Timing out is being abused imo. Most Players use it to get out of an Attack they might lose. I don't think thats fair. I personally would prefer if Timing out would count as a loss. What is your Oppinion on this ?
Timing Out
Started by Krastinov [1542326] on in General Discussion.
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Timing out is being abused imo. Most Players use it to get out of an Attack they might lose. I don't think thats fair. I personally would prefer if Timing out would count as a loss. What is your Oppinion on this ?
People have to use bugs to gain the advantage, sad but true. I heard it was being changed, not sure when.
In my opinion and to make it fair for legit time outs, it should be considered as an attempt to run away.
Can end up as a failure, so it would count as a loss and they get in hospital. Or as a success and it would be counted as a run away.
Personally I bounty them for doing it currently, so they can enjoy some losses.
Timing out should be similar to running away or a loss. But i time out a lot of fights because of some lag so until the lag is gone for good it should not count as a loss
Edit: Double clicked..
They're still out their 25E, so it's not a total loss..and frankly, I wish someone would try to use that strategy against me - everyone just beats me down; no need to time out..
I think I've done the timeout thing once to see what happened but I try to pick my targets pretty carefully so if I find myself getting beat down in an attack I personally just take the loss and sometimes send them a good job message. I've had a few people attack me and let it timeout but I wasn't mad it's just kind of pathetic.
Edit:Looks like I've done it twice from my logs plus one attack I took 0 damage in so it must have been a legit time out.
wow you'd figure after a decade developers could get their shit together and eliminate timeouts. Not like they haven't had enough time to find a solution.
I use it on level holders when i'm mugging abroad. It's effective. At the end of the day we're all chasing wins and we all have our strategies.
It's not more cheating than level holding. It's a tool that we have, why not using it?
Ah leveling holding is a trade off, the good is that people under estimate you if they are too lazy to look at your detailed stats the bad is that you don't gain life points. Where is the trade off in attacking someone then letting it time out so you don't lose? I don't think they are comparable personally.
i certainly think that all post so far have an idea, and i like some of them alot !
thankyou 4 ur response so far ty.
i just get so angry when people attack me and u can darn well see they are timing out delibaretely ...... them players suck !
i confirm with the idea of letting it be a run away...then c what happens.
Mentions: Timeouts become Runaway Attempts
Not that much of a trade off considering the benefits of level holding.
If you think about it. Attacker loses 25 E - You lose nothing. It seems the attacker who times out loses more than you.
You would lose a natural defend.
Don't get me wrong I don't care that much and I rarely cry myself to sleep over torn. I just look at some level holders with admiration and I don't see anything admirable about someone sitting there watching a screen so they don't get a loss, that's all.
No one sits there and watches, what a lack of imagination. Normal people go make coffee, check their emails, call their moms. ;)
I thought first that a timeout should count as a defend but that would leave it open to abuse so the switching it to a runaway could help but it punished people who have legitimate timeouts. If someone times out nothing is lost or gained by the defending party though so maybe the system would be better off staying as it is.
My mom tells me I have a great imagination, thank you very much :|