Intro
(Every section is grouped by orange text, and the green text will tell you whether to skip the section or not)
This series of guides is meant to teach players how to play at a higher level to completely maximize EVERY SINGLE aspect of your game, most players in this game, even ones in the top 100, could still tweak a few (or a lot of) things they do to play better.
Please make sure you are starting with the Part 1 thread (Links below to each thread)
No matter what your stats are, this guide was easily made to be skimmed through - each section is in orange text, and you are told whether you should read the section or skip to the next set of orange text, give every section a skim no matter what your skill level is.
Click which part you wish to navigate to below:
Part 1: Training
Part 2: Merits+Settings+Education+company
Part 3: Sway the fight in your favor.
This is everything I’ve learned in my entirety of playing torn, I may be 20b stats currently, but I was fighting players with the stats like mine since I was 3b stats and I was collecting retal hits on them every time
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The fundamentals of attacking all starts with your training, Part 1 will focus on things you do while training.
Training
(If you are balanced stat player; your build is dead... You should only train this way if you are a newbie establishing yourself in stats... it is time to join the dark side. If are not a stat whore, or just generally not sure how to train... read this section.)
There are only 2 real potential builds in the game and both of them involve being a whore. Your parents will be so proud. Dexterity Whore or Defense Whore. I will go through training and how to start up and why it is important for you to pick a main stat and why it can only be dexterity or defense.
How to train from day 0 - As a new player to the game it can be quite important to to get all of your stats away from the lower end of the starting stats. Stat gains are PAINFULLY slow up to around the 20m mark in each stat and start to get a lot better around the 50m mark and continue to get better and better the higher they get.
Each gym has "dots" that show how much of a specific stat is gained. In the early stages of playing you should train towards unlocking new gyms and training to the stat that has the highest gains in the specific gym you have unlocked. I highly recommend joining a 3 star or better Music Store company while doing this as the company perk awards extra experience for unlocking gyms which ends up giving a massive boost to gym gains in the short and long run. This is one of the best companies for a newer player to join.
Once you have unlocked the final Georges Gym you should start to go this more balanced route to the point where you unlock a double stat gym (where EITHER your strength + speed is 25% higher than your defense + dexterity or the other way around where your defense + dexterity is 25% higher than your strength + speed) as well as a single stat gym (where EITHER your defense or dexterity is 25% higher than your second highest stat... it is very important that you pick between defense or dexterity and we will hit on that in the next sections). You should also at this point with all gyms unlocked try as much as possible without losing the special gyms to train towards your factions specific gym gains/Steadfast that are above 10%. These special gyms give an extra percentage of gains (the single stat gym training for the most, but the double stat gym still beats the best heavy gym). I hit on these gyms a bit later, but this should be your main goal as a player starting out. Unlocking all gyms and then working towards unlocking the special gyms.
Balanced Build (all stats fairly even) - For younger players only (Balanced is a terrible build for the long haul that only younger players should use, roughly between 0-3 year old accounts at the very most while you train to get your account established in stats)
Going balanced in stats means that they are all roughly the same... The first thing that I want to explain is that Balanced stats of 1b stats SHOULD NOT mean that you have 250m in each stat exactly... if that's what your stats look like, thank god you found this thread, because you're terrible... but that is okay because I am here to help you; for this guide's sake and for your sake of being a better player, balanced just means you are leaving no stats behind and that they are fairly close outside of specifically training to have special gyms. Balanced stats should be a little uneven for the sake of having these special gyms as they massively increase gym gains.
After you have all of the gyms unlocked and you have special gyms unlocked, It is probably best to keep stats within a decent distance of one another just to establish a base amount of stats. It is up to you to decide when you are high enough to stop training like a massive pussy and to stop being more on the balanced side and leave stats behind in the dust to die for potentially long periods of time. The higher your stats are the higher stats you gain so the sooner you pick your favorite stat and can leave stats behind the better due to the increase of gains. Set a goal for yourself, maybe it is 250m in each stat, or maybe it's 500m each stat, or if you want to go the long haul road then maybe it is 1b each stat; no matter what though at some point, if you want to become a good player, you will have to become a whore. Whoring does not mean that you will leave a stat behind forever, but you will just give extra love to a specific stat and make it your primary focus.
It's important to note that all 4 stats help and that you should train all 4 up to a certain point semi equally while maintaining those special gyms.
Here is a link to a post by Chedburn (the game owner himself) saying how he dislikes promoting balanced builds: (Link). You will never get any love for going balanced, and it will make you a weaker player. This is why you have to become a whore.
Whoring - Whoring in short is going heavy into a single stat as an attempt to make it pretty much equal to 50% or more of your total stats. The goal of whoring is to have a stat that you can use towards your advantage. There are specific items that you unlock called biological boosters (Epinephrine, Tyrosine, Serotonin, Melatonin) that are unlocked from education that boost a specific battle stats by 300-500% (4 to 6x, because 500% is 6x not 5x stats). These help create a massive stat gap so having a stat that you whored and can use these on helps a lot.
With the most recent update on the game gym gains get higher the higher a stat is. So going extremely heavy onto a stat allows you to potentially out train players giving you a reward for focusing on a single stat and having a stat that is much larger than the rest.
