I r+ anyway because Ched and the team are in desperate need of points usage, however I don't see the OP idea as viable. It is basically pawnshop with extra steps and what I believe what the game wants to achieve is not a price fixing and having a free market. Without viable usage of points and giving newbies other avenues to make cash and not be reliant on running flowers and dolls, points will keep crashing.
What I would like to see (spoken from my chosen route of leading a green leaf faction economy)
More uses for points (increased demand of points):
1- Extra nerve/energy refills for exponential costs. Maybe once a day. No brainer in coding, will take 2 seconds.
2- Same as buying merits with points, can definitely add tokens to that and work on unique honor bars.
3- Add a point cost to get a random book, stuff that will help you build up as a newbie and for the older overachievers. The 99k happy book, extra e regen, higher e bar. Numbers go up, donations go up and renewed interest and new end goals to achieve for people who don't use real life money to subscribe. (Actually making the game less pay to win)
More avenues to make money (decreased supply/reliance on points):
1- Since flying is very engraved in culture of torn, switch up the capacity and having to buy flowers and dolls for a RNG something like smuggle 3 xanax, weaponry, cheaper boosters that people can sell back in torn in open market to make cash. Keep the average trip profit 1-2m as it is, but move away from points, so only the lazy or guaranteed flowers/dolls can provide lowest profit while adding another dimension in flying. Of course needs a little bit more thought out idea, but that's on top of my head.
2- Increase crime/organised crime money output ASAP so people don't have to rely on 1 avenue to get by in Torn
3- More e/n sinks like hunting abroad to exchange for cash, of course with a few entry restrictions to avoid bots/multis.