I really enjoy my partner they are the best and we have hit it off in the game, we have each other’s backs, communicate daily, help, and inspire, ect…
That being said, I noticed marriage is almost like a badge to wear for a merit in Torn. It dose not come with any inherent risk or tangible benefit(s). I have seen people who have been married for hundreds and even a 1000 days but they have never even sent one piece of mail to one another (I know you can use chats but still there is something to be said about that) I have also seen people married multiple times …I think there is a unique opportunity to develop a fun, beneficial, and even a risky element to the game.
Ability to view all of each others stats: Strength, Speed, Dexterity, ect…
Alerts when your significant other places bounties.
Alerts if your significant other is attacked.
Then prompt a screen “Would you like to retaliate?” YES NO
ONLY FOR MARRIED COUPLES: A new purchasable upgrade for properties a “Closet” similar to the display case that you can both access. With more expensive properties the closet upgrade scales in available “space”.
A few new “Bonnie and Clyde” crimes. Similar to the faction crimes that you can plan together. With matching Merit.
These could be something like:
“Scam a tourist”
“Jewelry store heist”
“Insurance fraud”
“Steal from adult store”
Display exact anniversary date on profiles
A wedding ring that your significant other can upgrade almost like the “piggy bank” you can always add to it but once you “pawn” it and receive the money put in it, it’s gone, this can only be pawned after divorce. (Not sure if it should display the value or not either way could be fun)
On that note, divorces should be displayed some how some where like the name changes so it carries with you much like a real one.
A few options to do together (once daily, requires both to activate similar to a trade)
Cook Together = temporary HP boost/fill missing HP
Exercise Together = spend energy to refill nerve
Consummate marriage or “Movie and Chill” = spend x/5 energy to gain x/10
Shop together = spend nerve to gain energy
Exchange gifts = spend cash for happiness gain
On anniversary date:
Celebrate Together = fill energy Bar, nerve, happiness, and health 100%
As days go by in marriage you gain “points” that can be spent on certain statistical boost like when upgrading factions with respect. (I’m on the fence about this as it would be a disadvantage to being single which isn’t always the case, right?) these would reset and be lost if divorced.
Hope this is well received and I’m capable of handling criticism so if something would be damaging to the game or should be tweaked to make sense no hard feelings here!
That being said, I noticed marriage is almost like a badge to wear for a merit in Torn. It dose not come with any inherent risk or tangible benefit(s). I have seen people who have been married for hundreds and even a 1000 days but they have never even sent one piece of mail to one another (I know you can use chats but still there is something to be said about that) I have also seen people married multiple times …I think there is a unique opportunity to develop a fun, beneficial, and even a risky element to the game.
Ability to view all of each others stats: Strength, Speed, Dexterity, ect…
Alerts when your significant other places bounties.
Alerts if your significant other is attacked.
Then prompt a screen “Would you like to retaliate?” YES NO
ONLY FOR MARRIED COUPLES: A new purchasable upgrade for properties a “Closet” similar to the display case that you can both access. With more expensive properties the closet upgrade scales in available “space”.
A few new “Bonnie and Clyde” crimes. Similar to the faction crimes that you can plan together. With matching Merit.
These could be something like:
“Scam a tourist”
“Jewelry store heist”
“Insurance fraud”
“Steal from adult store”
Display exact anniversary date on profiles
A wedding ring that your significant other can upgrade almost like the “piggy bank” you can always add to it but once you “pawn” it and receive the money put in it, it’s gone, this can only be pawned after divorce. (Not sure if it should display the value or not either way could be fun)
On that note, divorces should be displayed some how some where like the name changes so it carries with you much like a real one.
A few options to do together (once daily, requires both to activate similar to a trade)
Cook Together = temporary HP boost/fill missing HP
Exercise Together = spend energy to refill nerve
Consummate marriage or “Movie and Chill” = spend x/5 energy to gain x/10
Shop together = spend nerve to gain energy
Exchange gifts = spend cash for happiness gain
On anniversary date:
Celebrate Together = fill energy Bar, nerve, happiness, and health 100%
As days go by in marriage you gain “points” that can be spent on certain statistical boost like when upgrading factions with respect. (I’m on the fence about this as it would be a disadvantage to being single which isn’t always the case, right?) these would reset and be lost if divorced.
Hope this is well received and I’m capable of handling criticism so if something would be damaging to the game or should be tweaked to make sense no hard feelings here!