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Torn Monopolies

Started by MarlonBrando [1337797] on in General Discussion.

75 replies · 949 views · thread synced · 7 days ago · View on torn.com

Posts archived: 76 / 76 posts (100%) · the total is Torn's reply count + the opening post at the last fetch

Clifford [119434]

Yawn is right MoronBrando!

The same tired old drivel being spouted out that no one but you cares about in the slightest...



Please just give it a rest!
PMV [1577993]

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[image: i.imgur.com]

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[image: 24.media.tumblr.com]

art of war hoorah



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Torn Monopolies

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Mentions: Torn Monopolies

MarlonBrando [1337797]
  • Xanax taken:5,750 Lets calculate how long it would take a player to take 5,750 xanax, 3x/dayx365days=1095 xanax/year or 5.25 years, and so lets assume we are all dedicatd 24/7/35 when we reach that level you and most of JFK et al will be at 5750+5750= 11,500 xanax and hundreds of billions to trillions of statsmore for the JFK et al collective, enter the Borg....enough said
Nightmare [1637448]

....The point of this game never resetting is the reason for this. In ten years I expect the same top factions to be around plus a few new ones, along with a few more sub factions for each.

I couldn't care less really if they are super powerful

....of course top factions are warring for best territories. Territories was meant to reward the strongest, most active factions. And of course that's where the money's at. People that are rich and strong like to be around others like themselves...this is not a solo game if you want all the shiny toys to flaunt, try working with others to accomplish your goals instead of trying to opress everyone to bring them to your level.
MarlonBrando [1337797]

Ignoring the disrespect...funny how its always the same player group, you all know I am right, some monopolies are just too strong

The certainty of knowing every challenge you will win, takes the competition and the fun out of the game.

Great intelligent response, agree not resetting is a cause, and it also creates the challenge and lore of the game, a simple fix would be to allow all faction leaders the ability to own multiple factions and add the ability of faction leaders to create their own NPCs (Duke stats+), to create a truly challenging war environment, removing the certainty of warring results (win/lose) for some of the top factions, call it a "ringer" surprizes giving the faction a challenge opportunity to win in a war by chance/surprize and raise their rank in the game, there are other ways to do this but you get the point....players and factions with the will and courage to fight large factions should be rewarded for their efforts. Monopolies breeds inaction and complaceny, the current state of most HOF factions, territories upgrade and the faction tree has "enlivened" factions again to farm respect to reach these upgrades and to gain more properties and their factory.

1) If a faction challenges another faction to a war, and the other faction does not respond nor hit back, it is a loss: 1% loss respect for the inactive warring faction ( 1M total respect = 10,000 respect loss for faction challenged and 2% gain (20,000 respect) for the challenging faction. This will encourage factions on both sides to be more active in the game and not to be so complacent.

2)If a faction wins their challenge, no matter their faction size, then they gain 4% of the factions respect warred against (eg 1M total respect= 40,000 respect gain) Right now it is ridiculous, if a faction wins against a 2M faction the respect gain is a 1-50 respect+ bonus the actual war respect gains.

3) Create a sliding scale group of Gold Weapons, Gold Armours, and Gold Ammo that actually get stronger the weaker a players stats are, this will have a balancing effect, against the monopolies in Torn and strike fear at the heart of game complacency...enjoy

[image: images.duckduckgo.com]Warring Torn Monopolies is like...

Therefore, the only choice is to create stronger AOW monopolies, enjoy the game...
dunmugmeh [538353]

Poor little innocent marlon. You really have no idea how this game works do you? In fact all games.

The good players dont share themselves around all the little factions to make it fair. They group together with other good players.

Thats the way how it is. No amount of whining will ever change that.
LoudcCloud [1327776]

I like Marlon and all. But if you want to combat the top factions make yourself a top player. Seems like a simple formula. Like I said I like the guy. Not shitting on him. Just got to disagree this once.
dunmugmeh [538353]

Marlon is years away from being a top player, even if he started doing the right things today.

A good player who has been playing for 2 months can beat him.

3 stats well under 50k is not a recipe for success. He literally cant touch any good player who has been playing for a year or 2 because his speed is too low to EVER hit them even once.

