Not a bad idea. But anyone who has 250 isin't exactly advertising it. lol.. Why ya know someone ? feel free to pm me if ya do. I'll send ya a finders fee if it works out. [:wink:]
Is the Dog Tag Competition Fair
Started by Venomous [1805486] on in General Discussion.
Posts archived: 491 / 491 posts (100%) · the total is Torn's reply count + the opening post at the last fetch
Not a bad idea. But anyone who has 250 isin't exactly advertising it. lol.. Why ya know someone ? feel free to pm me if ya do. I'll send ya a finders fee if it works out. [:wink:]
I guess you all missed it, but where did i accuse him of bug abuse? "Broke the game" was not meant that he broke it literally. But my point still stands, this thread was not about him, he has plenty of his own in achievements where they belong....
History have proven over and over again doing the right thing is not always the best thing. Which is sad. I really think the completion is not all that bad. I do think however that a opt out link/button is needed for next year.
So when is it safe to stay on solid ground? I have jet lag like no other.
You can't put an opt out option on this competition. If you did you would know the people who were carrying tags and who are not which would let no one escape under the radar. opt out option would ruin what the competition is.
It will be safe on the 26th
Good point did not even consider that.
Personally, I'm not a big fan of this competition. However, I do see that it would be fun, if you had the money and the stats and the time to think about how to win a tag.
One suggestion that comes to mind (and please tell me if this already exists) is that there should be some way to show which players have still got a dog tag, as it becomes annoying when you know you aren't strong enough to compete but people are still attacking you for that dog tag. I have spend more time in hospital than when I was in a faction war!
However, there is only a couple more days left, so maybe it doesn't really matter! lol
Here is a interesting concept, in another game we have battlegrounds that has various levels and item levels (stats) for the battle everyone has the exact same stats as the other players, nobody would have a advantage, it would be all based on how you play your account. Temp weapons, drugs gear would all come into play. Not saying it would be easy just a thought that may make it interesting. Level 9 takes down a level 100! ROFl, of course the experience would have to be scaled way down to prevent 40 levels being gained in a few minutes.
Umm yea. lets keep it on topic here k. This thread isin't about your dislike of BB's text based greatness. He's got enough haters as is.. Lets keep the criticism in achievements where it belongs. Last time im going to give a warning here.
o.t. Dog tags has always been my favorite comp. 2nd would be W.W. But for some reason I cant get into the zombies "Torn of the dead" so much. Maybe if it was redesigned to fit the model the way dog tags is currently working it would be more appealing.But i don't se how that could possibly work out with the way that comp. is set up.
there should be some limitations as to who can take your tags just to make the comp. fair.
1-Maybe it should be stat based like everything else. Lets say I have 1M stats, for someone to take my tag they would have to be + or - %25 of my total stats, this would allow players to compensate the difference with a VIC.
2-The chance of a stealth attack should also be temporarily decreased for the comp. period, or increase effectiveness of education and job perks to identify the stealthed attacker, or both. This would encourage more back and forth attacking trying to acquire your lost tags from the scoundrels that stole them from you, as you would actually know who took the damn thing.
3-There should also be a cooldown period, similar to the mugging mechanic, to where after a tag is stolen from you, X amount of time should pass before another could be taken. Do Not tell any staff or crooked committee members the exact amount of time, only Devs should be privileged to this info for obvious abuse reasons.
Do Not tell any staff or crooked committee members the exact amount of time, only Devs should be privileged to this info for obvious abuse reasons.
You got the wrong game that would never happen here. Shame on you! I like the concept.
Well, for the longest time I have thought there should be 0 rewqard for hitting someone outside of a certain real level range. If that was extended to tags it would go a long way to making people enjoy the competition more. Note, the natural tendency would STILL be for tags to move up the chain to the top players, but at least top players would not be hitting level 10 players trying to get a tag....
So lets say theoretically, no gain for hits more than 15 levels different from you. So then 100's can only hit levels 85 and up. etc.
I think the ranges would need to be tweaked a bit to allow targets. I don't know that there ARE more than 300 level 85 and above players... so the range would likely have to be larger, but SOME limitation anyway. Alternatively (and perhaps better) would be to just put a chance of getting a tag penalty. So max of say 50% penalty at 99 level difference. so a level 100 has a 50% of the modded base chance of getting a tag off a level 1, etc. I don't know what the penalties and bonuses are now, so if these already exist, then perhaps strengthen them a little.
Oh god please no.
These suggestions would all destroy the simple foundations of Torn. Again, so much has already been nerfed in favor of attracting/keeping new players. These things are driving away the older players. That may not mean anything to you, but we've all invested so much in the game. You want to cry "unfair"? It goes both ways. The Torn we love shouldn't be ripped away because the learning curve is too difficult for some people. We all went through this, but we jumped in with both feet and clawed our way to where we are.
funny, the people who are crying that its unfair are probably attacking low levels themselves therefore contradicting themself.
Cant restrict it to level based because then level holders would have a huge advantage.
Cant restrict it to stat level as again that would be unfair as someone say who has low stats but is active, they can hit all the inactive people and get there tags which most of us do to get tags, so you would be restrict most of torn users in that sense.
1 suggestion that could be added is that if 1 person keeps attacking you, then each time they attack u during the competition, it gets harder for them to get a tag of you, at least then that wouldnt encourage 1 person to constantly hit 1 person all the time
Note, I said based on real level. So level holders are treated the same. The game tracks real level.
With 48 hours left of the competition I'm going to open myself to the bloodbath.
This is for all the people who were whining the entire time saying they stand no chance.
With dedication anyone stands a chance, it all depends on if you have the spirit to fight for it.
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People wasted lots of energy and probably money trying to get tags. I think the percent to get a tag needs to be increased.
I know people who attacked all month while using xanax, refills and fhcs without getting 250
Going after the active players that where killing to reach the 250 tag mark yes will result in a large loss of energy/ going for the higher score. If you just wanted to just hit the 250 mark something like 8/ 10 hits will still get you those 1-5 point tags off inactive accounts and there are still tons of them with tags so just really depended on how you looked at the comp.
I returned tags and tried to get them back. (knowing they had them). Some took like 6/7 attempts to get it back.
At 4 attempts per tag (good odds).. thats 1000 attacks in one month. (not including the ones you lost being hit).
Are people still whining about this competition?
There can't be "limitations" added to this competition as it simply would disrupt aspects of Torn far too much.
Any form of attacking limitations based on level/statswould never work as the competition relies on attacking, which is integral to the game. Therefore faction wars, general mugging, bounties and slutting would all be put to a standstill for the entire month as some players wouldn't be able to attack others, even though they are not doing it for the competition.
Stop crying, it's almost over.
*FarT*