match her environment (Can Stay Hidden Easier Than Most Characters When using the ability, though as of now she cannot use it on command and it only works when she is terrified)

Strength (STR)

20

Dexterity (DEX)

8

Constitution (CON)

10

Intelligence (INT)

5

Wisdom (WIS)

10

Charisma (CHA)

10

Back Story:

Daisy crawled out of the stream near Vertmillabout 20 years ago when she was just a small lizard girl and a kind villager took her in.
As the years passed, the poor villager realizedher little Daisy ate like a dinosaur and when Daisy was about 15, the villager took her to Freytownto try to earn her keep. Because Daisy was large and strong, she ended up working at the Armor shop and she has been there for about 8 years. Most of her wageshave gone toward food but she has managed to save a
small pouch of gold. Every month she goes to Vertmill and she brings a few pieces of gold to the villager that saved her.

Item

Quantity

Value

Gold

60

60

Wooden Trident

1

5

Leather Bra

1

5

Covers Your Lizard Tits

Leather Loin Cloth

1

5

Covers Lizard Lady Parts

Large Sack

1

20

Holds Items, Is Waterproof

50ft Rope

1

40

Is Rope (How Awesome is that!!!!)

Flint

1

Will Help You Light A Fire

Small Metal Pot

1

Many Uses As You Can Think Of

Canteen

1

Holds Water

Food

3 (days worth)

You Eat It

Name

Cat

Age

26

Race

Human

Class

Thief

Likes

Animals, nature, that gurgling sound that someone's neck makes as a little knife works its way in between the upper most vertebrae. Milk.

Dislikes

Other people. The laws of gravity. The laws of the land.

Fears

Gh-gh-gh-ghosts!

Description

Average build. Blonde. Slouches a fair amount. Easily gets lost in a group, so long as the group is full of fairly seedy looking people. Wears shabby clothes which he pretends is out of choice but really because he doesn't have much money.

Extras

Master of Deception (Bonus Charisma)

Strength (STR)

15

Dexterity (DEX)

15

Constitution (CON)

5

Intelligence (INT)

5

Wisdom (WIS)

10

Charisma (CHA)

20

Back story:

Cat grew up among cats (hence the name). He was raised by a litter of feral cats, his mother 'big mama cat' taught him how to hunt and to look out for other members of his pack. One day he had a falling out with Mittens (the asshole cat) and they had a fight. Mittens scratched him the f**k up and Cat threw just one punch. Mittens went flying into a wall and died. Cat was ostracized and went into lone cat mode. (This is what he tells people, it's bullshit. What really happened is that he was diagnosed as a compulsive liar at a young age and grew up with his over protective parents called Brenda and Mike. He ran away and moved to the city, crying and shouting "Stop saying I took all the milk! It was the dog." His parents have searched for him ever since but Cat's good at covering his tracks.)

Item

Quantity

Value

Gold

800

800

Rocks

2

0

Ordinary stone, can be used to light fire, used as blunt weapons or can be thrown.

Tattered Garb (Black)

1

5


Increases Ability To Hide In Dark Spaces

Royal Dagger (Stolen)

1

250

A Steel Dagger Decorated With The Kings Emblems

Kings Crest (Stolen)

1

N/A

Any One To See This Pretty Much Lets You Do What Ever You Want (Long As You Are Still In The Kings Kingdom, Cannot Be Sold Legally)

Name

Fargus

Age

8

Race

Eosu

Class

Mage

Likes

Anything sweet tasting, friendly animals, trees and flowers, and his friends

Dislikes

Carrots. Fargus Despises carrots, and has been known to go into a fluffy rage when they are offered. It is a great offense to offer such a thing to Fargus.
Additionally Fargus does not like metal, Fargus will attempt to remove himself from any situation where there is a consistent contact with metal.

Fears

Fire. Being fluffy has known disadvantages, namely being more flammable than average. Knowing this is a mortal weakness breeds fear of the object in question. A safe distance is always kept from such things.

