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Halloween was a Great Success

Started by Wiber [2065939] on in General Discussion.

62 replies · 1.13k views · thread synced · 4 days ago · View on torn.com
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sugarvalves [1963573] Committee Committee
So here's the thing. Last year, we saw a fair few complaints about Trick or Treat, so we took those on board and changed it for 2019. When we announced the changes, some people came out and complained, saying they liked it better last year. Yet these people were rather quiet in 2018.

Everyone loves a good moan, as for some reason it makes you feel clever and better about yourselves. Don't get me wrong, I do it all the time. I'm doing it right now. But if you want events like this to return and you like certain aspects of them, then please tell us specifically what you like and what you don't like, rather than generally saying it's crap or a waste of energy.

We do pay attention to what is said in the forums. If we see lots of negative comments then we'll obviously make changes. But positive comments inform our choices too. I personally liked the fact that 2018's format was a great leveller and ignored stats entirely, but we couldn't quite make it work sadly, hence the attack-dependent format this year. I'm working on a couple of other event ideas which would try to replicate that mechanic in a more satisfying format.

But either way, 1,000 more participants isn't anything to be sniffed at. So yeah, I'm happy, but we'll definitely add improvements for next year.
AlexeaNikkole [888237]
I felt it was more of a pre dog tag event than a real Halloween event. No real consequences except e going to waste, but other than that I got a couple of cans. Until next year!
Andyman [471591]
As someone who has spent over a year mugging his way to a Gold Plated AK and leveling up weapons on the way, this was just another 2 days for me... except killing with a chainsaw.

"Wasted energy" is subjective.
Superior- [2131856]
Halloween 2019, I am not an expert in this matter but after analysing all the updates and game play implemented I cannot say anything.. as I said I’m not an expert
KermodeBear [2011760]
Make it a melee weapon and give it garbage stats, and if you get a finishing hit with it then you get a bonus to mugging amounts. >.>
Brakier [2095393]
i think it was much better this year then last. good profit and some fun trying to reach the top 250. also seeing people whit wierd stuff on was kinda fun.
Kelsie [340367]
I liked it. Granted I was getting rather annoyed attacking people who hadn’t been attacked in months to better my chances, and still getting nothing. I spent a lot of e that I got nothing for, but I still had fun.


We had some friendly challenging in my faction, a few of us were around the same amount, so that made it enjoyable! I wanted the mask badly, so I pulled out all the stops. I’m glad I got it. If there’s a good item next year (and maybe merits?) I will join again. :)

please add ranking or a counter at least
Jokar [84976]
Overall I think it was a mediocre event, even though I won a mask.

Event was pretty much Dog tags Lite since you didn't need to actually hunt for tags and it was just based on e spent. I do however like the concept of upgrading pumpkin baskets that last over multiple years.

It'll be cool if the next event wasn't a typical attack/energy-based event but also didn't require so much tedious hunting for other participants (as with 2018). Something a bit more mid-ground but leaning more to 2018's.
Wiber [2065939]
Well I am glad you asked.

Having an energy consuming mini event in the middle of two big energy consuming events seems unimaginative.

Having a mini event that favours the well resourced older players is fine except once again we have two giant events either side that do just that. (Incidentally I count myself as a well resourced player too).

What was good about last years event was that applying a bit of strategy reaped rewards.

This year was a competition of who had the most E to spare.

Given that it is trick or treat, why not use nerve instead? After all it takes a lot of nerve to dress up like a freak and beg people for candy in real life too. Have as one of the potential rewards when trading in goodies a nerve refill.

Stress the strategy part of it more of the raw resource. People are entertained by having to think.It is a fundamental reason why Torn is so popular. Give them a puzzle to figure out rather than just bashing things to get rewards.

With regard to last years event, many people were dismayed because after signing up they seemed to forget about it and then discovered they had been pillaged in their absence. Give them a way to fight(trick) back. Make it that if you can trick someone back within 10 secs of them tricking you, you get a guaranteed reward.

This is just 5 minutes of brainstorming, and the implications of any of these ideas has not been explored and they may all prove unworkable. However I think you need to 'get out of the box' completely and come up with something entirely different.
D3vl [710249]
It was a step down from last years event. Did not like the change they did, at all. Still got the mask, so can be happy about that at least.
KermodeBear [2011760]
It's impossible to make something that will satisfy everyone. I appreciate that staff listens to feedback and is trying different things to see what works.

Personally I would like an event that doesn't rely on attacking mechanics. Using the attacking mechanics is great for some things, like Elimination and Dog Tags, but for these shorter holiday events I'd like to see everyone have, more or less, an equal chance regardless of networth or stats.

I thought that the mechanics from last year were a good start; anyone could participate, stats didn't matter, and there was no advantage to be had by spending a large amount of cash.

I have a vague, high level concept of players being grouped together into teams ("neighborhoods") and players have to perform activities, and allocate resources to attract the most Trick or Treaters to their neighborhood. You could upgrade the candy, run a haunted house, put out cool displays, guide groups of ToTers through your neighborhood, all of which would encourage more people to your area. The Treats part.

Then you could play Tricks on your competitors. Steal candy from children, scare them away, throw eggs and toilet paper at someone's display, sabotage a haunted house, etc.

There could be Team rewards and also separate awards for people who passed out the most candy / brought the most people in / did the most damage to competitors / etc. Not sure on the exact mechanics or what the interface would look like, just a general high level concept.

Something like that could be really neat, but I know that Ched probably doesn't want to spend a lot of development time on a 2-day event (although it could start simple and build over time).