When you are ready to leave your other stats behind you need to pick one tank stat and say that you’re either a dexterity whore or a defense whore. No matter what stats you are, you should have in mind of what you want to go as you should have the single stat gym unlocked and ready to go.
Why can’t I pick Strength/Speed to whore? - Glass cannon build never works… in any game. You will get one shot while not being able to one shot back no matter how much strength and speed you have, it’s just never going to happen and you’re leaving yourself squishy where literally any and every player can still deal with you easily… the entire goal of training is to lessen the amount of players in the game that are able to deal with you and the only way to do that is to become a tanky beast (and with the med update in 2021 you want to not die and take the least amount of damage possible at all times more so now than ever).
So what is the better stat to pick then? - Let's go over both.
Defense
Defense is considered the more well-rounded and better stat - this is because if you have 14 times the enemy's strength in defense, they do 0 damage. Example. 14b defense versus 1b strength; In this scenario, anyone that is 1b or less strength will deal 0 damage to you. This is the entire reason defense is considered stronger.
The downside to this stat is that it’s pretty popular due to this reason, having 10b defense will make you strong to the average player, but so many players these days that have 2 to 3b strength just from training - so you’re looking at needing more like 30b defense before you are actually on the strong side and scary in war. Serotonin is also the lowest stat-boosting temp that only gives 300% boost (4x boost... not 3x it's 300% on top not 300% total so if you have 2b defense this will turn it into 8b), while other boosters give 500% boost (6x boost).
The plus side is that LSD buffs strength +30% but more importantly defense by +50%, while also giving 50e. While it’s no Xanax, it’s still a powerful large percentage boost to defense that can get you up to doubling your defense with merits/education/faction perks on top of it. Dex does not have any drugs that boost it up. It is a nice oh shit drug to have in your arsenal going defense.
Comments from Legendary update in regards to defense (edited portion of the section on new defense set)-
~with the release of the defense set the ratio of having 14x a players stats to reduce damage down to 0 "essentially" the set reduces this down to only needing around ~6x as much as a player. This does let poor players have somewhat of a chance to go this stat but you are still looking at needing 12b to block out 2b strength. This does add the ability for poor players to go defense but please note you still need to have a lot of money to use stat enhancers. While this allows you to have a lot less defense and not need a crazy number like 100b in defense -- but you are still going to need like 100b worth of cash spare by time you're ready to SE to dump into this stat as well as cash for buying the defense set to actual negate players (dex players do need to buy a hazmat or gas mask or something to block out tear gas), just now budget defense whores will be required to dish out cash now just like dex players need to. For anyone wondering if they should switch from dex to defense it's still something to keep in mind that dexterity has the ability to create a ~256x gap between yourself and the enemies speed with tyro and flash spam so if you're poor and can't SE or SE much dex will still be the best budget option. Essentially regardless of anything you should choose the stat you like the best, this way you don't regret making a choice just on what you think is more viable and actually go the stat you like the idea behind better. I know a lot of players when the defense set was released were wondering if they should switch to defense so this is my thoughts on that. (added this bullet point)
~With way better weapons being added to the game, defense is not something that is as valid of a choice if you are not 100% positive that you can hit 30b++ in the stat... in a smaller faction (not a end game hall of fame faction) the new armor set for defense can make defense viable around but you will still want 10b++. This means that you need a big bank role to be an effective defense whore. It is hard to suggest going defense to someone that is not able to back it up with a lot of funds. If you do go defense you want to be confident in your ability to make money and be able to toss a few SE's per year into the stat.
~Legendaries have devalued defense a bit which is something that really bothers me about this stat. With higher armor values on legendary armors this is technically a nerf to defense stat. Armors before legendaries had 40-45 armor. Each point of armor reduces damage by 1%. This means that defense was left to mitigate 55-60% of the damage. Armors now with EOD armor go up to 55-60 range, leaving 40-45% of the damage to be mitigated by defense (assuming the enemy isn't using one of the two armor penetrating weapon of sorts). I know EOD is something that is very rare but just it existing devalues defense; it also has a chance to reduce to fully block a hit with a 20-25% chance of that occurring. The actual amount of damage actually getting through went from 55-60% to about ~30% actually gets past the armor. Let's not forget though that there are clothing stores that give 20% more armor, or a private security that gives 25% more armor on a set. That 55-60 armor just went up to 68.75 to 75... only letting 25-27.25% damage in... or only like ~20% with the full block. All of this training to negate 20% damage. Now there are penetrate and puncture that rip through armor as well as ammo that rips through armor, but not every player will use those, so I think it's at least something important to consider and think about. It is hard for me to recommend defense because of this.
~Risks to defense: There are easy to apply debuffs such as weapons that have a strength boost on them (granted there is a speed boost weapon) that boost the enemies strength by up to 190% from what has been seen, there is also a weapon that reduces defense by 25% per stack up to 3 stacks and execute that a red one regardless of your stats can just kill you at like ~30% or less life.
~Potentially good weapons: There is a weapon that reduces enemy strength by 25% up to 3 times, this maybe has some potential to make defense more effective but is not the most effective for a faction carry to use -- if you are more of a newb this weapon will really shine but if you're in a hall of fame or one of the best in your faction it's very useful. Things like disarm / stun can help compliment damage reduction as well, but for legendaries it is best to use what you like the most.
