The Elim has made me curious, what things has Ched ignored from players for too long then finally fixed after the fact? Things players specifically warned him about that he ignored.
So alas, with all the "Thanks Ched, you're awesome!" threads popping up lately, I feel we need an "Also, you ignore us too much" thread. This was inspired by the "What do you think of random Elim teams?" thread after we spent years begging for it.
Examples (Will keep the historical short as I'm sure others have tons to add, I'm sure I'll miss several on-decks too, I'll let others hit the slew of gambling/stock market ones):
Historical
So alas, with all the "Thanks Ched, you're awesome!" threads popping up lately, I feel we need an "Also, you ignore us too much" thread. This was inspired by the "What do you think of random Elim teams?" thread after we spent years begging for it.
Examples (Will keep the historical short as I'm sure others have tons to add, I'm sure I'll miss several on-decks too, I'll let others hit the slew of gambling/stock market ones):
Historical
- Elim rigging, every time he was warned players would rig it he didn't believe them, from gendered teams, to too many selections as people called for truly random or stat balance involvement. (now fixed)
- Elim rewards for players with all merits (semi-fixed maybe?) Bogie announced partly subjective awards decided on by staff.
- Busting for dex, people called this issue out really early where you gained % dex for busting, by the time Ched addressed it a few had insane (for the time) dex.
- Unlimited banking (This one's actually a bit older than me, banks used to have no limit)
- Making donor packs non-tradeable, was warned beforehand it would be a disaster, held on too long to revert and it hurt Torn a lot at the time. Donor packs ended up in the hundreds of millions (from ones that were left) speaking of left, lots of players left during that time and it took Torn a lot to recover.
- Dekloren (if you know, you know)
- Farms only being valuable at 10*s and having 0 value below that with the limit of 10* companies being a percentage of them, the more successful the ones there are, the harder it is to hit 10* driving owners out, total farms down, available farms down into a death spiral. Many easy fixes swapping 7 and 10* specials would be the easiest and lower farms would simply have less job points to spend.
- AB+ blood type, only impacts a small portion of players so this may stay for a long time, or forever. It shows a lack of caring for a small slice of the population and antagonizes them though, the player losses will be minimal here, but they'll unnecessarily exist.
- Factions farming caches from 1 hit losses, the value being handed out is simply too high.
- Cache farming factions, ones that can drop 1-hit losses for easy caches and pull in "faction family" (stronger) members to intimidate others into free wins (or take them by force if intimidation fails) cycling even more crates in. (almost similar result to below)
- Territory holdings having tradable racket benefits leading to a stagnant map being held hostage by top factions through a combination of intimidation and "protection"
- Throwing this one in for the handful of racers out there, but the quickest way to gain racing skill being through a company special rather than actual racing. (Press Pass from TV Network) could easily remove or just swap it for hunting, just adding a potential fix on this one since I don't think anyone has suggested any. The top racers are already from TV Networks though.