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Everything about faction specials

Started by Harley [258120] Wiki Contributor on in Tutorials & Guides.

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IceBlueFire [776] ×2

Harley [258120] Wiki Contributor

Everything you need to know about the new specials




Index

  • Introduction
  • Core upgrades
  • Trees and their respective specials
  • Extra
  • Detailed Requirements, Challenges and Respect Cost
  • Credits

1. Introduction




Hello

Since we are not able to view upgrades until your faction leader has opened a tree I thought it could be useful to have a small list compiling all branches and all specials they have to offer!



This guide was last updated on 19/01/2018 and is up to date to that point!




2. Core upgrades


[image: i.gyazo.com]
  • Member capacity
Increase your member capacity up to 100. Your faction needs to be a certain age for the higher upgrades. You also need a capacity of at least 15 members to unlock access to chaining & territories. (5 per upgrade)
  • Branches
Allows you to choose up to 6 different trees, which are listed with more information below.

The first branch you unlock will be the cheapest, after that cost will increase exponentially (1x -> 2x -> 4x -> 8x -> 16x -> 32x) So be wary of what upgrades you choose first and in what order you chose them!
  • Armoury
The armoury works almost identical to the old system, you just have to unlock the armoury piece by piece, with laboratory being the final one.
  • Territories
Have the ability to hold up to 30 territories. Before being able to increase the amount of territories you can hold you must have held the previous amount for three days. (1 per upgrade)
TeritoriesRespect Needed
11,295
21,678
32,173
43,067
53,972
65,144
76,662
88,628
912,180
1015,773
1120,427
1226,453
1337,341
1448,358
1562,625
1681,100
17105,027
[image: i.gyazo.com]
  • Chaining
These upgrades unlock bigger chain sizes, you can only chain up to the size you have purchased. You need to purchase and complete the previous chain size to be able to unlock the next.
Chain sizeRespect Needed
101,412
252,173
503,067
1004,719
2506,662
50010,251
1,00015,773
2,50022,265
5,00034,258
10,00048,358
25,00074,404
50,000--
100,000--
[image: i.gyazo.com]

Total respect cost (core branch):

17,245,228 Respect
  • War / Peace Mode
In order to switch between specials in an instant when war is declared upon your faction, or you enter a ranked war, People with the correct permission can select between these two modes to change their setup.

3. Trees and their respective specials

  • Toleration
[image: i.gyazo.com]

Main tree:

Reduce drug addiction up to 50%. (2% per upgrade)

Secondary trees:

Decrease overdose chance up to 30%. (3% per upgrade)

Reduce passives negatives from drug effects and addiction up to 30%. (3% per upgrade)

Total Cost:

254,884 respect
  • Steadfast
[image: i.gyazo.com]

Main trees:

Increase speed gym gains up to 10%. (1% per upgrade)

Increase strength gym gains up to 10%. (1% per upgrade)

Increase defence gym gains up to 10%. (1% per upgrade)

Increase dexterity gym gains up to 10%. (1% per upgrade)

Secondary trees:

An extra 5% on speed or strength

An extra 5% on defense or dexterity

Tertiary tree:

An extra 5% on a stat, dependant on the specialisations you chose previously.

Total Cost:

249,498 Respect (This is with 2 branches at std10, one at std15 & one at std20)
  • Criminality
[image: i.gyazo.com]

Main tree:

Provides up to 25% increase in crime skill and exp boost. (1% per upgrade)

Secondary trees:

Decreases jail times up to 30%. (2% per upgrade)

Increase maximum nerve up to 40 extra nerve. (1 per upgrade)

Tertiary tree:

Increase bust skill up to 50%. (5% per upgrade)

quaternary tree:

Decrease nerve bust cost up to 3. (1 per upgrade)

Total Cost:

593,993 respect
  • Fortitude
[image: i.gyazo.com]

Main tree:

Reduce all hospital times up to 25%. (1% per upgrade)

Secondary trees:

Regenerate up to 4% more life per tick. (0.2% per upgrade)

Reduce reviving cost down to 25 energy. ( 5 per upgrade)

Add up to 12h of med cooldown. (1h per upgrade)

Tertiary trees:

Gain up to 30% extra medical effectiveness. (2% per upgrade)

Total Cost:

526,142 respect
  • Aggression
[image: i.gyazo.com]

Main trees:

Increase speed passively up to 20%. (1% per upgrade)