White fluffy belly, and tips of feet are also white. The rest of Fargus is black. Large green eyes. Tiny stature.
Despite the adorable appearance Fargus is very intelligent. He is constantly frustrated with people who assume he is just a plaything. He can speak to them and those who show him the respect he believes he deserves as a sentient creature are rewarded with a bond of friendship that can't be broken. Fargus is loyal unto death for those he cares for and this has led him to the hope of learning magic to protect them, though his journey has just begun. He knows his journey will be difficult due to his tiny stature and that many actions will be out of his reach. But his resolve is unwavering.

Extras

Flammable (At Times Being In Any Contact With Fire Will Render Fargus Immobile)

Strength (STR)

5

Dexterity (DEX)

5

Constitution (CON)

5

Intelligence (INT)

25

Wisdom (WIS)

20

Charisma (CHA)

10

Back story:

White fluffy belly, and tips of feet are also white. The rest of Fargus is black. Large green eyes. Tiny stature.
Despite the adorable appearance Fargus is very intelligent. He is constantly frustrated with people who assume he is just a plaything. He can speak to them and those who show him the respect he believes he deserves as a sentient creature are rewarded with a bond of friendship that can't be broken. Fargus is loyal unto death for those he cares for and this has led him to the hope of learning magic to protect them, though his journey has just begun. He knows his journey will be difficult due to his tiny stature and that many actions will be out of his reach. But his resolve is unwavering.

Item

Quantity

Value

Gold

50

50

Oak Wand

1

25

Allows Casting Of Basic Spells Up To Level II (limit 3 Spells in each 12 hour cycle)

Wind I (Spell)

N/A

N/A

Creates A Gust Of Wind Possible Of Knocking Even A Large Trakal Off Their Feet

Confidence I (Spell)

N/A

N/A

The Target Gains Confidence In Their Actions And Words (Temporarily Boosts Charisma By 5)

Small Sack

1

10

Hold Items

Healing Herbs

10

5 ea.

Herbs that can heal small wounds when chewed/broken down and mixed with water to create a salve

Food

4 Days Worth

20

You Eat It.

Water Canister

1

5

Holds A Days Worth Of Water. (Empty)

Small Blanket

1

5

Keeps Stuff Warm, Like Eosus Named Fargus

Name

Mumble

Age

20

Race

Eosu

Class

Thief

Likes

Parties, light elves, animals

Dislikes

Anything harmful to the forest or its inhabitants

Fears

Flames (as he is flammable), tall people, anything "unnatural"

Being born from black and white parents, mumble has the appearence of a penguin furball

Extra

Kings Kin (Commoners Tend To Turn A Blind Eye For You)

Strength (STR)

5

Dexterity (DEX)

15

Constitution (CON)

5

Intelligence (INT)

10

Wisdom (WIS)

15

Charisma (CHA)

25

Back Story:

Mumble was adopted by the king after being found at his doorstep he now works as a leader of the Eosu protectors of the forest

Item

Quantity

Value

Gold00

Name

Jay

Age

19

Race

Trakal

Class

Mage

Likes

Fluffy things, soft things, fire, magic, lizard women, large steaks, romance and long walks on the beach (far away from the big scary water of course)

Dislikes

Large bodies of water, swimming, tridents, larger creatures, sl**ty human women who only want him for his 'big black line' instead of his deep sensitive personality

Fears

Big bodies of water because there might be big scary fish. Oddly enough, many lizard men grow up in swamps. Also fears tridents because it reminds him of Poseidon, the scary god of the scary sea.

Jay is fairly small for a lizardman, but still larger than most other humanoids. He is dark green With dark orange abs, and carries his trusty twisted mahogany staff as his weapon. He is very intelligent.

