I apologize if this is already in your guide and I did not see it, but I love knowing in advance - generally - how much nerve I can expect to spend in an attempt to go from start to skill level 100.
If you don't currently have this estimate but discover it in the future, would be great if you could add. Thanks!
I normally add those estimates once maxing a crime has been done by someone and feel like it's something worth discussing, i.e. which is the best path and what other paths' nerve cost looks like.
If you just want a quick guesstimate, I'm CS80 and spent 3k nerve for it, so I'd say roughly 5k should be enough (for reference, SFC used 6k in my case).
Thanks for this series of useful guide! I have one problem before starting this crime: which path would be safer? When I conduct burglary, I found it reassuring to case until green tick appears, which keeps me away from lots of critical fail. Just want to know whether there are choices like this in the hustling?
Get a handful of audience members and demo each game until at least one audience member has a heart above their portrait, then lose 2-3 times to max their attention, then win until attention is low BUT DON'T EMPTY IT, rinse and repeat until the target leaves due to excessively high suspicion.
Is this generally the meta right now, or do people have variations of this?
An alternative I heard of was maxing attention for as many audience members as you're willing to, which usually takes a ton of losses, then alternate winning and losing until people start leaving. I'm unsure how efficient this method is, but in theory it should lead to the most profits, especially if you add a shill and a pickpocket.
Nice! Extremely close to hitting it myself, gotta process some more data, update the wiki page with newly identified ranges, and start doing proper work on statistics for this crime.
In the meantime: Here's my stats for anyone curious. Skill: 99.15 Total attempts: 2,507 Nerve spent: 5,714
Apparently so, proper analysis on crit/failure rate for those two remains to be done, but I'd advise against using them for increasing CS.
However, they remain pretty good for obtaining money, if you just recruit and collect once you're done playing games the money/nerve they give is pretty good, 5k/N and 8.5k/N for me at least, respectively. If you collect whenever there's money available then your profits may take a dip.