Overview
Revivers in torn is without a better word are OP In certain situations.
Why?
Because Right now with the current Faction Wall war's it is more important to manage your revive bill then acutely attacking the other faction
In Essence, Revivers have to much impact on the balance of faction Warfare
Don't Believe me?
Look at any major Power block and find me one that doesn't have a revive faction either within it or heavily supports one.
Or simply be in one
Or read the news https://www.torn.com/newspaper.php#!/articles/1163
However
Revivers are not just OP the ability is incredibly easy to obtain
Revivers can obtain the revive ability within 47 days or less https://www.torn.com/newspaper.php#!/articles/1045 (Yea I know I wrote it doesn't mean it isn't true)
So what should be changed?
Revivers still have to gain Brain surgeon
They still revive for 75E at a base cost
I purpose Revivers must not only spend a long time getting the ability but they have to actively do something to keep it as well
To gain the ability to revive players will have to Gain Brain Surgeon once 47 days
They also Have to gain BIO3420: Bachelor of Biology 155 days (with education merits) Or a new education no one has yet
They have to actively sit in a new company with a reviver special like this onehttps://www.torn.com/forums.php#/p=threads&f=4&t=16168250&b=0&a=0&start=0&to=20507759
What will this do?
This will decrease the number of players that can revive lowering the overall impact of them. Even if everyone has Brain Surgeon and BIO3420: Bachelor of Biology Far Fewer Players will commit their company slot to Reviving.
But You mentioned Faction Wars...
Yes, However Ched has announced those will be changing so I will hold back from specifically wanting to nerf revivers in faction war's till that happens.
Revivers in torn is without a better word are OP In certain situations.
Why?
Because Right now with the current Faction Wall war's it is more important to manage your revive bill then acutely attacking the other faction
In Essence, Revivers have to much impact on the balance of faction Warfare
Don't Believe me?
Look at any major Power block and find me one that doesn't have a revive faction either within it or heavily supports one.
Or simply be in one
Or read the news https://www.torn.com/newspaper.php#!/articles/1163
However
Revivers are not just OP the ability is incredibly easy to obtain
Revivers can obtain the revive ability within 47 days or less https://www.torn.com/newspaper.php#!/articles/1045 (Yea I know I wrote it doesn't mean it isn't true)
So what should be changed?
Revivers still have to gain Brain surgeon
They still revive for 75E at a base cost
I purpose Revivers must not only spend a long time getting the ability but they have to actively do something to keep it as well
To gain the ability to revive players will have to Gain Brain Surgeon once 47 days
They also Have to gain BIO3420: Bachelor of Biology 155 days (with education merits) Or a new education no one has yet
They have to actively sit in a new company with a reviver special like this onehttps://www.torn.com/forums.php#/p=threads&f=4&t=16168250&b=0&a=0&start=0&to=20507759
What will this do?
This will decrease the number of players that can revive lowering the overall impact of them. Even if everyone has Brain Surgeon and BIO3420: Bachelor of Biology Far Fewer Players will commit their company slot to Reviving.
But You mentioned Faction Wars...
Yes, However Ched has announced those will be changing so I will hold back from specifically wanting to nerf revivers in faction war's till that happens.
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