Dexterity
If you have 14b dexterity compared to 1b enemy speed, you will dodge a lot of the attacks, but you’re looking at still getting hit - now these numbers aren’t exact it’s just my personal experience, you’re looking at 1 in every 6 hits at least hitting you still. Now this doesn’t mean dexterity is crap because there are some things that tip the scale to balancing it out somewhat.
There are 3 big pro’s in my opinion to being a dex whore that help it become a viable stat.
1) Dexterity helps you avoid negative status effects being applied on you (like gold ak’s demoralize; however, I will note that these effects cannot be applied if 0 damage is done so an extremely high defense whore can avoid these as well). With the addition of legendary weapons, being hit less means that these magical effects that kick-ass will not be applied as often since enemies will have trouble hitting you.
Now that’s pretty much the main perk on an everyday basis. Dex is an attacking stat, this is where it shines when a war is going on and you’re online and ready to kick some ass. While it’s not wartime you’re a wet noodle and easy to kill… but when it is wartime this is where #2 and #3 come in.
2) If you’re actually in a good faction and your faction leader is on everyone's ass, every member should be using smoke grenades for the most part. This means in war most of your teammates are supporting you by nerfing enemy speed which helps you out as a dex whore more so than a defense whore - yes they can wait smokes out but it easily lets you jump into some retal hits where the target is already smoked, or enemies are slower to kill you because they are dealing with all the smoke spam going on in the war where they won’t be dumb enough to attack you until the effects are cleared which allows a fellow faction member to jump on them and shut down their attack. #2 here requires a good team that you’re playing with, so for this perk, you’re relying on your faction mates to not suck ass.
3) The biggest reason and best for last, Tyrosine boosts dexterity by 500% for 120 seconds (6x stat boost, so if you have 2b dexterity it will be boosted to 12b). While these 120 seconds are going on, you quickly swap to a flashbang in the following fights which reduces enemy speed by 4/5rds. You only put the tyrosine back on to reapply the effect when the timer is getting low (so about every 3 or 4 fights with the 1 second turns... line your targets up before hand). This combination creates a huge stat gap. Smoke grenade also works since flashbang is blocked by welding helmets - it depends on where your stats are at as you probably won’t see many welding helmets until you’re a high stat player. If we look back at the example of a 14b dex to 1b speed assuming the enemy player has nothing applied no tear gas or melatonin you can boost that 14b to 84b with tyrosine and then throw a flash and nerf their speed down to 200m. Which puts you from 14x to 420x their stats… you can’t create that massive stat gap with defense. This makes dexterity feel very strong at a much lower stat amount. This method relies on being the attacker, but defense has no method to create such a massive gap between stats.
The cons to Dex besides that it isn’t a 14 to 1 ratio like defense (with credit to player Proxima for doing some math, it's more like a 64b dex can't be hit by 1b speed, a 64 to 1 ratio for 0% chance they can hit you)… while that 252x their speed sounds amazing AF...tear gas is pretty cheap and is a dex killer, reducing your dex to only1/3rd of what it is and stacking if multiple join the fight to throw them. You NEED to get an item that can block these as a dex whore. It is blocked by a Hazmat Suit or with a Delta Gas Mask (a legendary armor piece) so you are forced into using a Hazmat Suit the Delta armor set (or just the helmet, which means you will not be able to get any other armor set bonuses; though the Delta set is very strong). Both of these can potentially be quite expensive. It can get a little more pricey as well if you want to fully maximize and beat high-end players that have a welding helmet (as these block flashbangs) then you need to spend 16b on a Handbag so that you can throw 2 smoke grenades in fights and with the one second turns, a handbag is kind of something you should have just incase as well since a flash can only last half the fight. Other downsides are that there is also Tracer ammo that boosts accuracy, as well as accuracy mods, and melatonin that boosts enemy speed 500% so while you have the potential to create a massive stat cap it’s also possible for enemies to close that gap just as hard if they are a good player. This is why dex excels at attacking as players do not normally sit on tracer/melatonin and normally only put them on when they are preparing to shut you down.
Comments from legendaries update in regards to dex (edited portion of the section on new defense set)-
~With the addition of the dex set it is honestly just another thing to pile onto the already advantages dex has (which is tyro/flash or tyro/smoke swapping during fighting). I go more into this in my legendary thread and I think as a set it is a bit stronger than the sentinel defense set which is the counter opposite of the new Vangaurd set even tho they are the exact same set but in terms of being able to group fight a player and stack distraction stacks on a player that significantly reduce a players stats it will be harder to hit a dex whore naturally. In terms of this set it isn't adding anything that was missing from dex just adds an additional boost you can pile on. This could potentially make sureshot a more popular weapon, I've heard prices are up on that weapon bonus. I still do not think sureshot is a dex killer. You should not ignore defense completely and this just makes that more important if sureshot rises in popularity. It will be more likely players will use melatonin against a dex whore so you essentially need less defense than a defense whore since only a mad man would use an epi against you. To avoid being one shotted you should train defense you cannot completely ignore this stat as a dex whore. A sureshot at 11% gaurantees 2-3 hits on you and it will still assuming you didn't completely ignore defense, it will still take that player up to 50-100e just to kill you and wasting the enemies energy is still a good thing. (added this bullet point)
~Risks to dex: There is a weapon that has sureshot with a 11% chance to guarantee a hit. This is a scary weapon that is something to be a bit concerned about. A lot of players are concerned about this being a dex killer but I don't think so as there are ways to lessen the risk of this weapon killing you..
