Real simple question/concept.
For those that have played CoD, my question is if there is an Overkill type option on here?
This means having two primary weapons at the cost of something. If so, I was wanting to attain so I could try and get two primary weapons I like up in there level, and if it doesn't exist, I was thinking of the kind of things that would be a con to using it, like not having the consumable slot, like for one time items such as grenades or Medial items, or even removing the melee slot AND consumable slot. My other idea was for there being a negative stat effect maybe, like a percentage drop to dexterity or defense when actually using it, ranging from 25% to maybe even more if it may be a broken function, idk. I get how some people have strategy to how they attack, such as certain combo items. For example, I usually spray and then go with a melee weapon for lower levels, or just a primary. Some people though like being a one-trick pony, so I don't how many people would actually use this. Idk though, maybe it already exists and I'm just spitting out other ideas. If so, then the idea would be that you can turn the option on/off and that when it is in use, that would be when the negatives I mentioned would take effect, like the constant debuff of stats of removing certain slots.
I honestly think a combination could work, my overall want (it being it doesn't already exist and I'm not talking out of my ass) is that when in place, it removes secondary (obviously) and also melee, but keeps the consumable slot and there is only a slight stat debuff that is permanent when it is in use.
For those that have played CoD, my question is if there is an Overkill type option on here?
This means having two primary weapons at the cost of something. If so, I was wanting to attain so I could try and get two primary weapons I like up in there level, and if it doesn't exist, I was thinking of the kind of things that would be a con to using it, like not having the consumable slot, like for one time items such as grenades or Medial items, or even removing the melee slot AND consumable slot. My other idea was for there being a negative stat effect maybe, like a percentage drop to dexterity or defense when actually using it, ranging from 25% to maybe even more if it may be a broken function, idk. I get how some people have strategy to how they attack, such as certain combo items. For example, I usually spray and then go with a melee weapon for lower levels, or just a primary. Some people though like being a one-trick pony, so I don't how many people would actually use this. Idk though, maybe it already exists and I'm just spitting out other ideas. If so, then the idea would be that you can turn the option on/off and that when it is in use, that would be when the negatives I mentioned would take effect, like the constant debuff of stats of removing certain slots.
I honestly think a combination could work, my overall want (it being it doesn't already exist and I'm not talking out of my ass) is that when in place, it removes secondary (obviously) and also melee, but keeps the consumable slot and there is only a slight stat debuff that is permanent when it is in use.