Termed War : Let the best faction win !! Sorry Healers no money here !
War terms
Territory: Same Size for attack and defence. Medium sized territories, so the war will last a maximum of 3 days. We decided on both factions assaulting each other as this would provide more wall targets and allow more to join the wall, it meets our goal of allowing everyone to have fun and participate, whilst ultimately allowing us to farm more respect from a wider range of targets for all.
Attacking and Hosping: All hits MUST be attacks, only unstealthed hits can be retalled (hosped). Only war/wall hits are allowed, meaning dont hit outside the wall. Arrests aren't allowed.
Revives: No revives whatsoever. Only exceptions are when illegal hosps are done as mentioned above.
Bounties: No Bounties whatsoever, placing one results in a free hosp for the other side and a revive for that individual
Others: No flight delays are allowed.
Full war perks for both factions
Winner: Anyone who takes a territory wins.In case of a draw (1 wall won for both sides, or no walls won overall), Wall points, clears and joins will be tallied up, the winner of 2 or more categories will be decided as the winner.
[image: i.ibb.co]
War terms
Territory: Same Size for attack and defence. Medium sized territories, so the war will last a maximum of 3 days. We decided on both factions assaulting each other as this would provide more wall targets and allow more to join the wall, it meets our goal of allowing everyone to have fun and participate, whilst ultimately allowing us to farm more respect from a wider range of targets for all.
Attacking and Hosping: All hits MUST be attacks, only unstealthed hits can be retalled (hosped). Only war/wall hits are allowed, meaning dont hit outside the wall. Arrests aren't allowed.
Revives: No revives whatsoever. Only exceptions are when illegal hosps are done as mentioned above.
Bounties: No Bounties whatsoever, placing one results in a free hosp for the other side and a revive for that individual
Others: No flight delays are allowed.
Full war perks for both factions
Winner: Anyone who takes a territory wins.In case of a draw (1 wall won for both sides, or no walls won overall), Wall points, clears and joins will be tallied up, the winner of 2 or more categories will be decided as the winner.
[image: i.ibb.co]