~Potentially good weapons: There are weapons like stun/suppress that can make the enemy miss their next turn, this is a good compliment onto your dex adding an even bigger gap reducing the enemies chance to hit you at all since you will have 25 attacks while they only have like 18-20 attacks almost a weapon that guarantees they miss pretty much. This is just another nice little addition to make yourself more annoying. Disarm can remove a players weapon for 12 turns so if someone is attacking you with a sureshot weapon you can potentially use this as a defensive strategy to reduce the amount of turns they can use it per fight if sureshot really worries you. With armor going so high in reduction you can just get EOD (one day) to reduce damage massively as well to compliment your dex and not need as much defense... assault armor also helps as it reduces bullet damage. Assault armor also blocks bullets and sureshot can only be on a rifle from the current data we have. With a security firm this is a cheap option and only lets like 30% of the total damage slip through at for "average" assault armor. I do not think Sureshot is that big of a risk when there are many ways to counter it.
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It’s up to you to pick one of the two tank stats, in the end it comes down to whatever you like more, if you like the idea of being hit for low amounts or being that annoying f**k that players miss most of the time.
It is a slight nerf with the 2021 one-second turns as your flash will run out often before fights end.
Defense does not feel strong until a much higher threshold, dex with how high it can be risen feels strong at a much lower amount, this may be something to help you decide on which stat you pick to whore if money is not your strong suit.
[image: i.gyazo.com]
(https://wiki.torn.com/wiki/Battle_Stats#Stat_Weights) Picture above from wiki, credits: Proxima
Ratios / why is whoring good?
(If you think after reading this that whoring means you only need one stat, or you’re not sure about stats/ratios or why whoring a stat is good still then read this section, otherwise skip)
Some people think I am saying you do not need any stat except your whore stat abandon everything except for your whore stat. You need str/speed or else you can't kill anyone so I'm not saying f**k everything train def/dex only. What whoring will do is give you a stat that you can boost to the moon above what people can handle for wars say defense you can take LSD for +50% defense, and then take serotonin for 4x defense or dex using tyro then flashbang the next few fights putting you to a point where fewer people will be able to knock you down.
Here's a scenario for you to picture how this works out and why whoring is good.
Lets take a player that is balanced at 1b stats, 250m of each stat... you excel at nothing. (Balanced player)
Lets take a second player who is 200m str / 200m spe and 500m defense, and 100m dex. (Defense whore player)
The defense whore has the ability to buff that defense really high with LSD (+50% defense during the duration) and a serotonin (you will read about temps later in post 3 but serotonin is a defense booster that gives 4x defense during the duration). The balanced player can do this but can't hit as high. So in this example the defense whore player only has 2x defense compared to the balanced players strength... but add in LSD and serotonin combined you get ~9x the defense compared to the balanced players strength (and with 14x being the point they cant do anything at all you can see why this becomes effective having a stat you can boost to the moon like this)... now for dex whores say it's 500m dex, 100m defense instread just tyrosine alone (again a temp weapon you will read about on post 3 but in short it boosts defense 6x during the duration) you would have 12x the balanced players speed instead of just 2x without anything, there is also a way to use tyrosine and flash at the same time which lets you get 60x more dex than the enemies speed (closer to proxima's 64x approximation of a 0% chance you can be hit)
It's useful to have all 4 stats but one of the tank stats can be way above the rest of your stats... I don't have a ratio I never followed a ratio ever. As for hank/baldr or any ratio that lets you have 3 special gyms that's up to you personally I dont think it's worth it because you only gain an extra 10m a year for maintaining that crazy ratio, it's 2.8% extra on a stat which is only 50m extra in the stats lifetime until you hit it to 2b.
Just to note that if the balanced player and whore player go head to head in a fight with the exact same stats the balanced player will win every time... as a whore you are training to use game mechanics to your advantage, you are also training for the long term as these builds excel the higher you can get the whore stat. I'm a whore player and have all my stats above 2b, that should be a goal to eventually hit 2b in every single stat because you need all stats regardless of how you train.
Hit a point where you feel comfortable leaving your stats staying static at and then from there you should massively whore one stat. You ideally should be training by feelings. If you feel like you take too much damage, you should train more defense or dexterity (whichever one you picked is ideal, but if you go defense and are being hit every single hit then you clearly need more dexterity; or if you go dexterity and are being hit too hard then you clearly need more defense) . If you feel like you hit like a wet noodle then train strength, and if you feel like you cannot hit for shit then train speed. You can go back to a stat when it is needed for a while, but eventually want to always revolve around back to that whore stat. I can not give you a ratio to follow (and I get asked what ratio should I train a lot)... My advice is to not let your whore stat go over 50% of your total stats. From here every month try to partake in chains or rank wars and play by feel. If you notice you had a lot of issues because you were sexy and took little damage but you just couldn't hit very often or couldn't hit hard then work on your strength and speed more. You should be testing your stats to make sure they do not suck. If you feel like you dodge a lot of attacks as a dex whore but you just can't deal with the big hits then consider bringing up your defense. There isn't some specific ratio to follow, you have to actually think for yourself and think back of how your monthly test of war/chain went and what stats you feel like you need. Keep whoring your whore stat but you need to go by feel on how to tell if a stat is falling too far behind. There may be times your whore stat is 50% other times it's only 30% because you felt like you needed to train other stats.