Extras

Fire Bender (Most Magic Users Are Able to Create And Manipulate Fire, On A Smaller Scale Of Course. But Jay Has The Ability To Control Large Fires, The Size Of A Large Town... This Of Course Takes A Lot Out Of Him. Once He Uses This Great Power He Can Only Sustain It For A Few Minutes And Must Recover Afterwards For At Least 48 Hours)

Strength (STR)

10

Dexterity (DEX)

10

Constitution (CON)

10

Intelligence (INT)

20

Wisdom (WIS)

20

Charisma (CHA)

20

Backstory:

Jay lived in the swamp with his family growing up, but he was always afraid of going in the water. Normally, lizard men and women in Jay's tribe went in the water around age 2 to start learning to swim and eventually hunt, but Jay was different. No matter how hard his father tried, Jay would not go in. When his father eventually tossed him in the water, Jay screamed like a crazy little human girl and his mother quickly pulled him out. Jay's father always told his mother that she was too soft on him. Jay did have one talent though: he was very, very smart. He noticed that all the members in the clan who were held in high esteem were big, fierce warriors, buy Jay was small for a lizard man (in more way than one... still big relative to other races though!) and was not very good in melee combat. Because of his size and fear of water, Jay had a different role to play in his clan, a new role that had never been considered until his brilliant mind came up with it: instead of waiting for humans and other creatures to wander into the swamp, why not lure them there. Humans were the easiest, always greedy, curious, or horny. Men he lured in with promises of gold, or ancient treasures in the swamp, women he lured in with his attractive lizard features, and promises of gold and beautiful artifacts. Soon, he became a key role in his clan, and he became very rich off gold that he made from the humans. Shortly, his prominence put him on the highly esteemed council of 4, the youngest clansman ever to be on it. His father also sat on the council and had for years. Eventually, though, a traumatizing event would take place. Jay met a women who he fell in love with. He did not want his clan to kill this woman, so he hid her in a hut he had strategically placed on the outskirts of the swamp. They spent many nights together, even though Jay knew it was highly frowned upon for a lizard man to court anything other than a lizard lady. Jay fell deeper and deeper in love with the woman, and one day when he was returning from catching humans, he heard noises coming from his hut, he entered and saw that his father was with his woman! Jay's heart broke in thousands of pieces at once, from his father's betrayal of both Jay and his mother, and from the shattering of his love. He attacked his father and killed the woman, and after his father left he wept. Soon a strange lizard man who said he was a shaman who was exiled from the clan long ago came by and told Jay how to get revenge on his father, since Jay was not strong enough to beat him in combat. Over a few years Jay learned how to manipulate magic when he was not hunting humans, and he was very successful in his tutelage. After 3 years, he made a potion that weakened his father, and then challenged him to combat. Despite his mother's protests, Jay blasted down his father with fire magics, until his father's corpse was roasted. He was banished immediately for killing his father as well as engaging in the dark arts which was forbidden. He quickly ran to his hut and grabbed his most prized twisted mahogany staff and as much food and gold as he could carry, before the rest of the clan chased him off and burned his hut down. He never saw any of them again, not even his tutor, but he remembers his mothers loud crying as he left. Now he travels the lands in hopes of finding a purpose, when eventually he comes upon a small town.

Item

Quantity

Value

Description/Ability (If Any)

Gold

200

200

Twisted Mahogany Staff

1

150

Allows Casting Of Basic Spells Up To Level II (limit 5 Spells in each 12 hour cycle)

Dried Human Jerky

10

N/A

Humans Will Detest You If They Ever Find Out What It's Made Of. (Might Try To Make Trakal Jerky)

Ignite II (Spell)

N/A

N/A

With Focus, You Are Able To Ignite Flames On To Almost Any Surface.

Fire Weaving V (Spell)

N/A

N/A

Jay Has A Natural Ability To Control Fires. Force Them To Spread, Choke Them Out, And Direct Their Movements. (The Larger The Fire The More It Will Take Out Of Jay And The More Recovery Time Will Be Needed)

Name

Saucerpan

Age

50

Race

Light Elf

Class

Warrior

Likes

Nature, beauty, cupcakes and saucerpans!

Dislikes

Tree-fellers, clowns and saucerpan scrapyards

Fears

Dark stuff and shadows

Saucerpan was named after his appearance, a saucerpan, his pace was flat and his ears extended of the corners of his skull like the wings of an albatross.

