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Hardcore Mode

Started by -__- [2508857] on in General Discussion.

43 replies · 949 views · thread synced · 5 days ago · View on torn.com
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-__- [2508857]
Lately ive been thinking about this - let me explain, and post your replies to this please.

If devs would start 2nd server which would include:
* Faster Character Development - Ratio of XP should be increased highly for this because no one wants to grind so much on the start of the new server.
* Players could play both servers at the time if they want, or just miss out the HC mode.
* Character Kill - if you shoot someone and try to 'hospitalize' them, there are 1% chance that your character will be deleted forever.
* Money Ratio should be decreased only for properties.
* Items would be much harder to get because of prices on item market created by players.
* If you kill somebody there is a 50/50 chance to drop whole item bag of killed player + full wallet (not aplies when you kill somebody inside jail)
* Forgot to add you can fight with your fists in jail now, but will serve more time if you do some damage.

Skull System is a very nice thing going with it, if somebody kills anyone in TORN City, it should be announced in another game section inside (only when there is no stealth, but lets decrease stealthiness by 30% or something), and if someone without skull wants to do a good thing for city, he can attack this person without earning the skull himself. Ratio of death inside attack on unjustified killers isn't another than attacking normally).
If somebody kills at least 3 people, he will gain a red skull for week, which means that anybody who attacks him from now will be justified, and ratio of death is at percentage of 70% by clicking hospitalize, instead of leaving or mugging.

What can be done inside of jail? Jail for crimes should be dramatically increased, for ex. from 1h to 2h. You can fight inside jail, and if you, or somebody will knock you out/eventually kill you, will only gain one more day of serving sentence, but his rank inside jail will go up - it could be another merit inside profile. You shouldn't be allowed to attack persons who commited crimes like stealing box of chocolates, or sold weed. Only murderers/arsons/kidnappers will apply.

This would be fun, wouldn't it? I would love to read your thoughts on this.
-__- [2508857]
of course it can be discussed tho xD but i think that people who grinds their account for years dont want to lose it to random Character Kill, thats why ratio should be increased inside it.
yreew [1989745]
instead of another server, make it like a country where you can fly to. so you have only one account for both.

but of course it wont happen.
Freind [2503344]
It would be a great idea for a second server but exactly the same as this one but fresh, with the ability to log in to both if you wanted.
This would also increase revenue for the game as people would be racing to the top.

It would be interesting to see what the prices of property and items would be in the beginning.

The concept of the OP's original post does seem interesting but would be a lot to implement. I think if I lost my account due to a hospitalization I may cry.
Spliffy [315389]
* Character Kill - if you shoot someone and try to 'hospitalize' them, there are 1% chance that your character will be deleted forever.


Ah yes, 15 years of work down the drain for a 1% dice roll. Sign me up.
-__- [2508857]
* Faster Character Development - Ratio of XP should be increased highly for this because no one wants to grind so much on the start of the new server.
Kata [1990396]
If you want a more hardcore experience, just piss off a bunch of people stronger than you. Always makes the game a bit more interesting.
hemi [2165616]
Not a fan of this,

So much work to be done in normal mode, the last thing we need is for Alice to scrap everything she's written and start writing for Hardcore Crimes 1.0
Hopslam [795412]
2 bad things from the start, among many many others...

1. if DP prices are high, then the game is pay to win, whoever pays at first gets the early jump and lead into game - end result same situation over time with a select few far and high above all the rest

2. if DPs are low, then there is no economy in the game for people to do things and grow. Remember you get like $1000 per day for job in the beginning, no money for growth and no existing economy to jump into buy/sell and other revenue streams. Basically take years, again, to build up the economy of items, properties, comoanies, etc. - end result same situation over time with a select few far and high above all the rest
NvhBlackAngel [2459778]
tbh ched is already slowly but surely giving us that hardcore experience we want (starting right now) so just wait for another 5 years and the game will become harder to play
Bouffon [2586166]
Interesting suggestion. But rather than change the ratio for experience (I would argue level as is would be fine in this context), change the rate at which battle stats are increased?

Truth is, I don't see such a option being ever available because having an instance with a different rule set is going to take time and resources that would best be used towards making this game better and management, Bogie specifically, has said it will not consider adding a new instance because it would result killing off the game.