So after interacting with some trout cultists I realized the normal citizens in Torn need a way to find a reprieve from their smelly antics.
WHICH IS WHY!
I suggest the implementation of either a fishing rod secondary (without ammo) or melee weapon with the following passive:
Fishpocket: when entering combat have a 75% chance to steal equipped trout temporaries and equip them in the fight
Missherman: on miss, when not having any temporary weapon equipped, have a 25% chance to fish up a trout and use it immediately
The weapon stats should be around a rusty iron sword to guaranty some usefulness out of the second passive and I can't argue for actual high damage numbers
In all seriousness, I came up with this idea as a joke, but it sounded like a fun weapon so I put it here... it would require an npc or something though I reckon. If this actually becomes implemented I would suggest a net secondary as a drop as well, which would increase the amount of trout someone can carry. Additionally it can have like a slow passive or something on hit.
WHICH IS WHY!
I suggest the implementation of either a fishing rod secondary (without ammo) or melee weapon with the following passive:
Fishpocket: when entering combat have a 75% chance to steal equipped trout temporaries and equip them in the fight
Missherman: on miss, when not having any temporary weapon equipped, have a 25% chance to fish up a trout and use it immediately
The weapon stats should be around a rusty iron sword to guaranty some usefulness out of the second passive and I can't argue for actual high damage numbers
In all seriousness, I came up with this idea as a joke, but it sounded like a fun weapon so I put it here... it would require an npc or something though I reckon. If this actually becomes implemented I would suggest a net secondary as a drop as well, which would increase the amount of trout someone can carry. Additionally it can have like a slow passive or something on hit.