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Hollow Point Ammo feat. Fixing Dex?

Started by Proxima [1879587] Wiki Editor on in Bugs & Issues.

54 replies · 1.72k views · thread synced · 11 days ago · View on torn.com

Posts archived: 55 / 55 posts (100%) · the total is Torn's reply count + the opening post at the last fetch

CrazedOne [1915023]
If the dialogue you've had with Proxima regarding these changes isn't enough to invite him to be a part of the ongoing discussions then I think you should reconsider the process as to how and who you promote to be a part of the committee. Even on a trial basis if needed. He likely has more information regarding the topic at hand and the attacking system in general than any of the current committee members.


That is not meant to be a knock or slight to the current committee members at all, I just know the time and energy he spends collecting data and I think you'd be doing the game a disservice not including him moving forward. He's got the knowledge, tangible data and the desire to make the game better.
MightyGoober [812478]
Considering committee members regularly link his posts when it comes to the attack system, you’re right on the money.

Again, not an attack on the current members, he just simply is the player with most knowledge, to use.
Give him a prototype at least!
Chedburn [1] Admin Developer
Perfect, thanks for reminding me. I was thinking of x13 to achieve 90% hit rate.

Thank you for your help. It's getting a little crowded in here but I'll pass things over for your feedback later on if you'd like.
Alexstrasza [1825532]
EDIT // Prox for Committee.

It's god damn confusing that you have all these people that you ACTUALLY PAY money to, like the devs, who are just stupid and don't create things logically, quickly, or professionally... but yet there's people who willingly donate their time to improve the game, who are exceptionally brilliant, and literally write logical solutions to problems for you, like Prox, and you just treat them like shit, Ched. I don't get it.
RhinoLikesFeet [1903685]
Hate to butt in the middle of an educated discussion with my own uneducated opinions, but from what I read, any ratio for SD for 0%/100% etc. is thrown out the goddamn window because of 2 items.

Flash bangs and smokes. (I’ll ignore dex reducers since they are easily prevented).

SD for any scaling similar to Str/Def cannot remotely be close because of this cheap, 80k temporary with no countermeasures that reduces speed by a whole 90%. Imagine if there was a temp that cuts opponents strength to 10% of its original value - def whores would quite literally be beyond disgusting.

This is coming from a dex whore, and I would dearly love for it to become an actual skill again. But insane modifiers like the flash should definitely be factored in or totally revamped for this type of discussion.
Proxima [1879587] Wiki Editor
Agree 100%, flash and smoke grenades as they currently are should be left as relics of a system where the SD cutoffs are 100 and where accuracy interacts with SD.

Perhaps something that works similarly (but opposite) to weapon accuracy -

Flash: -50% hit chance when basic hit chance is 50% (--> 25%).
Smoke: -20% hit chance when basic hit chance is 50% (--> 40%).

- Both taper off toward extremes, but don't reach zero such that each still have an effect when hit chance is bang on the 100% hit chance cutoff. Something like
flash_grenade_effect = -50% * (1 - 0.8* |basic_hit_chance% - 50%| / 50) 


- Hit chance would also be calculated above 100% so that each grenade can still have effect beyond the cutoff (albeit one that reaches zero eventually still).

Here is what I propose in action, vs how it is currently (for a flash grenade)...
Proposed SchemeCurrent Scheme
Basic Hit ChanceFlash EffectNew Hit ChanceBasic Hit ChanceHit Chance After Flash
0-10.00%0.00%00.00
5-14.00%4.30%50.00
10-18.00%8.20%100.00
15-22.00%11.70%150.94
20-26.00%14.80%202.53
25-30.00%17.50%254.11
30-34.00%19.80%305.69
35-38.00%21.70%357.27
40-42.00%23.20%408.85
45-46.00%24.30%4510.43
50-50.00%25.00%5012.01
55-46.00%29.70%5513.75
60-42.00%34.80%6015.87
65-38.00%40.30%6518.51
70-34.00%46.20%7021.89
75-30.00%52.50%7526.39
80-26.00%59.20%8032.64
85-22.00%66.30%8541.93
90-18.00%73.80%9056.36
95-14.00%81.70%9572.18
100-10.00%90.00%10087.99
Would benefit someone who works on SPD in the same way the rest of the proposed changes in this thread benefits someone who favours DEX?

Edit: to be clear this would work well in a system where SPD/DEX is made consistent/similar with STR/DEF (1/14x, 32x). If it's kept as 100x cutoffs then flash grenades absolutely should be as powerful as they currently are, as all that does is bring SPD down to a level similar to the STR/DEF scheme.
Proxima [1879587] Wiki Editor
Lol alright. I’m just excited.


I would say a change *like* what I’ve mentioned above is pretty much necessary if cutoffs are reduced (which they should be), or flash grenades then become OP.

Even if it’s just a temporary change until you do the rework you mentioned of modifiers.