Extra

Determination (Once a Day, If You Happen To Roll A [1] You Will Automatically Re Roll Allowing For A Better Roll Through Pure Determination To Survive)

Just Plain Ugly (It's Near Impossible For Saucerpan To Use His Body To Get What He Wants From Anyone. He Actually Has To Pay For Everything!)

Strength (STR)

25

Dexterity (DEX)

25

Constitution (CON)

10

Intelligence (INT)

10

Wisdom (WIS)

15

Charisma (CHA)

1

Back Story:

Saucerpan was abandoned by his tribe since his birth for his appearance. However, this ugly-ducking managed to fight his way to freedom and power, demonstrating the elf rights of the world.

Item

Quantity

Value

Gold

15

15

Stone Staff

1

20

Unlike Normal Staff The Stone Staff Is Useless For Anything Magic Related, It's Really Just More Of A Blunt Heavy Stick

Peasant Garbs

1

5

Basic Light Coverings

Trinkets

10

10

Small Trinkets Saucerpan stole from Cat who stole them from "Aunt" Samantha who is probably dead by now.

Name

Ace

Age

34

Race

Human

Class

Swordsman

Likes

Swordplay, Fishing, Travel

Dislikes

His Job, Thieves, Magic

Fears

Snakes

Extra

Nocturnal (Being Used To The Graveyard Shift Ace's Body Is More In Tune With The Dark. His Sight, Hearing, And Even Sense Of Smell Is Better At Night)

Strength (STR)

30

Dexterity (DEX)

20

Constitution (CON)

20

Intelligence (INT)

10

Wisdom (WIS)

15

Charisma (CHA)

20

Description And Back Story:

Ace is a Freytown night watchman. During the night, he mans the watchtower, keeping the town safe from outsiders. He also sometimes patrols the town to stop thieves and burglars. He sleeps during morning and midday. As there usually isn't much happening during his shift, he finds his job extremely boring. He is also paid very little for his long hours. Although he hates thieves as much as any other person, he is willing to look the other way, for the right price.Ace has worked as a night watchman in Freytown for over a decade. While he has dreams of exploring other parts of Janhaven, he can't afford to travel on his meager salary.

Ace is quite good with a sword, and can often be found sparring in the yard when he is not on duty. He will not back down from a challenge, and will gladly duel anyone who challenges him. He considers magic to be a cowardly way to fight, and dislikes anyone who uses magic for combat. Ace also likes to fish as a hobby, and brings his fishing rod to the river west of Freytown on his days off.

Item

Quantity

Value

Gold

190

190

Narcoleptic

1

200

A Sword Passed Down Ace's Family For Generations From Father To Son. Such An Adequately Named Sword For One Slice Of This Sword Has The Chance To Leave A Poison That Makes The Opponent Drowsy.

Guard Helm (Heavy)

1

100

Heavy Helm Made Of Iron. The Average Freytown Guard Attire.

Guard Breastplate (Heavy)

1

200

Heavy Breastplate Made Of Iron.The Average Freytown Guard Attire.

Guard Leggings (Heavy)

1

150

Heavy Leggings Made Of Iron.The Average Freytown Guard Attire.

Guard Boots (Heavy)

1

50

Heavy Boots Made Of Iron.The Average Freytown Guard Attire.

Wooden Fishing Pole

1

20

Just A Simple Pole Used For Very Simple Relaxing Fishing

Magical Map

1

500

A Map embedded with magical properties allowing it to magically update itself with your surroundings.

philoten [1646213]
Daisy3 [730750]Count me in! I'm going to figure out a character....this looks like it will be fun!

Alright! :D Invite anyone you'd like to as well, I mailed a few other from the previous RTD threads.

