Skip to content
TORNLIFE More

[VOTE] Add Art of War (AOW) in Beta2.0 Territories

Started by MarlonBrando [1337797] on in Graveyard.

69 replies · 403 views · thread synced · 3 days ago · View on torn.com

Posts archived: 70 / 70 posts (100%) · the total is Torn's reply count + the opening post at the last fetch

Sweeney_Todd [27468]

Actually you timed out as with most of your "wins" although we did beat you good and proper, 100% by hunting your run like a little girl arse ever time you travelled and caught you with bonus hits...

Like I said from the start, one man factions are pointless little ticks on proper factions... [:sick:]
David [132845]

From what I can see in the beta, let's say a 10-man faction fights another 10-man faction for one territory... let's assume the war might be resolved in, say, 2-3 weeks of heavy battles.

If we have a 1 vs 1 fight for one territory, it would then take 20-30 weeks... Seriously, a lot could happen in that timeframe! One thing for sure, it's simply impossible for a one-man faction to conquer a bunch of territories, let alone defend them properly.

I'm not the most knowledgeable in warfare, I might have messed up the math here, and it will take time to figure things out (because things may change during beta), but that's my feel of the game so far...
MarlonBrando [1337797]

It took the Art of War (AOW) 1 year and 6 months+ to beat the NINJA faction to victory Hoorah, nothing is impossible with the right motivation. Hoorah In the last Open Beta Territories 1.0 AOW successfully beat off JFA and many other factions and held territories, this will be no different - it is just the turnover, there should be caps where if a property is successfully defended 10X then they can own the property, never underestimate! Hoorah 9,001 posts!
Thief [206758]

hoorah spammed the forums with useless nonsense 9001 times... on a side note 1 man factions going to be very obsolete based on new territories beta
Thxs4allthefish [1911568]

Faction members from either faction will need to assault or defend the territory. Joining the war (by assaulting or defending) uses 25 energy, and instantly begins earning score for the faction (1 per second). During this status, any member can be knocked out of the war if they go to jail, hospital or travel, and will need to rejoin when they're available again. Both factions can have up to 10 members in the war at a time, the first faction to achieve the required score will win and either take control of the territory or retain ownership. The aim is to keep as many members of your faction on the territory as possible, while keeping few members of the opposing faction on it.


Youre at a clear disadvantage here. Not judging but what your gonna do?

KPCSlor [1557404]

One man factions are pointless and not what's indented of factions. Hopefully this one update will make one man factions as useful as a one man company = Nothing but a bank with no benefits.