Torn players are so used to ratios it's removed your ability to think about anything except a ratio. You need to understand what the 4 stats do... speed helps you hit, strength does more damage on your hits, dex dodges attacks, defense makes attacks you take less damage when hit. Then you need to train based off of feel; but also whoring the stat to shit. There was not a single time I followed a ratio in my life I picked my favorite stat and trained it to the moon and then when I warred there was always something shitty about my stats... maybe I couldn't hit enough... that's how i decided it was time to train speed, or maybe I noticed I was being hit almost all of the time... that's how i decided if my dexterity was lagging behind.
It's hard to tell you exactly how to train but I suggest training by using milestones. By using milestones what I mean would be taking small leaps in stats and setting a goal: "I want to get all of my stats to 1m in all"... then 5m all... then 10m all... then as your stats start to grow you can create larger milestones of 50m all... 100m all... 250m all... 500m all... 1b all. And how you would train would be something like working your whore stat up first or prioritizing it training it 4 to 5 days of the week while maybe training the other stats just a little bit or not much at all... and bringing all of the stats you have upwards after to reach the milestone point... and at some point you can drift off towards maybe your milestone point is 100m each stat but now you want to start to gain some distance with your whore stat so you take it to 125m instead and train the rest to 100m and leave your non-whore stat at 50-75m range by setting that milestone but ensuring you surpass it on your whore stat... and by time you are like im going to make my milestone hitting 1b in all stats you trained that you you train dex to 1.5b to far surpass your milestone while the rest of your stats are only like 500m. This is the easiest way for me to try to explain it is just set milestone / goal markers and surpass it with your whore stat... and maybe not reach it but don't keep it too far behind in your non whore stat as maybe you only train that defense to 700m and be like 'good enough that's practically 1b' before setting a new milestone or 1.5b all stats... maybe when you set that 1b goal in all stats your dex was already 1b and you want to make sure the others don't touch it so you trained an extra 500m before you went and got everything else up to 1b. So if this helps you just picture a goal for your stats to be balanced... but make sure you surpass it with your whore stat and say 'f**k it good enough not too far but close enough' with your non whore stat at some point and the strength / speed should be the only ones actually hitting that milestone.
Training (maximize gains)
(If you have the single stat gym unlocked, skip this section to the next orange text, keep that gym)
Special Gyms
Double stat gyms gain 2.8% more than Georges gym. A single stat gym is +12% more than Georges. You wouldn’t like it if your faction leader removed steadfast forever, so why are you doing it to yourself… get a single stat gym - the best stat you can get it on is either dexterity or defense, whichever one is your whore stat. Even balanced players should be a little unbalanced to get these extra gains.
Training (cans/fhc)
Anyone using Cans/FHC to train (read this, you’re using them wrong, I guarantee it), otherwise skip to the next orange section.
There is no f**king reason ever to use energy cans/FHC on more than one stat. EVER. You’re a f**king idiot and losing stat gains by using cans/fhc on all of your stats. Use them on your whore stat and that’s it. There is no reason at all to Can or FHC more than one stat ever. Get your whore stat to the SE point and take that money you would have spent on Can/FHC’s monthly and buy SE’s instead for more gains… if you have more cash and are thinking of canning another stat use it on more SE’s. Be smart with your cash… the gains are awesome I know, but you never know if whatever you make your money from to afford these items will dry up or not -- so you might as well try to become an actual scary player, don't train just to train, train to become a scary beast that can carry your faction.
As for when to SE it's best to wait as long as possible... the point most used to take SE's is 2b... I am sure people will still SE at this point but it for sure is not worth it with the increased gains. I will say what I have always said 2-5b is the range to SE. If you are patient enough it should be upwards of being near the 5b mark. It all depends on your patience but now it is better than ever to wait that long. I am unsure of when some virgin will do the math on when cans stop being good, but just try to wait on as long as you can for SE's.
Mods -
(Read this if you’re one of the players skipping missions to save your E to train, or if you want to know good mods to get, otherwise check out part 2 of this guide in the next post)
This isn’t directly related to training - but so many players skip missions to gain more stats. I’m here to tell you you’re a f**king moron. Mods are basically free stat enhancers you will gain far more benefit from mods than you EVER WILL from training. Stats actually scale less than other things in the game such as armor points, accuracy, damage. This means that mods are better than stats. If you’ve ever wondered is it better to take 25b to buy a golden AK or take 25b of SE's on one of your stats to nearly double. The answer is gold AK, because the accuracy and damage scale harder than the doubling of a stat when it comes to fighting.
I will briefly go over mods worth getting, it will be up to you and your personal opinion on which to get (this could change come rank warring when legendary weapons are released and more guns become viable)
I will review every mod and let you know my thoughts on it... the weapon you use will be different than everyone else... but if you are a good player YOU WILL USE A RIFLE AS YOUR MAIN WEAPON. Rifle's are superior in every way. I listed what weapons each mod can actually attach to for convenience:
Sights (Rifle, SMG, Pistol, Machine Gun)- This is an absolute staple giving you a good amount of accuracy every turn. It is simply one of the best mods in the game if you are using a gun it works on it should be on your gun 100% of the time. You should always be thinking oh what should I pair with sight on this weapon.
