So rackets seems a bit broken at the minute, all the largest factions just sucking them up using proxies. I think it's safe to say the majority is not happy with it.
So my suggestion was to not only make it harder for this to happen but also to make the rackets a bit more interactive and fun.
Suggestion:
Make rackets interactive, in that when owning a racket it opens (or activates an otherwise null tab) in the faction page. Similar to organised crimes the faction would have to set members to work in the racket, nnb/CE affecting how productive members are at working in the racket. Again, similar to OCs members would need to have beenr recently active.
Depending on how productive your members are at working in the faction you get so much of the maxinum payout per day from the racket. This makes them less of just a freebie for owning the territory, gets faction members involved and will also stop proxy factions of just 2 or 3 members (or many very low level members) reaping the full rewards of the racket simply because they are backed by the main faction helping thwm to hold the territory)
Working hard in the racket and having high productivity would then help to level up the racket.
I also maybe thought rather than just having people with permissions setting your faction members at work you could maybe have it so that only the faction members could set themselves to work in the racket. This would make members more interactive with their faction and make it more fun for them rather than just receiving notifications saying someone had done it for them. This would again work against proxies and make it more fun.
Tell me what you all think, if you like it rate it! Let's be constructive and try to make this the best we can.
So my suggestion was to not only make it harder for this to happen but also to make the rackets a bit more interactive and fun.
Suggestion:
Make rackets interactive, in that when owning a racket it opens (or activates an otherwise null tab) in the faction page. Similar to organised crimes the faction would have to set members to work in the racket, nnb/CE affecting how productive members are at working in the racket. Again, similar to OCs members would need to have beenr recently active.
Depending on how productive your members are at working in the faction you get so much of the maxinum payout per day from the racket. This makes them less of just a freebie for owning the territory, gets faction members involved and will also stop proxy factions of just 2 or 3 members (or many very low level members) reaping the full rewards of the racket simply because they are backed by the main faction helping thwm to hold the territory)
Working hard in the racket and having high productivity would then help to level up the racket.
I also maybe thought rather than just having people with permissions setting your faction members at work you could maybe have it so that only the faction members could set themselves to work in the racket. This would make members more interactive with their faction and make it more fun for them rather than just receiving notifications saying someone had done it for them. This would again work against proxies and make it more fun.
Tell me what you all think, if you like it rate it! Let's be constructive and try to make this the best we can.