Everything you need to know about the new specials
Index
- Introduction
- Core upgrades
- Trees and their respective specials
- Extra
- Detailed Requirements, Challenges and Respect Cost
- Credits
1. Introduction
Hello
Since we are not able to view upgrades until your faction leader has opened a tree I thought it could be useful to have a small list compiling all branches and all specials they have to offer!
This guide was last updated on 19/01/2018 and is up to date to that point!
2. Core upgrades
[image: i.gyazo.com]
- Member capacity
- Branches
The first branch you unlock will be the cheapest, after that cost will increase exponentially (1x -> 2x -> 4x -> 8x -> 16x -> 32x) So be wary of what upgrades you choose first and in what order you chose them!
- Armoury
- Territories
| Teritories | Respect Needed |
| 1 | 1,295 |
| 2 | 1,678 |
| 3 | 2,173 |
| 4 | 3,067 |
| 5 | 3,972 |
| 6 | 5,144 |
| 7 | 6,662 |
| 8 | 8,628 |
| 9 | 12,180 |
| 10 | 15,773 |
| 11 | 20,427 |
| 12 | 26,453 |
| 13 | 37,341 |
| 14 | 48,358 |
| 15 | 62,625 |
| 16 | 81,100 |
| 17 | 105,027 |
- Chaining
| Chain size | Respect Needed |
| 10 | 1,412 |
| 25 | 2,173 |
| 50 | 3,067 |
| 100 | 4,719 |
| 250 | 6,662 |
| 500 | 10,251 |
| 1,000 | 15,773 |
| 2,500 | 22,265 |
| 5,000 | 34,258 |
| 10,000 | 48,358 |
| 25,000 | 74,404 |
| 50,000 | -- |
| 100,000 | -- |
Total respect cost (core branch):
17,245,228 Respect
- War / Peace Mode
3. Trees and their respective specials
- Toleration
Main tree:
Reduce drug addiction up to 50%. (2% per upgrade)
Secondary trees:
Decrease overdose chance up to 30%. (3% per upgrade)
Reduce passives negatives from drug effects and addiction up to 30%. (3% per upgrade)
Total Cost:
254,884 respect
- Steadfast
Main trees:
Increase speed gym gains up to 10%. (1% per upgrade)
Increase strength gym gains up to 10%. (1% per upgrade)
Increase defence gym gains up to 10%. (1% per upgrade)
Increase dexterity gym gains up to 10%. (1% per upgrade)
Secondary trees:
An extra 5% on speed or strength
An extra 5% on defense or dexterity
Tertiary tree:
An extra 5% on a stat, dependant on the specialisations you chose previously.
Total Cost:
249,498 Respect (This is with 2 branches at std10, one at std15 & one at std20)
- Criminality
Main tree:
Provides up to 25% increase in crime skill and exp boost. (1% per upgrade)
Secondary trees:
Decreases jail times up to 30%. (2% per upgrade)
Increase maximum nerve up to 40 extra nerve. (1 per upgrade)
Tertiary tree:
Increase bust skill up to 50%. (5% per upgrade)
quaternary tree:
Decrease nerve bust cost up to 3. (1 per upgrade)
Total Cost:
593,993 respect
- Fortitude
Main tree:
Reduce all hospital times up to 25%. (1% per upgrade)
Secondary trees:
Regenerate up to 4% more life per tick. (0.2% per upgrade)
Reduce reviving cost down to 25 energy. ( 5 per upgrade)
Add up to 12h of med cooldown. (1h per upgrade)
Tertiary trees:
Gain up to 30% extra medical effectiveness. (2% per upgrade)
Total Cost:
526,142 respect
- Aggression
Main trees:
Increase speed passively up to 20%. (1% per upgrade)
Increase strength passively up to 20%. (1% per upgrade)
Secondary trees:
Increase accuracy up to 10%. (1% per upgrade)
Increase outgoing hosp times up to 25%. (2.5% per upgrade)
Increase all damage up to 10%. (1% per upgrade)
Total Cost:
563,249 respect
- Suppresion
Main trees:
Increase Defense passively up to 20%. (1% per upgrade)
Increase dexterity passively up to 20%. (1% per upgrade)
Secondary trees:
Increase runaway chance up to 30%. (3% per upgrade)
Increase maximum life up to 20%. (1% per upgrade)
Total Cost:
500,004 respect
- Voracity
Main tree:
Adds up to 24h of booster cooldown. (1h per upgrade)
Secondary trees:
Increase nerve gain from alcohol up to 50%. (5% per upgrade)
Increase happy gain from candy up to 50%. (5% per upgrade)
Increase energy gain from cans up to 50%. (5% per upgrade)
Total Cost:
275,581 respect
- Excursion
Main tree:
Increase travel capacity up to 10. (1 per upgrade)
Secondary trees:
Reduce travelling fees up to 75%.(15% per upgrade)
Increase hunting income up to 30%. (3% per upgrade)
Reduce rehab cost up to 20%. (2% per upgrade)
Increase cayman interest with a multiplier up to 25%. (5% per upgrade, this means you can get up to 0.625% interest instead of the base 0.5%)
Total Cost(if first tree):
320,921 respect
4. Extra
- The total respect cost for both core upgrades and all branches would be 20,870,105, however with you only being able to choose 6 out 8 branches and price increasing exponentially, you will end up paying a lot more!
- There is an unused branch which increases gym gains up to 10% for non-druggies.
5. Detailed Requirements, Challenges and Respect Costs
- Spreadsheet
https://docs.google.com/spreadsheets/d/13OqSfNjRfI_yHKTI8yHzuJODozhYCWN9uYLD7Bt5UuE/pubhtml#
I cannot embed this in the forums due to the disabling of iFrames however.
Special thanks to Franky and FIN for this.
- Tornstats
https://www.tornstats.com/faction_sim.php
This allows you to calculate exactly how much respect you will need, and when you click on a special it will also show a list of all specials of the type, their challenges and respect cost.
More information can be found here:
https://www.torn.com/forums.php#!p=threads&f=9&t=15995517&b=0&a=0
6.Credits
-Decomposer for respect values
-Zanoab for respect values
-IceBluefire for double checking respect values with the api, and enlightening us with the new api selection. And for his site ;)
-Franky for posting tables with all specials and their respective challenges.
-FIN for making Franky's posts into an amazing spreadsheet!
-Countless others who have spotted small mistakes and have made me aware of these!
Mentions: Faction Respect Simulator