Lights (Pistol, Rifle, Shotgun, SMG) - The flashlight is the most powerful mod in the game. Dex or defense it should be used to assist the enemy in missing you to reduce damage. It reduces accuracy by -5.0 at the highest light mod. Light + sight should be what most people use on their rifles which you have or will have one because I just told you they were the best. The sight being one of the best mods only adds 1.75 accuracy on the max sight this thing removes just about 3x that. If you have ever used a low accuracy weapon you know that they are a bitch to hit with. Nerfing a large chunk from your enemy's accuracy is very strong.
Lasers (Machine Gun, Pistol, Rifle, Heavy Artillery, Shotgun, SMG) - Laser is likely a very popular option as people love high damage and big numbers. IF you have DEADEYE, you should use laser with a sight. If you want more damage or you have expose on your weapon and just want to say f**k it and try to stack that crit up to the moon this is the mod to use. If you are using bleed a crit will make the bleed do more. It's up to you on if you want to use light because it's the best mod or this because you don't care about surviving and just want to kill and get more lucky crits.
Brakes (Machine Gun, Pistol, Rifle, SMG) - There are diminishing returns when you stack accuracy mods... meaning that you wont gain the actual amount you see numbered but gain a % of it. If you are struggling with smoke grenades, if you just need to try hard to take a dex whore out you would use sight mod + brake mod + tracer ammo + melatonin. Despite the mods reducing the effect of each other it is a great backup mod to have for those times you are getting pissed off at smoke spam or a dex guy is being a pain in the ass.
For the above you should really be using sight and then deciding between the 3 (laser, brake, or light) for the second mod slot.
Trigger (Machine Gun, Pistol, Rifle, Shotgun, SMG) - Pretty much only use of this is for something like assassinate to try to ensure the 'first turn' damage boost is actually applied. I am not a big fan the bonus as i would rather use a different perk myself but it is popular and this is the perfect mod since it is only usable once per fight to use on a weapon you will also only use once in a fight. Only other time I would consider using trigger is if somehow chedburn blessed you with a double perk legendary of deadeye + expose and you wanted to run a laser mod + trigger because you just expect to one shot all day everyday anyways.
Recoil Pad (Rifle, Machine Gun, Shotgun) - I think this is good to have. If you are using special ammo that you need to conserve or using a gun that has little ammo such as a m4 shotgun or a gun that has the specialist perk... you likely will need to have it on your shotgun to not run out of bullets by turn 5 same with a specialist weapon. A lot of people don't really care about running out of ammo and will just use the next weapon they have and that may not be an option for you or you just might like the weapon you have where you want it to last longer.
Chokes (Shotgun) - You should really be using a rifle but if for whatever reason you use a shotgun it should be choke + recoil pad to not run out of ammo by turn 5 or use choke + laser for max damage.
Extra Magazines (Heavy Artillery, Machine Gun, Shotgun, Pistol, Rifle, SMG) - Not the best but a nice to have mod, maybe you only have one strong legendary weapon and want to make sure it can last the whole fight / have more for people group fighting you. Maybe you have sureshot and have a tough dex whore you're up against and want to make sure it can be used 25 turns. It's nice to have, likely won't be using this in a hardcore war as you don't want to be reducing your damage output.
Mount bipod/tripod (Machine Gun, Rifle, Heavy Artillery) - Even if you are a defense whore you likely don't have 100b+ where you can afford to just get hit a lot more nerfing your dex using this. You should use brake over this if you are going to stack accuracy mods. You still want to be training dex as a defense whore. Even though it isn't your focus to dodge attacks, dodging attacks is still a massive decrease in damage you take and your goal is to not create a opening for the enemy to deal more damage by hitting you more frequently.
Brief mention of Legendaries (new section)
(Chances are you are shooting yourself in the foot trying to buy budget weapons and just f**king my whole guide over by hurting yourself too much. I go into more details in my legendary guide linked in my profile signature and forum signature, but finish all of the posts in this guide first as it is more important.) (NEW section)
I did a few tests to show you, it took me a lot of E on just a few attacks but I wanted to show you just how much 5... 10... 15 damage difference can do. A lot of people try to buy budget weapons because legendaries are too damn expensive.
