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POINT BUILDING - BOOST BATTLE STATS OPTION

Started by Momo [1888994] on in Suggestions.

117 replies · 2k views · thread synced · 3 days ago · View on torn.com

Posts archived: 118 / 118 posts (100%) · the total is Torn's reply count + the opening post at the last fetch

JoeExotic [2506611]

I r+ anyway because Ched and the team are in desperate need of points usage, however I don't see the OP idea as viable. It is basically pawnshop with extra steps and what I believe what the game wants to achieve is not a price fixing and having a free market. Without viable usage of points and giving newbies other avenues to make cash and not be reliant on running flowers and dolls, points will keep crashing.

 

What I would like to see (spoken from my chosen route of leading a green leaf faction economy)

 

More uses for points (increased demand of points):

 

1- Extra nerve/energy refills for exponential costs. Maybe once a day. No brainer in coding, will take 2 seconds.

2- Same as buying merits with points, can definitely add tokens to that and work on unique honor bars.

3- Add a point cost to get a random book, stuff that will help you build up as a newbie and for the older overachievers. The 99k happy book, extra e regen, higher e bar. Numbers go up, donations go up and renewed interest and new end goals to achieve for people who don't use real life money to subscribe. (Actually making the game less pay to win)

 

More avenues to make money (decreased supply/reliance on points):

 

1- Since flying is very engraved in culture of torn, switch up the capacity and having to buy flowers and dolls for a RNG something like smuggle 3 xanax, weaponry, cheaper boosters that people can sell back in torn in open market to make cash. Keep the average trip profit 1-2m as it is, but move away from points, so only the lazy or guaranteed flowers/dolls can provide lowest profit while adding another dimension in flying. Of course needs a little bit more thought out idea, but that's on top of my head.

2- Increase crime/organised crime money output ASAP so people don't have to rely on 1 avenue to get by in Torn

3- More e/n sinks like hunting abroad to exchange for cash, of course with a few entry restrictions to avoid bots/multis. 

 

Momo [1888994]

 

45k a point would be the day the change was implemented in PawnShop (10.000 per boost)
Now the price is much lower, so we have to adapt to it.

The suggestion is 1 boost per day to avoid stats increasing too much overnight

Private_Joker [2488283]

Whats the point of this change... you understand that by making it so SEs are not exclusive to Sports Shop, you indirectly reducing amount of money removed from economy. Which is was literally the initial reason to do point change.

Players will use this instead of Sports Shop SE, thus not paying 450m out of economy and instead we are again back to subsidizing fliers.

M4LUS [2374410]

I agree with you here SE for most people aren't a thing that Is manigable but more a dream in the sense of price IMHO SE should be priced based on your usage of them the way rehab works for example the more you do over time the more expensive it becomes a starting price of 250m then further on reaching 450m would be something that could help with the removal of cash it would make torn more competitive aswell to have SE more suitably available price wise. The big players would get the same result as normal as they'd be in the max SE range anyway but more players would grow expenetionly making torn more fun all round

Zanz [2830805]

If it's going to be another way of the strongest (i.e richest) players to get stronger, at least double the cost each day or put it on a log2 scale even. 

Momo [1888994]

 

I see it from a different perspective, this boost would be 1 per day, and you can take 4SE a day.
Who is using boost can also continue with SEs, so there is nothing to be called "instead".

 

Private_Joker [2488283]

It doesnt matter how you frame it, one point SE taken is one less money SE taken. No one in torn can sustain 4 or 5 SEs per day, so everyone either takes less or burn their money down with that diet.. So in the end its less money out foe economy.

Solaris [459981]

we already have SE, why add another duplicate of them but with a price that is less controlled? Unless the point cost updated frequently based on the price of points on the market it would either be more expensive and thus no one uses it, or it would be less expensive and no one would use SE anymore. That seems like an end state that is undesirable if I were a game designer. To either make something that is useless or alternatively just makes something else obsolete and useless? 

 

Also keep in mind that SE at least have a cooldown so there is a limit at the rate someone can get stronger with them assuming they had infinite money. We would need something similar here as well, which is probably something the devs could figure out in the code, but it is still another reason why this is not feasible. 

Momo [1888994]

 

The price for points will be very competitive compared to the SE price, so more players will be able to afford the boost.

Momo [1888994]

 

 

- Boost would be something different comparing to SE,
- SE has 6hrs CD and boost will have 24hrs like other refills,
- The price of boost will be very competitive compared to the SE price, especially if you run for plushies yourself, so more players will be able to afford this boost.

 

 

 

 

Private_Joker [2488283]

You think so?
I think what you are trying to do with this suggestion is basically lock down price of points in a single place same way pawn shop worked.
SEs have fixed price set by system of 450m and you want to indirectly make points also once again have a fixed price.

More players wont be able to afford the boost. If this change will be introduced, the price of points will be capped to be minimum as you say 37k by price of SEs.

If you want pawn shop back, just say it, no harm in this.

Momo [1888994]

 

 

It would work different way to the Pawn Shop. Pawn Shop paid money, here you won't get any cash.

And yes, I've described it initially - its to stabilize plushies and point markets.

 

 

Iwasme89 [1693153]

Sounds good. Two ideas to differ it from SEs:

Instead of 1% stat boost like SE you could make it 1% passive stat boost 

 

Instead of 1% in one stat you could do 0.25% in all stats for an Omni stat enhancer for balanced gains.

Cicero [1294600]

Idea is good, but I would say the price needs to be 10k points instead of 12k  to match what the original price floor in the pawnshop was.

This way  people who are willing to use the points to do this use them if the price ever falls below 45k instead of  just buying a SE from the  store and using it.

Ariston [2322328] Wiki Contributor

I think Samoiedskaya should chime in and keep her streak of collaborative and friendly interactions alive. 

 

Oh, wait...

Momo [1888994]

 

What has happened has already happened, and today we have point price 37-38k ea.
The price of 10k points would be good at the day of changes implemented to Pawn Shop, but not today.
What would you say to the players who stuck with points on that fateful day, sold them later with lose and today you will increase the price back to 45k? I can bet, it would suck them again.