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Chaining 2.0 released.

Started by ArticFz [1583141] on in General Discussion.

147 replies · 3.3k views · thread synced · 5 days ago · View on torn.com

Posts archived: 148 / 148 posts (100%) · the total is Torn's reply count + the opening post at the last fetch

Blackjack-x [981452]

The super low gains at early stages doesnt seem well balanced.

fair enough top faction will be getting the 100k chain going and earning huge amounts, i can imagine for the lower tier faction it will be pretty much useless chaining as they may not be able to keep chain together for 100+ hits.



This definitely needs some balancing.


Charbon [14922]

I feel like the respect gains need to be adjusted as well. Even getting to 100,000 will only give 12288 respect according to numbers cited in this thread. In the old system, a 100 chain could be worth over 400 respect in the worst of cases. In the new system, getting to 100,000 yields a quarter of what you'd get per 100 chain in the old system. With the respect cost of faction upgrades, this is too slow even for this game.
Gift_Of_God [888117]

Respect 52.26, was that total or bonus, because I earned .51 myself from one hit, so if that is not bonus respect what is the point in chaining
Surge [119480]

the 100k chain for Top tier cant even be done Easily so am sure its going to be Hard because if 100 People stack up for 60Max Hit per 24hrs after a while they will wear ou no 2 you cant get all 100 on even in the same time zone.
Surge [119480]

Ched is turning it to the End time Game, he wants you to Achieve Nothing by the Time Rapture is here. this is just too Slow, Ched is Saying Good Bye New Factions Melt to the Ground
Caladan [2012988]

5 min timer is too short - small factions won't ever get anywhere, new factions are DOA, mid-sized will only get chaining going during a war, so that leaves chaining 2.0 for full sized factions only and even they might not find it easy

Perhaps tying it to the number of people in the faction would make sense if it's possible to make it a variable? (probably too complex) but if not Timer=5+(100-X)/10 where X is a faction's member count, might make sense, i don't know. This would leave a 100-strong faction with unchanged 5min timer, a 50-strong with 10 min timer and a 10-strong faction with 14min timers.
Melted [1874310]

A couple of things:

I think the respect gains are too small.

Attacks that would have been stealth before are not now.

Not impressed with how this has turned out but appreciate that it can be altered.
RadicalFanatic [1483140]

Already seeing lots of complaints of random unknown head down players getting hospd over seas good job ched you killed torncity.
Iceboy [998265]

Im not sure how this is a step forward!

Maybe if the faction is big then it is but not for us, right now I cant see how this is improving our chaining.
Heasleys4hemp [1468764] Committee Committee

52.26 respect total for all 100 attacks during the chain. Here is another chain, where the total was 49.59.

[image: i.imgur.com]



The bonus multipliers right now are terrible. I think the basic respect gains are fine (.51 for example), but it may even be better when warring is released because that should theoretically double that. However, 6.56 for the 100th hit bonus is ****ing trash.

I guess we will have to see how larger chain bonuses will look like, but it's very discouraging for smaller factions to spending so much energy for very little gains, especially now that faction specials cost an incredible amount of respect. We gained 52.26 respect for spending 2,500 energy. It cost our faction 11,371 respect just to unlock the ability to do a 100 chain. If you average 50 respect for each 100 chain finished, it would take 228 of these little chains to gain the amount of respect it cost to unlock it. It would cost our faction over 570,000 energy to finish 228 chains.
Bishop [105309]

Man, please act your age!!

Your talking like you dont know what its like during the old Chaining system!!

It's just like the old system with some changes, so stop talking about people stacking!!! Its a system based a bit on the old system which I'm guessing 90% of Torn doesnt know about.

So I'm talking to you as one of the old timers. As you know, the old system is not about stacking.... same with this system, its about the constant ability to chain that sets it apart from the Quasi-Post 10 year old system we had.

The difference is in the fact that the OLD system that you are well aware of was exploited by powerful factions keeping lessers factions in a constant White room (Slang). Payment was the only escape.

Dirty, I respect you of course, but please try and remember the older times before posting junk!

Kind Regards,

Bishop


Surge [119480]

First Act my Age. How is does that have to do with my reaction to this bullshit you call an update? Now tho this doesnt Leave smaller Factions in hospital like fillers Faction in the Past. How does this Help the Small Factions Regardless??

The Terms you used in Addressing me i shall Let pass, has i plan to stay on topic.
Harley [258120] Wiki Contributor

Why were only the 1st 4 bonuses released? I don't see the need for iterating your releases with stuff like this...
Gift_Of_God [888117]

Technically your 100 chain earned basically the same as my single hit comparatively, if I did 100 of those hits I would gain 51 total respect. Hence, what is the point in chaining right now? Especially as they take over 10k respect to unlock 100 chain
Majsan [843586]

Even more pointless than territories. This shit has made even the super lame friends-camping in territories worthwhile for those faction in the good spots. Plus it´s totally uninteresting and brought nothing new to the table. Just grinding and more grinding.

Are the committee, ched and co so desperate to kill the game?
Wolverine [1971836]

chaining cooldown should be 15 minutes instead of only 5 minutes.

5 minutes gives too much pressure and kills the fun
Chedburn [1] Admin Developer

The current respect gains were very carefully selected to be the most conservative possible option. So currently they're the lowest they'll ever be, the modifiers won't be changed, but the base value will be increased as needed but we need to go slowly and carefully.

It's worth keeping in mind...

- Anyone can now be attacked - any attacks yield respect.
- People aren't fully aware of how to utilize the multipliers to maximum potential yet.
- Maximum chain currently limited to 100.
- Competitive warring will drastically increase respect gains.

Chaining is a tool to be used with warring, rather than a warring system itself. It needs to serve a useful purpose and generate beneficial amounts of respect - but we need to get it right.


PatBenatar [420347]

Anyone? Those who used the oversea vacation mode included in that statement? It has been way over due to fix that exploit, since the suggestion was to remove that was over a year ago..