Start of test with non-legendary weapons skip to the bold 'end of test' if you dont want to look at numbers and just see the results:
Armalite (68.28 damage)
mug fired 2 rounds of her ArmaLite M-15A4 hitting Sienestaja in the Chest for 1005
mug fired 3 rounds of her ArmaLite M-15A4 hitting Sienestaja in the Chest for 981
Average of 2 hits (993 damage)
Enfield(63.51 damage, 4.77 damage less than white armalite)
mug fired 2 rounds of her Enfield SA-80 hitting Sienestaja in the Chest for 967
mug fired 3 rounds of her Enfield SA-80 hitting Sienestaja in the Chest for 937
Average of 2 hits (952 damage, 4.3% less damage than white arma)
M4A1 Colt Carbine (57.74 damage, 10.54 damage less than a white armalite)
mug fired 5 rounds of her M4A1 Colt Carbine hitting Sienestaja in the Chest for 793
mug fired 7 rounds of her M4A1 Colt Carbine hitting Sienestaja in the Chest for 764
Average of 2 hits (778.5 damage, 27.5% less damage than white arma)
Bushmaster Carbon 15 (53.16 damage, 15.15 damage less than white armalite)
mug fired 21 rounds of her Bushmaster Carbon 15 hitting Sienestaja in the Chest for 710
mug fired 1 round of her Bushmaster Carbon 15 hitting Sienestaja in the Chest for 717
mug fired 14 rounds of her Bushmaster Carbon 15 hitting Sienestaja in the Chest for 698
mug fired 11 rounds of her Bushmaster Carbon 15 hitting Sienestaja in the Chest for 740
Average of 4 hits (716.25 damage, 38.6% less damage than a white arma)
SIG 552 (69.43 damage, 1.15 damage higher than white arma)
mug fired 4 rounds of her SIG 552 hitting Sienestaja in the Chest for 964
mug fired 5 rounds of her SIG 552 hitting Sienestaja in the Chest for 962
mug fired 4 rounds of her SIG 552 hitting Sienestaja in the Chest for 938
Average of 3 hits (954.6 damage, 4% less damage than white arma)
END OF TEST
Now these percentages are not accurate because I have enfield and Armalite at 100% weapon XP while the rest are all 0% or near it. I do not have any weapon mastery via merits on any of these tested weapons.
The Sig 552 despite having 1 damage more than the armalite because I have it at 0% weapon XP makes it do arma level damage so the best I can do in this test is assume that these numbers could be like 10% off for the m4a1 and bushmaster. Even without the mastery the summary comes down to it where against a 68 damage armalite using a weapon with 5 less damage is almost 5% less damage, 10 less damage could be something like 15-27.5% less damage depending if you have maxed weapon XP or not, and 15 less damage using a weapon that's just barely above 50 damage is reducing your damage by 25-38.6% depending on your weapon XP. As I said I cannot properly test these out because I don't have weapon XP capped on all of these weapons, but regardless damage is a massive factor in your fights. The wiki states how damage works is that fists with 10 damage against a 50 damage weapon means that the weapon will do 5x more damage if that's 100% accurate my test is pretty spot on for if i had weapon damage the 68 vs 53 damage would be a 28% lesser damage difference.
What does this mean?
Well it means that you're probably a f**king donkey. Buying a 50 damage weapon that has a 10% chance to do a double hit doesn't even come close to making up the damage loss, Or a 50 damage weapon that is removing 25% of an enemies armor... is doing the exact damage as a armalite and you're dumb ass just paid a billion dollars for an white armalite that's yellow.
It may just be something you should consider to skip yellow weapons if you cannot afford anything that is game changing unless if you can actually get something that is close to a white armalites 68 damage as possible. Accuracy is not something I can test without 1000's of attacks but you have to assume that it is just as important as damage and armor show themselves to be and don't shoot yourself in the foot getting something way lower than the white armalites accuracy.
Before you even buy a weapon do that just take the number 68 which is a flat default white armalite nothing special and then divide in the number of your new weapon's damage... lets say 60 so 68 divided by 60 is 1.13333, that's 13.333% less damage than a white armalite is going to do. If the numbers higher than 1 dont get it it's a piece of shit, but the number after 1, the decimal numbers is the %. Do the math and ask yourself am I a donkey if i buy this shooting myself in the foot to where a white armalite would be better.
What Should I am to buy then to not be a shitty player?
What Should I am to buy then to not be a shitty player?
Primary --
A Rifle is the most important weapon, rifles shit on all other weapons and should be your first purchase. In order from best to worst:
1) Armalite (Has highest Damage and highest Accuracy out of all rifles, reloads every 5 turns)
2) Enfield (Highest amount of turns before reload at 7 turns, and Higher accuracy than Tarvor by +3)
3) Tarvor (Reloads every 5 turns, higher damage than Enfield by +2 or +3)
4) Sig 552 (Highest Damage with having same range as Armalite maybe even +1 damage, Accuracy is 5 or more less than Enfield and Arma so quite a hit to accuracy) -- it is kind of barely just viable imo due to low accuracy as a top weapon but it is the most popular due to damage being a way more popular stat than accuracy. Legendary status also increases the accuracy so it can rank higher if you don’t need the extra chance to hit and want to hit as hard as possible.
For Enfield / Tarvor the Enfield's edge is from the extra shots before a reload... I consider this better as you can reload once and do ~14 turns versus having to reload 2 times to do ~14 turns with the Tarvor so in a sense the additional damage Tarvor has could end up being not as much since you need to reload more / having less turns possible to use the perk you have especially when rifle is the most powerful weapon you can have.
The best rifle perks are penetrate or puncture or powerful if your focus is damage... powerful technically is better at a high level due to special ammo since there are no diminishing returns / it doesn't negate piercing negatively. Deadeye and expose come next but if you can get the magical double perk of both, it's the most powerful weapon in the game. The only other options would be sureshot if you really hate dex whores, and specialist but only on an Enfield and you are forced to sacrifice a mod for recoil pad since this can last you ~15 turns, ~30 turns if it has conserve double perk as well.
