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Weapon mods guide

Started by Lord_Gorgen [1629756] on in Tutorials & Guides.

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Lord_Gorgen [1629756]
If you get a offer outside the range I have, pls post it below and let me know if it was a special offer or not.
Screenshots are not updated with every change in the spreadsheet, for a more updated version check the link below.

https://docs.google.com/spreadsheets/d/1ZoW5yZQiSf0op71IZ6yYzDOgPJHzdo62bDd4NBiJJiY/edit#gid=817260116

(Look at the pinned post below to find a script to help you track prices easier.)


[image: i.gyazo.com]



[image: i.gyazo.com]

[image: i.gyazo.com]


HRT - Heavy artillery
MCG - Machine gun
PST - Pistol
RFL - Rifle
SHT - Shotgun
SMG - Sub machine gun

You need to buy stage 1 of a mod type before you unlock stage 2 of that same type, stage 2 to unlock stage 3 and stage 3 to unlock stage 4.

You can only equip 2 mods at the same time, 1 of each type.

Dual weapons:
Mods only give half the bonus when equipped to a dual weapon..
Instead you can equip 2 of the same mod type (e.g. 1 suppressor for each gun) to get the full effect, but with 2 of the same type you can't equip a 2nd mod type.

Note:
Suppressor and muzzle brake can not be used together on the same weapon.
HandsomePants [1897243]

Stage 2 Sight 1953 credits
  • Mod: Holographic Sight
  • Bonus: +16% accuracy
  • Compatibility: MCG, PST, RFL, SMG
  • Exclusions: Dual weapons
Also have a 5mw Laser available for only 1397 credits.
CloudJumper [1636201]Staff

Bought reflex sight for my Arma. +14% accuracy
Costed me 922 mission credits.

Edit: My arma's accuracy jumped up from 78.67 to 83.47. Here is a screenshot.
closed [1751079]

Purchased Extended Mag +20% ammo for about 644 mission credits.
  • Mod:High Capacity Mags
  • Bonus:+30% ammo per clip
  • Compatibility:MCG, PST, RFL, SHT, SMG
  • Exclusions:Dual weapons
  • 2006 mission credits
  • Mod:Reflex Sight
  • Bonus:+14% accuracy
  • Compatibility:MCG, PST, RFL, SMG
  • Exclusions:Dual weapons
  • 977 mission credits
  • Mod:1mw Laser
  • Bonus:+3% critical hit rate
  • Compatibility:HRT, MCG, PST, RFL, SHT, SMG
  • Exclusions:None
  • 555 mission credits
  • Mod:5mw Laser
  • Bonus:+4% critical hit rate
  • Compatibility:HRT, MCG, PST, RFL, SHT, SMG
  • Exclusions:None
  • 1170 mission credits
  • Mod:30mw Laser
  • Bonus:+5% critical hit rate
  • Compatibility:HRT, MCG, PST, RFL, SHT, SMG
  • Exclusions:None
  • 2054 mission credits - SPECIAL OFFER
  • Mod:Small Suppressor
  • Bonus:+3 stealth, -5% damage
  • Compatibility:PST, RFL, SMG
  • Exclusions:None
  • 887 mission credits, offered a second time for 780, offered third a third time for 707
  • Mod:Holographic Sight
  • Bonus:+16% accuracy
  • Compatibility:MCG, PST, RFL, SMG
  • Exclusions:Dual weapons
  • 1953 mission credits
  • Mod:Adjustable Trigger
  • Bonus:x2 speed on first turn
  • Compatibility:MCG, PST, RFL, SHT, SMG
  • Exclusions:None
  • 597
  • Mod:Small Light
  • Bonus:-6% opp acc -2 opp stealth
  • Compatibility:PST, RFL, SHT, SMG
  • Exclusions:None
  • 452
  • Mod:Precision Light
  • Bonus:-8% opp acc -2.5 opp stealth
  • Compatibility:PST, RFL, SHT, SMG
  • Exclusions:None
  • 1139
  • Mod:Extra Clip
  • Bonus:+1 extra clip
  • Compatibility:HRT, MCG, PST, RFL, SHT, SMG
  • Exclusions:Dual weapons
  • 398
maledict [1677916]

http://www.torn.com/forums.php?p=threads&f=2&t=15979828&b=0&a=0&start=60#!p=threads&f=2&t=15979828&b=0&a=0&start=40


page 3, credit goes to Mauk [1494436]

Or for those too lazy the stages are here below:

4 Sights
4 Laser Sights
3 Suppressors
2 Mags
2 Clips
2 Triggers
2 Mounts
1 Grip
3 Chokes
1 Recoil Pad
3 Muzzle Breaks
3 Lights
Total = 30 stages

This could be added to guide.

It would also be nice to know if repeat mod's are shown as mission rewards at all or if by buying a particular stage removes it completely from the pool of mission rewards (like books) as this would be a big deal when deciding whether or not to buy All the mods or not.

Other notes to consider:

1.) do Sights add different amounts of +accuracy to different weapons? (i.e. more than what seems to be 5% at stage 1 for Gold AK's / Armalites)

2.) Do magazine size upgrades affect low capacity weapons at all? (i.e. those with less than 5 rounds per clip) does it round up for the bonus?

Mentions: Mauk [1494436] · Weapon mods!

maledict [1677916]

My apologies, the colors are just really distracting for me and i always forget to scroll horizontally the way googlesheet frames are done in these forums.

Have you thought of a way to maybe condense or split the info so its sized nicely for torn forums? By the time ive scrolled all the way to the right i've forgotten which item i'm looking at already (more of a cosmetic fix so I understand if its not a priority)

Vertical scrolling would replicate what's more commonly done in torn forums in my opinion. (i really hate the forums layout in times like these)
maledict [1677916]

What you have on sheet 2 looks a lot better for me at least thanks :)

Some other possible changes (sorry if this get's annoying, feel free to ignore any of it)

1)Can you extend the height pixel of the embedded sheet to include all 4 rows of compatibility and exclusions.

2) Shorten words "Opponent acc -, stealth-" to "Opp. acc -, stealth-" to fit future % figures without horizontal scroll

3) First reflex sight has typo "Accurazy"

4) Cut/paste a cropped screen shot of CloudJumper's reflex attachment and it's actual bonus into your first post. (not the whole screen shot) and future contributions by people as images will most likely get deleted by other programs over time, and good practice for a guide to contain everything in the first post especially since there are no reserved posts I just noticed [:laughing:] I think each post has character/size limits on what it can contain.
Lord_Gorgen [1629756]

1) done, now you don't have to scroll at all :P
2) done
3) fixed
4) what screenshot? and why would I need a screenshot of it when all the info is in the sheet?

if I need more space for anything I can just make another sheet on google lol
maledict [1677916]

Thanks for all the edits Gorgen [:smiley:] Screen shot explanation below:

[image: gyazo.com]

"Edit: My arma's accuracy jumped up from 78.67 to 83.47. "

Credit to CloudJumper [1636201]


The screen shot and the quoted info is important because it shows that although the first Sight has a description of +14% accuracy, however it is actually not calculated linearly when actually applied to the weapon. I assume this holds true for all mods on various weapons and is also something that should be mentioned as it is not intuitive to the user. In that example above it's closer to 6.1% increase to listed accuracy of an Armalite.


Mentions: CloudJumper [1636201]

Lord_Gorgen [1629756]

the accuracy value we see is not the value that the 14% is added to

think someone in the faction started looking into this, so will add something about it whenever I have something to add