This might be an unpopular opinion, but can we add items that increase working stats just like how there's some that increase battle stats?
If it was a Single use item...
The items would most likely work in percentages, because if you just gave a certain number, it would either be too much of a working stat buff for a low level person or too little of a buff for a high level, so it would match boxing gloves and those stuff. it would probably give you more than a 1% increase because people value battle stats over working stats, and while a 1% increase would be super good for a high level, 1% working stat increase would be kinda garbage if it was worth the same as boxing gloves. If it was a single use item, it should probably be around a 1-3% increase.
If it was a renewable item...
A really handy pal in the forum already came up with this idea. Thanks to AEZUR for coming up with this.
Radiator: Spend 5 energy trying to fix radiator for 1 MAN.
Engine: Spend 15 energy trying to fix engine for 5 MAN.
Crossword: Spend 5 energy trying to solve crossword for 1 INT.
Rubix Cube: Spend 15 energy trying to solve rubix cube for 5 INT.
Wrist Weights: Spend 5 energy doing jumping-jacks for 1 END.
Weight Vest: Spend 15 energy doing jumping-jacks for 5 END.
Maybe it would give you a little more working stats, but this is already pretty snazzy
Thanks to Wilinator for advising me to put more detail in the suggestion instead of one sentence.
If it was a Single use item...
The items would most likely work in percentages, because if you just gave a certain number, it would either be too much of a working stat buff for a low level person or too little of a buff for a high level, so it would match boxing gloves and those stuff. it would probably give you more than a 1% increase because people value battle stats over working stats, and while a 1% increase would be super good for a high level, 1% working stat increase would be kinda garbage if it was worth the same as boxing gloves. If it was a single use item, it should probably be around a 1-3% increase.
If it was a renewable item...
A really handy pal in the forum already came up with this idea. Thanks to AEZUR for coming up with this.
Radiator: Spend 5 energy trying to fix radiator for 1 MAN.
Engine: Spend 15 energy trying to fix engine for 5 MAN.
Crossword: Spend 5 energy trying to solve crossword for 1 INT.
Rubix Cube: Spend 15 energy trying to solve rubix cube for 5 INT.
Wrist Weights: Spend 5 energy doing jumping-jacks for 1 END.
Weight Vest: Spend 15 energy doing jumping-jacks for 5 END.
Maybe it would give you a little more working stats, but this is already pretty snazzy
Thanks to Wilinator for advising me to put more detail in the suggestion instead of one sentence.