Mentions: Daisy3 [730750]

DogHead [1742498]

I'll join soon ;)
Those races look very interesting. Do all lizard men have huge black squares hanging in front of them? :P


ColourTesting

philoten [1646213]
jdawg011 [1742498]I'll join soon ;)
Those races look very interesting. Do all lizard men have huge black squares hanging in front of them? :P


ColourTesting


You can imagine them to not be there, but FOR THE SAKE OF THE CHILDREN!!!!! ;D

Mentions: DogHead [1742498]

Daisy3 [730750]

Name: Daisy

Age: 23

Race: Trakalette (LizardLady)

Class: Warrior and likes to battle witha trident!

Likes: Water-rivers, streams, oceans, sun, deserts and basking,large steak or fish dinners, whacking people withher trident

Dislikes: hair, fur or fluffy stuff, magic, milk and fire.

Fears: Because she is a lizardlady she loves the sun and can withstand high heat butshe fears fire more than anything. Having
seen a spell caster toss out a fireball sheis not too fond of them either.

Description: A beautiful shade of green normallyand it would be cool if she could change colorslike a chameleon. (GM's choice)

Back Story: Daisy crawled out of the stream near Vertmillabout 20 years ago when she was just a small lizard girl and a kind villager took her in.
As the years passed, the poor villager realizedher little Daisy ate like a dinosaur and when Daisy was about 15, the villager took her to Freytownto try to earn her keep. Because Daisy was large and strong, she ended up working at the Armor shop and she has been there for about 8 years. Most of her wageshave gone toward food but she has managed to save a
small pouch of gold. Every month she goes to Vertmill and she brings a few pieces of gold to the villager that saved her.
philoten [1646213]

The sounds of birds can be heard. 'Tis a new day, bright and early. As the light stretches into the backroom of Joe's Armor Shop, the soft warm feeling of the sun on Daisy's face had awoken her... along with the sound of Joe yelling

"Are you still sleeping, you good fer nothing lizard! Get yer ass up and working! There are hides to tan!"
Daisy3 [730750]

Stomach and tongue both grumbling, Daisy slithers into the front of the shop, her reptilian eyes narrowed in aggravation. Missing her breakfast will not start her day off right.
CatHead [1581564]

Awesome! Looks like you've put a lot of time into this!
NameCat
Age26
RaceHuman
ClassThief
LikesAnimals, nature, that gurgling sound that someone's neck makes as a little knife works its way in between the upper most vertebrae. Milk.
DislikesOther people. The laws of gravity. The laws of the land.
FearsGh-gh-gh-ghosts!
DescriptionAverage build. Blonde. Slouches a fair amount. Easily gets lost in a group, so long as the group is full of fairly seedy looking people. Wears shabby clothes which he pretends is out of choice but really because he doesn't have much money.
Back Story
AttributesWill Be Added By Game Master After Evaluating Your Character
ExtraExtra Things GM Wants To Add
Back story:

Cat grew up among cats (hence the name). He was raised by a litter of feral cats, his mother 'big mama cat' taught him how to hunt and to look out for other members of his pack. One day he had a falling out with Mittens (the asshole cat) and they had a fight. Mittens scratched him the f**k up and Cat threw just one punch. Mittens went flying into a wall and died. Cat was ostracized and went into lone cat mode. (This is what he tells people, it's bullshit. What really happened is that he was diagnosed as a compulsive liar at a young age and grew up with his over protective parents called Brenda and Mike. He ran away and moved to the city, crying and shouting "Stop saying I took all the milk! It was the dog." His parents have searched for him ever since but Cat's good at covering his tracks.)
philoten [1646213]
CatHead [1581564]Awesome! Looks like you've put a lot of time into this!