Increase strength passively up to 20%. (1% per upgrade)

Secondary trees:

Increase accuracy up to 10%. (1% per upgrade)

Increase outgoing hosp times up to 25%. (2.5% per upgrade)

Increase all damage up to 10%. (1% per upgrade)

Total Cost:

563,249 respect
  • Suppresion
[image: i.gyazo.com]

Main trees:

Increase Defense passively up to 20%. (1% per upgrade)

Increase dexterity passively up to 20%. (1% per upgrade)

Secondary trees:

Increase runaway chance up to 30%. (3% per upgrade)

Increase maximum life up to 20%. (1% per upgrade)

Total Cost:

500,004 respect
  • Voracity
[image: i.gyazo.com]

Main tree:

Adds up to 24h of booster cooldown. (1h per upgrade)

Secondary trees:

Increase nerve gain from alcohol up to 50%. (5% per upgrade)

Increase happy gain from candy up to 50%. (5% per upgrade)

Increase energy gain from cans up to 50%. (5% per upgrade)

Total Cost:

275,581 respect
  • Excursion
[image: i.gyazo.com]

Main tree:

Increase travel capacity up to 10. (1 per upgrade)

Secondary trees:

Reduce travelling fees up to 75%.(15% per upgrade)

Increase hunting income up to 30%. (3% per upgrade)

Reduce rehab cost up to 20%. (2% per upgrade)

Increase cayman interest with a multiplier up to 25%. (5% per upgrade, this means you can get up to 0.625% interest instead of the base 0.5%)

Total Cost(if first tree):

320,921 respect


4. Extra

  • The total respect cost for both core upgrades and all branches would be 20,870,105, however with you only being able to choose 6 out 8 branches and price increasing exponentially, you will end up paying a lot more!
  • There is an unused branch which increases gym gains up to 10% for non-druggies.

5. Detailed Requirements, Challenges and Respect Costs

  • Spreadsheet
You can find a detailed spreadsheet with all specials who have challenges, and their respect costs, main branches that don't have challenges are not included in this!

https://docs.google.com/spreadsheets/d/13OqSfNjRfI_yHKTI8yHzuJODozhYCWN9uYLD7Bt5UuE/pubhtml#



I cannot embed this in the forums due to the disabling of iFrames however.

Special thanks to Franky and FIN for this.
  • Tornstats
Tornstats also has a new function you can find here:

https://www.tornstats.com/faction_sim.php

This allows you to calculate exactly how much respect you will need, and when you click on a special it will also show a list of all specials of the type, their challenges and respect cost.

More information can be found here:

https://www.torn.com/forums.php#!p=threads&f=9&t=15995517&b=0&a=0

6.Credits


-Decomposer for respect values

-Zanoab for respect values

-IceBluefire for double checking respect values with the api, and enlightening us with the new api selection. And for his site ;)

-Franky for posting tables with all specials and their respective challenges.

-FIN for making Franky's posts into an amazing spreadsheet!

-Countless others who have spotted small mistakes and have made me aware of these!

Mentions: Faction Respect Simulator

Lord_Gorgen [1629756]

are you planing to include the tasks we need to do to unlock the diffrent upgrades aswell?

also, maybe mention something about the respect cost. still trying to figure out if the doubling of the cost for each branch means the cost to unlock the branch itself or if it's for all upgrades within that branch
Eddeh [23878] Wiki Contributor

This is a great guide, thanks Harley.



See, it is possible to make an informative guide that doesn't have the word count of a Dickens novel. Now we just have to hope Harley isn't embroiled in some stocks disaster.
Harley [258120] Wiki Contributor

I'll definitely look to expand the guide with challenges and so on, but I don't want to make the guide to cluttered, so I'll have a think about making perhaps a few tables or something else to make it an easy read, which I personally don't have time for right now.


Lord_Gorgen [1629756]

[image: i.gyazo.com]



Seriously? 25% interest wtf?

Sure you didn't missread that or something? 25% would be far to overpowered.

Seems more likely to me it's 5% increase of the curent 3% we have per upgrade, so that at max it'll be 3,75%.



Edit:

Or maybe I missread your post lol..
Harley [258120] Wiki Contributor

It's definitely 25%

[image: i.gyazo.com]

It's not just a flat increase though, I'm sure. That'd indeed be overpowered, as you said.

It's probably just 0.005 (base interest) X 1.25?



I'll change the wording though, it might be confusing if I say "up to" :)