So, now that we know the training formula, and have a calculator for it and know how the new training decay works, we can answer the questions on every upper end players mind:
Now, using our new formula, we can figure out (assuming a specialist 8* gym and 10% steadfast with ~5000 happy) how much energy it takes at different stat levels to gain 1%, then use that value to come up with an effective gain per 25e you'd need to make attacking more efficient than training. We can also use this value to compare to the booster costs above to determine at what points boosters become less cost efficient than using SEs.
[image: snipboard.io]
Note the "cost" for 25e goes up after 500T because of the SE gain cap.
So - using this, we can conclude:
SEs continue to be (until 90 Quadrillion, anyway), far and away, the best way to gain if money is not an issue, however, as you gain a full 1% for 6 hours of booster cooldown.
TL;DR - Lots of math, don't use cans for training after 3B in a stat, just SE at that point if you have the cash. Continue to train with Natural Energy / Refills / Xanax though unless you are a baller where money is no issue.
- How much money do I need to make in a given attack for it to be better than training (assuming you will use SEs)
- At what point does it become more cost effective to use SEs than FHCs or Cans?
- Is there a point where it becomes cheaper to use SEs than Xanax?
| Booster | Energy Provided (Full Voracity) | Price | Cost / 25e |
| Refill | 150 | $ 1,137,500 | $ 189,583 |
| Xanax (Max Rehab Cost) | 250 | $ 4,440,000 | $ 444,000 |
| 5e Can | 8 | $ 550,000 | $ 1,718,750 |
| 20e Can | 30 | $ 2,100,000 | $ 1,750,000 |
| 25e Can | 38 | $ 2,690,000 | $ 1,769,737 |
| 15e Can | 23 | $ 1,700,000 | $ 1,847,826 |
| 10e Can | 15 | $ 1,230,000 | $ 2,050,000 |
| 30e Can | 45 | $ 4,120,000 | $ 2,288,889 |
| FHC | 150 | $ 15,000,000 | $ 2,500,000 |
[image: snipboard.io]
Note the "cost" for 25e goes up after 500T because of the SE gain cap.
So - using this, we can conclude:
- FHCs become less cost efficient than SEs at about 1.8B in a stat
- 30e cans become less cost efficient than SEs at about 2B in a stat
- 25e cans become less cost efficient than SEs at about 3B in a stat
- Xanax is ALWAYS more cost efficient than SEs even at max rehab costs
- 25e cans become cheaper than SEs again at about the 2 Quadrillion mark (Realist is not far off...)
- Finally... we can be a bit silly and figure out that above 90 Quadrillion in a stat, it actually becomes more BOOSTER effective to use FHC than to SE. So once people get to that range, SEs are obsolete. This is because above that mark, you gain more than 5T (one capped SE use) with a single 150e train.
SEs continue to be (until 90 Quadrillion, anyway), far and away, the best way to gain if money is not an issue, however, as you gain a full 1% for 6 hours of booster cooldown.
TL;DR - Lots of math, don't use cans for training after 3B in a stat, just SE at that point if you have the cash. Continue to train with Natural Energy / Refills / Xanax though unless you are a baller where money is no issue.
Mentions: The new training decay formula · Training Formula V2.0