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Faction Permissions

Started by four [254727] on in Suggestions.

40 replies · 455 views · thread synced · 7 days ago · View on torn.com
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four [254727]

Suggestion 1: Faction permissions could be able to be assigned by anyone with Faction Management



Suggestion 2: Faction permissions should be saved so when a member comes back you don't need to reassign their perms again. After accepting a member it could ask "Do you want to use saved permissions? Yes / No"



Suggestion 3: Group-set permissions where you could give everyone access to drugs, refills, etc and then take them all away using group perms. This would help for warring. Alternatively create "groups" with certain permissions so you just have to assign them to an already created group

Half-solved. "Select-all" perm options have been created, but need to be constantly updated to ensure all accepted players receive perms.



Suggestion 4: Tree setup perms
Franky [1529693]

I like your ideas. With an expansion to groups, maybe have a "create your own group" and add all the permissions you want to assign to that group. A subset of groups could be to have members assigned to a group then you could allocate a permissions group to a members group.

E.g you only want certain members to have booster access. You create a members group and assign all the members that would have access to that group. Then you create a permissions group and add the booster permission to that group and allocate that group to the members group
four [254727]

To reduce server data, could have a check box to save perms of a user so that it doesnt automatically save all. Ched likes his check boxes
Franky [1529693]

Should be. The number of days a member has in the faction is saved and kept if they leave and return. Should just be a matter of plugging an indicator for the permissions type for that member for that faction id