So all this stuff he is crying about pales into insignificance compared to the problems he is having actually playing the game.
MarlonBrando [1337797]



[image: media.giphy.com]you know nothing,as proven by pathetic wins (7,000+-)

again... Ignoring the disrespect.as you know absolutely nothing, and have no effect on the game (have a drink to take the edge off)

Getting back to the topic, the monopolies in the game do have a profound effect on the game flow (if wars actually happen, resources expended, items bought, Dps etc,cash), including all the warring in the game, recently the respect farming has been off the charts with "fake wars" where opposing sides both attempt to increase their respect games during the war rather then actiually fight a war. This development is not new but the activity in the game is off the charts, "hats off" to Ched and team to get all the players including the top factions that have just been farming their oen players respect for 5 years, to actually play the game again....what we need is a few ringers and some surprizes....example....in a war with the top factions any player can hit a super bonus, which allow that player and their faction to immediately win the war...this would increase warring and activity exponentially in the game where ever a single level 1 with 2 days experience can win against the stringest factions in the game...cool huh Lets get all the surprizes back in the game and not have it be so regimented and the players and factions will respond...interestting how about a button to make a whole faction fly to their own unique private faction island (each faction would have a faction island.that the whole faction can vacation 1 montha year fun)..
MarlonBrando [1337797]
  • In Torn, the object of the game is to win, many players play different ways, some without Dps, some without Drugs, others play only for the sake of their factions chains and warring, without regard for stats of any kind, except that they win their attacks...
  • Play your own game and always ignore the maysayers as they know nothing...it does not matter, except for will and courage
  • MarlonBrando has over 11,000+ more attack wins then all of you laughing, the only object of the game is to win, laughing
  • The Art of War (AOW) has over 7,000 faction war wins and only 9 faction war losses, laughing, AOW is Rank #210
  • MarlonBrando: Leader of the The Art of War, teaches honor, respect, commitment, trust, loyalty and lifetime family.
  • Piercing weapons:9,484
  • Attacks won:18,890 (Rank 72 in the game)
  • One hit kills:9,382 (49.1%)
  • Critical hits:4,768 (11.4%)
  • Vicodin taken:1,677 (Rank 1 in the game, from original AoW faction chaining for years)
  • Temporary weapons:5,454 (Rank 1 in the game)
  • Member of original HOF Art of War (AoW), Subversive Alliance (SA), Art of Sexy War (AoSW) and New Art of War (AOW) General 7 Stars. Leader of all the AOW Honorary Generals, AOW Honorary Factions and AOW Special Forces
Try respect, it goes alot farther in this game...it looks like the only way to defend or win against monopolies is th create superfaction monopolies with coordinated attacks and wins, high balanced stats are important, but a great faction strategy can also win big....
MarlonBrando [1337797]

We all play the game our own way, for some it is looking at a number that makes them happy, looks like your 30 Billion networth..

For others its 4 Billion in Total stats, balanced, or getting all the merits associated with the game 400+...or winning their faction wars

and many others are just saving to get the most staff collectibles in the game...1B - 10B each, or that gold AK 47 or Handbag...

The point is monopolies in all their forms causes stagnation in the game, especially in faction wars and effects all the players. Hoarding of cash and resources driving up their prices has the same effect on players in the game, play the game and win!


MarlonBrando [1337797]

sounds like my game, MarlonBrando for Torn Admin..

AOW is .warring Ched's Test faction right now, already beat it once...got 50 respect bonus when Ched's faction had over 10 Million respect, that should tell you something (faction war bonuses need to be higher fo rthese types of wars, if a player or faction has the courage and stamina to win these wars they should win 10k respect for all the time and the effort to win...

We must all always respect Ched and team and all their accomplishments to keep this going, just to keep the momentum going...and to get all the factions chaining again for respect is amazing to watch...

And this is actually working the factions are chaining and playing the game to gain respect through farming and "fake wars" where factions collude to get the greatest amount of respect from any given war, ranking up is dead as the (

The JFK et al and all the monopilies are at a critical point right now, they are all adding more duplicate factions to gain more respect (this will not dilute but concentrate their control) with all the monopolies farming respect too get all the faction upgrades, and territories as Ched releases each Sector of the full territories, new warring, drugs, crimes etc, break them up...too much power and influence, resources, faction domination, player stat domination ( if a faction cannot be hit they are too strong)

How many trillions does a faction need in the bank, and how many factions, and faction banks do you need to own directly or indirectly..we all need .to win to keep interest, in the game.

Another idea, is just give all the factions their own NPC...with enough stats to shake up the game and be able to beat most opponents,this couples with new weapons (Platinum AK 47 only for all players under 1billion stats) and Platinum Armour Sets (Invincible to >1Billion stat players) that allows anyone under the right circumstances to be invincible, (rise of the 1 player facitons again (99% of factions). This will shake up all the monopolies in the game, and bring new life ti the game...hoorah sounds like fun!