I'm a new player who, at the time of writing this post, has 38 days into the game. I am loving the game so far, but I was personally fairly disappointed by the dog tags event.
My first event in Torn was the Halloween trick-or-treating event. The Halloween event was awesome for me as a new player; it's designed in a way that players of all levels/ages could participate (once they are able to obtain a basket, which is another discussion entirely). As a new player, I was able to collect over 100 treats, which catapulted me from barely having a million or two net worth to probably 10 or 20 million. It was a huge boon, and it got me really excited about future events.
Then came the dog tags event. At first, I didn't know what to expect. As the first few days went by, I noticed an uptick in being attacked, much like the Halloween event. While it was a little annoying, this didn't surprise or frustrate me at all. I lost my dog tag almost immediately, which I expected would happen. Over the course of the event, I even managed to snag maybe 10 random dog tags from attacking targets for Duke missions. However, it became increasingly clear as the event passed the halfway mark that the event was designed in a way that gave only well-established players a fighting chance. I could no longer find any players in a range that I could attack who still had their tag. While most of the attacks were done in stealth, one by one I lost the tags I collected to players who clearly had significantly higher battle stats than I did.
I do support the concept of players of any level/age/stats being able to attack anyone. Without the leveling lists suggested by veteran players, I wouldn't have a fraction of the XP I currently have. However, I feel that events like these could be altered in a way that encourages newer players to participate, and gives them the chance at rewards. One thought that I had was to only allow dog tags to be stolen by someone within a certain range of your level/age/play time/ battle stats. It could be tiered in a lightweight/middleweight/heavyweight manner or something similar.
While I understand that the developers need to keep the long-time players happy, I feel there should be some balancing done to not discourage newer players from sticking around, or at least give them an opportunity to participate.
I'm looking forward to hearing other players' thoughts on the topic, and to seeing how other events play out as I venture through my first year in the game. Also, thank you to the player who returned my tag to me right before the event ended so I didn't walk away completely empty-handed.
My first event in Torn was the Halloween trick-or-treating event. The Halloween event was awesome for me as a new player; it's designed in a way that players of all levels/ages could participate (once they are able to obtain a basket, which is another discussion entirely). As a new player, I was able to collect over 100 treats, which catapulted me from barely having a million or two net worth to probably 10 or 20 million. It was a huge boon, and it got me really excited about future events.
Then came the dog tags event. At first, I didn't know what to expect. As the first few days went by, I noticed an uptick in being attacked, much like the Halloween event. While it was a little annoying, this didn't surprise or frustrate me at all. I lost my dog tag almost immediately, which I expected would happen. Over the course of the event, I even managed to snag maybe 10 random dog tags from attacking targets for Duke missions. However, it became increasingly clear as the event passed the halfway mark that the event was designed in a way that gave only well-established players a fighting chance. I could no longer find any players in a range that I could attack who still had their tag. While most of the attacks were done in stealth, one by one I lost the tags I collected to players who clearly had significantly higher battle stats than I did.
I do support the concept of players of any level/age/stats being able to attack anyone. Without the leveling lists suggested by veteran players, I wouldn't have a fraction of the XP I currently have. However, I feel that events like these could be altered in a way that encourages newer players to participate, and gives them the chance at rewards. One thought that I had was to only allow dog tags to be stolen by someone within a certain range of your level/age/play time/ battle stats. It could be tiered in a lightweight/middleweight/heavyweight manner or something similar.
While I understand that the developers need to keep the long-time players happy, I feel there should be some balancing done to not discourage newer players from sticking around, or at least give them an opportunity to participate.
I'm looking forward to hearing other players' thoughts on the topic, and to seeing how other events play out as I venture through my first year in the game. Also, thank you to the player who returned my tag to me right before the event ended so I didn't walk away completely empty-handed.