The longest part I have to say is the images, I suck so bad at them xD lmao

Mentions: CatHead [1581564]

DrUniverse [539612]

If I may I would certainly like to play. I have always been a fan of things like tabletop RPGs.
If allowed below is my information.
NameFargus
Age8
RaceEosu
ClassMage
LikesAnything sweet tasting, friendly animals, trees and flowers, and his friends
DislikesCarrots. Fargus Despises carrots, and has been known to go into a fluffy rage when they are offered. It is a great offense to offer such a thing to Fargus.
Additionally Fargus does not like metal, Fargus will attempt to remove himself from any situation where there is a consistent contact with metal.
FearsFire. Being fluffy has known disadvantages, namely being more flammable than average. Knowing this is a mortal weakness breeds fear of the object in question. A safe distance is always kept from such things.
DescriptionWhite fluffy belly, and tips of feet are also white. The rest of Fargus is black. Large green eyes. Tiny stature.
Despite the adorable appearance Fargus is very intelligent. He is constantly frustrated with people who assume he is just a plaything. He can speak to them and those who show him the respect he believes he deserves as a sentient creature are rewarded with a bond of friendship that can't be broken. Fargus is loyal unto death for those he cares for and this has led him to the hope of learning magic to protect them, though his journey has just begun. He knows his journey will be difficult due to his tiny stature and that many actions will be out of his reach. But his resolve is unwavering.
Back StoryAt one time Fargus had many friends close to him of various races. He has traveled with others before (rarely knowing where he has gone), but each time tragedy struck and he was unable to keep his friends. Some times they were hurt or killed, and other times they left for a few moments never to return. He has decided to start a new life as a mage in the hopes that he will be able to protect those very dear to him.
His additional goal is to taste as many sweet treats as possible. His ultimate dream is to have tasted one of every sweet treat and to share them with his friends.
AttributesWill Be Added By Game Master After Evaluating Your Character
ExtraExtra Things GM Wants To Add
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philoten [1646213]

Never really fitting into society Cat had been accustomed to sleeping outdoors, and it is outdoors where we find Cat. Bright and Sunny, Cat awakes in the farthest corner of the field in Vertmill.

"Hey what the hell are you doing?!" The Head of the farm seems angry and rushing towards you.

I've been told people don't like it when you sleep in their food... :p
philoten [1646213]
Daisy3 [730750]Stomach and tongue both grumbling, Daisy slithers into the front of the shop, her reptilian eyes narrowed in aggravation. Missing her breakfast will not start her day off right.

In front of Daisy she see the tanning table, with about 30 hides piled up. This could take all day....

Mentions: Daisy3 [730750]

CatHead [1581564]

"Oh, hello there Mr. Farmer man! I was just..."

Quick as a cat, Cat scratches the farmer and tries to jump over the gate of the farm.

(I'm not sticking around here for him to be sticking me with one of his farm tools!)


Apart from the purple for off topic speech, I'm not a fan of the colours man. Is it OK to do it like I have? Bold for decisions, italics w/brackets for thoughts?

philoten [1646213]
CatHead [1581564]"Oh, hello there Mr. Farmer man! I was just..."

Quick as a cat, Cat scratches the farmer and tries to jump over the gate of the farm.

(I'm not sticking around here for him to be sticking me with one of his farm tools!)


Apart from the purple for off topic speech, I'm not a fan of the colours man. Is it OK to do it like I have? Bold for decisions, italics w/brackets for thoughts?


[3] Partial Success - Cat, like the cats he was obviously raised by, Leaped over then fence and began to ran, and run he did. Sadly, after a minute of running he realized he ran into the village... not away from. He was standing in the middle of the village surrounded by the villagers all staring at him.


Oh yes that is completely fine, the colors are just put to be able to tell the difference between everything. As long as you can show each thingseparately without confusion - however you do it is fine. :)

Mentions: CatHead [1581564]

philoten [1646213]

Bright morning, Fargus awakes at the Inn of Freytown. Hopeful things are turning around for him, he sets out to face the day hoping to learn more about magic and hone his skill. While leaving his room the Innkeeper turns to him,

"Find everything to your liking last night?"
mumble901 [1636114]
NameMumble
Age20
RaceEofu
ClassThief
LikesParties, light elves, animals
DislikesAnything harmful to the forest or its inhabitants
FearsFlames (as he is flammable), tall people, anything "unnatural"
DescriptionBeing born from black and white parents, mumble has the appearence of a penguin furball
Back StoryMumble was adopted by the king after being found at his doorstep he now works as a leader of the Eosu protectors of the forest
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