Skip to content
TORNLIFE More

Sure hit gun bonus, dex and a mitigate equivalent

Started by CaReNzA [226380] on in General Discussion.

188 replies · 6.24k views · thread synced · 3 days ago · View on torn.com
About this thread

Posts archived: 189 / 189 posts (100%) · the total is Torn's reply count + the opening post at the last fetch

Counted by TornLife from the archived posts.

Archived posts
189
Discussion span
→
Authority score
62 / 100
Historical score
50 / 100
Story score
73 / 100
Engagement score
85 / 100

People posting, likes and official posts are not counted for this thread yet: on threads longer than one page they come from a periodic pass over the archive, which has not covered it.

Most-liked replies

Mentioned in this thread

Penicillin [1517799] ×1 Uncle [1945385] ×1 RGiskard [1953860] ×1

CaReNzA [226380]
Hi all
So ched decided to implement "sure hit" bonus, where weapon can hit x% of the time, regardless of speeds and dextrety. A day 1 noob can now hit a 47747385 trillion dex guy

This is in my view a complete lack of consitency since at 14x defence has "mitigate" from for example demoralize of GAK...

Either implement a equivalent for dex at 14x speed so this and any future weapon specials involving speed dex... dont apply specials ... or remove mitigate from the game ... for the sake of consistency

Thoughts?
Proxima [1879587] Wiki Editor
I agree that it's powerful and wild to completely bypass a stat, although it would be remiss not to point out that 80% of the weapon bonuses f**k up Def whores indirectly benefitting Dex whores.

Sure Shot is also a quite low proccing bonus, the Yellow weapon it's attached to gives it a 3% chance. Realistic scenarios aren't gonna have noobs f**king up the big boys, it's gonna give random victories to a weaker-but-still-strong players, against huge Dex whores.
Hank [1732212]
Ain’t a sure thing to hit.

https://www.torn.com/loader.php?sid=attackLog&ID=2a1f6c766ed8f1465c6df6977f4f200d
CaReNzA [226380]
Yap.... ?... why should my gak demoralize not work because of mitigate and his special bypasses every thing , some consitency changes should be implemented...


Or remove mitigate...altogether
CaReNzA [226380]
My point is if we are now bypassing stats completly then do the same for defence.... i dont see why there should be exceptions...

And at mitigate levels def whores are 100% safe, so no 80% of the specials dont f**k up def whores, because they have mitigate!

Having mitigate but no dex equivalent is my issue here

Remove mitigate then ... and we have the issue solved
Champion [1927067]
Nice, now I don't need to ever train/SE speed and just put it all into strength so I can just one hit the enemy who dex whored instead of def whored

Thanks for saving me the potentially 100's of billions I would have used on my speed Ched, you're a genius bro
Rum4nyby [1567187]
Feels like the only special that actually f**ks up def whores is the one that gives a fat passive strength boost? Cuz all other specials like weaken and such don’t proc on 0 damage hits, unless that’s changed. Quite a lot of the new specials are simply increased damage under certain conditions/against certain body parts, but when you’re already hitting for 0, it doesn’t do anything.

IMO, def whoring still seems pretty strong right now.
Proxima [1879587] Wiki Editor
once you get to 14x, yes. Before the 14x limit you're way worse off, because you have to actually hit them to proc the bonus. Which you can do on a def whore, and much less so on a dex whore
Bumfluff [969606] Wiki Contributor
- All 58 of the new weapon and armor bonuses have been strenuously tested by developers, QA testers, and members of the staff and committee. Their ranges have also been carefully balanced to values that we feel are reasonable and safe. However, in the unlikely event that issues arise, we reserve the right to make adjustments if we deem them necessary.
Source: https://www.torn.com/forums.php#/p=threads&f=1&t=16253274&b=0&a=0

Let’s see how the balancing turns out.

3% chance for this to proc seems reasonable though - enough to not use reliably against an opponent

Mentions: Advanced Weapons & Armor

Champion [1927067]
While it's nice to have a counter for dex whores with this weapon I think ignoring the stat completely is massively OP, most dex whores have neglected defense in order to boost their dex even more since speed scales dex much faster than str scales def.

I'm personally whoring defense but I think the weapon bonus should be nerfed.

Knowing some day 0 scrub could hit gonzo or RG, albeit for 0, just seems wrong to me

imo it should be changed to like an extra 50% chance to hit your enemy while using the weapon - that way your speed is at least factored into it
CaReNzA [226380]
Attack log 1 7b speed vs 1.2t dex effectively

Yap ... this pretty much sums it up

On the way to 200 times the opponenents speed... and gets hit 1 in 33 turns...

Almost every fight he gets hit and dealt damage
themainman [1629262]
is 3% going to be the max or is 20% the max??

i have no issue with 3% being the high end but if 20% is the high end then it needs a look at
Andyman [471591]
It's a fairly powerful bonus, but at a 3% proc rate, it's quite balanced. It's the critical hits that are the only real concern considering very few players are going to be able to proc more than 1 or 2 Sure Hits in a 25 turn fight, especially with reloads, and the vast majority of the Sure Hits are going to be relatively low-damage-highly-armored spots on the body. (It's extremely difficult to do +5k damage shots on feet/hands/arms/legs that are properly armored... keep in mind the new assault armor bonus too that offsets incoming bullet damage)

Here are some figures to consider:

1.) You're looking at a ~3% Sure Hit proc rate.

2.) The maximum critical hit rate (not including the new Expose weapon bonus) is 25%, and that's with the best laser equipped, education done, and 55 merits in crits.

3.) Out of every 8 critical hits, 6 will be on the head, 1 will be on the heart, and 1 will be on the throat.
3a. 75% chance for a head crit
3b. 12.5% chance for a heart crit (the heart is typically well-armored due to chest armor rating being 100% heart coverage and at a high armor rating)
3c. 12.5% chance for a throat crit (boosted by education and typically not very well armored)

Take the 3% Sure Hit proc rate x 25% maximum critical hit rate and you'll end up with a measly 0.75% to land a Sure Hit Crit. That leaves you with only 1 out of every 134 turns being a Sure Hit Crit.

In Prox's example above where he landed a Sure Hit throat shot, he got extremely lucky. 3% x 3.125% (12.5% x 25%) = 0.09375% chance to land a Sure Hit Throat shot. AKA 1 out of every 1068 will be Sure Hit Throat shot.

[image: i.imgur.com]

Big caveat here... if we see an orange/red Sure Hit bonus at a proc rate at or over ~5% spawn on a weapon with high damage potential (ie. a Shotgun or Rifle that can use IN rounds) it'll arguably be overpowered... but even then, if you're worried about being hosp'd over the course of 80+ turns, maybe you should consider focusing on doing some return damage to the attacker to minimize the amount of turns you are subject to.

Mentions: NPCs Show us Where on the Doll We Hurt Them