Summary--
-Powerful if you use special ammo
-Penetrate/Puncture if you don't use special ammo often
-Deadeye/expose as alternate options that do a little less damage
-Sureshot against if you really hate Dex players
-Specialist if it's on an Enfield for even more damage than powerful
If a rifle isn't your first purchase you're a moron.
Secondary --
The best secondary weapons in order:
1) BT MP9
2) Qsz-92
3) Cobra Derringer
4) Desert Eagle (barely viable)
5) Milkor MGL / China Lake
Nothing can beat BT MP9 with revitalize as additional energy to do more hits in war is just superior especially if you are a top end player this can help pin down enemies. Each additional hit you get to do also increases respect gained or allows for more Retalation hits as well help cap players meds. Stricken that a Milkor / China Lake can do only do the capping meds part which makes them a way less viable option. Another option for the BT MP9 is motivation. Assassinate is another viable popular perk for the pistols with a higher damage gun but requires a trigger mod and another accuracy mod... maybe even tracer ammo if you want to secure the hit -- nothing beats revitalize but Qsz-92, Cobra Derringer, Desert Eagle are the viable pistols for Assassinate and that is in order of best to worst. Desert Eagle is not really good due to super low accuracy but it is an option if you are struggling to find one of the other 2 only due to the lesser but almost as high damage it has in comparison.
The only reason I would consider not getting a BT MP9 would be if you're struggle with med cooldown making it hard to even use the extra energy as this is the main reason that opens up the other weapons/perks being viable. I am not huge on Assassinate but if you can get the mods for it and even tracer ammo... it becomes one of the highest damage weapons but is only good for 1 turn so you will need a good melee to back it up so now you are needing to invest heavy into a second weapon just to make it viable. Assassinate becomes better if you have Double Tap as it can trigger the additional damage twice.
Summary--
-Revitalize for doing way more work in wars -- Only weapon in the game that pays for itself due to increasing your war payouts due to more hits which makes it extremely strong. It's extremely strong on a carrying player that can use the additional energy to help pin down / cap meds of high stat enemies and allow members to freely attack while gaining more retaliation hits / respect from having more hits.
-Stricken for capping meds / paid mercenary hits / selling hospitalize time -- not huge on this perk personally but it's an option.
-Assassinate if all you care about is damage, assassinate + double tab if you really care about additional damage.
-Motivation on BT MP9 for the 5 minute stat buff, helps assist in increasing the damage you deal with other weapons due to the higher stats after using this weapon.
Melee --
Melee has it's downsides against parry and the 10 star strip club perks that reduce melees effectiveness.
The only real options that are viable in order are:
1) Diamond Blade / Metal Nunchakus
2) Macana (less damage but a lot more accuracy than the other weapons)
3) Kodachi (more damage than Diamond Blade / Metal Nunchakus due to the education for +10% damage on Japanese blades but 5-7 less accuracy points so it's just barely viable if all you care about is damage but want to miss more so maybe not even adding any additional damage) If I am honest slashing having it's own bonuses is the only real reason it's viable. (looking at you bloodlust)
The rest of the Japanese blades I hate to say it but are just not that good.
Perk wise is up to your own liking... probably one of the stronger ones is bloodlust but that is for players that are a victim to group fights often so only for beasts.
-Fury/Rage do the highest damage overall but are more RNG related -- nothing beats an extra attack as nothing can increase your damage 100% unless if you were to just hit twice (or more times) which these perks do.
-Penetrate/Puncture if you don't like RNG perks for more consistent damage, but a lesser damage increase
-Bleed can be an option but again not as much damage as the other perks. Since kodachi does the most damage a bleed on this would be best.
-Bloodlust if you are a group fight victim often (pairs well with EOD armor)
-Motivation/Eviscerate for a good buff/debuff. Evis lasts 5 minutes and applies as long as you hit so it's great to apply and then use your rifle, motivation lasts 5 minutes as well so great to apply and keep the stacks rolling with your biology boosters making sure to reapply when needed.
-Parry if you hate melee players or hate players using plunder (potential to lower damage in a fight, not a big fan of it)
-Plunder for mugging (doesn't really help you do any damage so not really helping you in a fight)
Now that we went over weapons, lets briefly go over armors.
Brief mention of Legendary Armors ():
https://www.torn.com/forums.php#/p=threads&f=61&t=16252083&b=0&a=0&start=320&to=25665390
This above post on page 17, the 4th post down I reply on armor sets if you are interested in that -- The main thing I want to point out here is for new players new to legendary armors.
Most new/younger without legendaries are using a full combat set, or a combat set with a full body armor for their chest piece. The biggest upgrades you can get at this point when you have nothing is a Riot Helmet, and a Dune Body. The Riot helmet covers your entire face unlike the combat helmet... the skin you see allows you to be hit in the flesh and every point of armor is 1% damage reduction so those flesh hits hurt like hell. Riot helmet's visor protects against these flesh hits. The Dune body just has a better bonus for a cheaper end legendary (if you can afford assault get that instead). Most players use a full body armor because it gives the throat protection from those nasty flesh hits, dune vest does the same thing but has like 12 or more better armor which is a massive decrease of damage 12% or more!
These are just 2 cheap pieces, not something you want long down the road. If you are not using any legendaries and do not have a lot of money GET THESE 2 PIECES. A full assault set will be better but these are huge upgrades that WILL make a difference compared to not using any legendary.
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