This man is a hater don’t let him get you down
New Item: Shield
Started by iribuya [2103695] on in Suggestions.
Posts archived: 83 / 83 posts (100%) · the total is Torn's reply count + the opening post at the last fetch
Same. That'd be dope af!
Maybe if it were to increase defense by 10% and decrease speed by 50%... and had a degrading armor value after each 5k damage it soaked until you paid to have it repaired in the city for a small fee.
Defense whores with keta + sero are already insanely hard to take out.
Defense whores with keta + sero are already insanely hard to take out.
Yeah sure, we can have different kind of shields with different pro's and cons. I think we need more items in the game that give a choice and make you specialize more, items that give X, but take away Y etc. But that's for another suggestion.
I think given time his grumpiness and curmudgeonly outlook will not be so obvious!
typical field mice behaviors
Decent idea, my initial thoughts:
- Good: should definitely restrict weapon access by taking slots
- However: should probably restrict all secondary weapons that aren’t small (such as handguns, blowguns, etc) - feasible adjustment but a bit of work for Ched probably to add extra information about every secondary weapon)
- Good: should reduce speed while carrying.
- However: should also reduce dexterity. I.e if you use a turn to block with a shield, you’re far more likely to actually be hit since you’re standing still
- Good: increasing armour is cool!
- However: value needs to be reduced significantly. Given the way the clothing store and special ammo bonuses work, this would end up giving infinitely small defensa FULL mitigation against infinitely high strength. I prefer Andyman’s values a lot.
- Good: should definitely restrict weapon access by taking slots
- However: should probably restrict all secondary weapons that aren’t small (such as handguns, blowguns, etc) - feasible adjustment but a bit of work for Ched probably to add extra information about every secondary weapon)
- Good: should reduce speed while carrying.
- However: should also reduce dexterity. I.e if you use a turn to block with a shield, you’re far more likely to actually be hit since you’re standing still
- Good: increasing armour is cool!
- However: value needs to be reduced significantly. Given the way the clothing store and special ammo bonuses work, this would end up giving infinitely small defensa FULL mitigation against infinitely high strength. I prefer Andyman’s values a lot.
A bit weird to discuss a new defensive item considering we've been waiting for new armor sets for years.
Lol but imagine taking that attitude with everything we're currently waiting for :P Forums would be empty
Hey, I recognize that shield XD
same
There are also the shields SWAT officers use
Shields would be a popular faction-stocked item for wall-sitting during territory wars or for use during raids. These would make it harder to win a territory assault or win a raid.
There could be a few different types of shields:
- SWAT Shield - expensive and have stats as recommended
- Greek Shield - a round wooden shield that is cheap, has weak defensive stats but minimally impacts speed
- Kite Shield - a large wooden shield that is moderately priced but has weaker defensive stats than a SWAT Shield
To make these less overpowered, they could have no effect on the first hit. So when you get attacked, your shield doesn't help until you use it the first time.
There could be a few different types of shields:
- SWAT Shield - expensive and have stats as recommended
- Greek Shield - a round wooden shield that is cheap, has weak defensive stats but minimally impacts speed
- Kite Shield - a large wooden shield that is moderately priced but has weaker defensive stats than a SWAT Shield
To make these less overpowered, they could have no effect on the first hit. So when you get attacked, your shield doesn't help until you use it the first time.
Yeah, someone mentioned real life riot shields, those are usually equipped with a smaller gun (Secondary) , so having an option to equip a shield as a primary and have a smaller gun along with it actually makes sense.
There could be new edu or item specials of a chance to knock back or bash, having a temporary negation of strength, or maybe an option to, I don't know the right word but to hunker down for a temporary boost to defences.
Yep, sounds good to me! In this photo, the lead officers have the sheild and a handgun:
[image: img.huffingtonpost.com]
[image: img.huffingtonpost.com]
He is a caddish oaf.
Omg! Are we talking about making raid style character builds? We've already got healers and DPS--an actual tank role is the next logical step for Raid Bosses, aka Leslie and Duke.
bump
An attack could be a shield bash that aggros the attacked person in a group attack. Add a cool-own and it is legit a tank skill
Now we just need to think about a dex 'rogue' setup and amage uhm grenade guy
Cool idea. Shields just seem badass
Now we just need to think about a dex 'rogue' setup and a
Cool idea. Shields just seem badass