Becuase of the new life and new life regens perhaps new items could be made?
!!THINGS CAN BE CHANGED!!
band aid - adds 10% of total health 100/5000 = 500 health added Bought from Switz 2hr medical cool down Between 100k to 135k changing throughout day
paracetamol - adds 5% of total health 100/5000 = 250 health added Bought from Mexico 1hour 30min medical cool down between 75k to 90k changing throughout day
Codeine - adds 25% of total health 100/5000 = 1250 health added Bought from UK 2hr medical cool down 250k to 320k changing throughout the day
diamorphine - adds 50% of total health 100/5000 = 2500 health added bought from china 3hr medical cool down 550k to 630k changing throughout the day
I like the idea, but bandaids and painkillers don't really add health.
Maybe some sort of other boosters - healthy snack adds 5%, quick nap adds 10%, massage therapist coupon adds 10% (optional $100 tip for happy ending adds 150 happy)
I want to see items that raise life, but what other downsides of these are they? Where do we buy them? What cost? Cooldown? If so where? Medical/booster?
bogie [148747]I want to see items that raise life, but what other downsides of these are they? Where do we buy them? What cost? Cooldown? If so where? Medical/booster?
I like the thought of items to regain health, for that I have bumped & rated + ... but I really don't believe any new items would really be needed. My idea was just a simple change to morphine. Now it would consist of two minor changes to its usability mainly, but as I said I think it better than adding more items to clutter up the databases. Anyhow, as morphine is now, you can use it to get out of the hosp, just like a small fak or fak. But what I am suggesting would be to let morphine be useable at anytime to refill your life bar, with the exception of being in battle (attacking or defending). It would be used just as it iss now to get out of the hospital, but at the same time redeem a bit of health in the process. There is already be a limiting factor in the med cool down for it now so no way it could be abused any more than it can currently.So say you are in between fights and find your health a bit low, use a morphine or two and get revitalized. As for how much life each would regenerate, well I feel it should be low, like say 150 life per morph. This would be fair to the lower levels with little life and make those of us with a bit more life pay a bit more to gain it back.
Again though, I only think morphine is needed to do this. FAKs and Small FAKs should not give life, but instead will get you out of the hospital but nothing else. Think of using either of them as the "band aid treatment" ... no life gain just stitched up and shipped out the door :P Thoughts?
And sorry if I seem to be hijacking, as I said I like the general idea and thought I'd throw my own two cents into the pot. Gonna wander off and start my suggestion so if you like the thought, give it a b&r ... cheers m8! :)
I would also like opium to give some HP back like it used to.
How about a drug that increases life regen ( to 10%) during drug effect cooldown timer , and restores health to 100% when taken , and increases max health temporarily (by 25%) but the moment cooldown is over , health resets to default max and zeroes