Concept idea: Exporting of items from countries outside of torn
General concepts:
Addition of the option to export up to 100 items per player from foreign countries to torn that directly correlates to torn shopping: purchasing items from bits n bobs, big alls, ect.
Addition of merits in regards to exports
Addition of crime to pirate a ship and steal its cargo (chance to steal others items.)
Implement the idea of a percentage chance a cargo ship will be inspected for illicit items (chance to loose drugs and weapons (primary, secondary, explosive temporary) but not stuffies, flowers, or non lethal items.)
Implement a schedule for ships to arive and leave from countries along with time it would take to arrive and dispatch
Implement the idea of export and import tax
Implement the idea of needing an education for the ability to deal with inport and export laws
Implement an item or stock that adds 10% insurance from stolen cargo
Notes : Now I'm new so I'll be looking more into the markets and how they work but this could add a whole new level to learning and formulating a plan for the game.
Places to Implement the start of export and import could be a job or just learning the education for it or both to limit the usage so it doesn't damage the market you'd have to be working for a shipping company with the starting base of 1b due to how quickly this would want to be utilized I believe the starting price of the company should be high with large stats in Intelligence as the primary stat maybe around 100k to be efficient in leadership and communication roles, and High manual for secondary.
Perks for company if added to game
1* ability to use import and export of foreign goods from selected countries: Mexico, caymen islands, and canada.
3* additional secure cargo protected from pirates (10 or 20 items)
4* ability to import and export from: Hawaii and UK, Argentina and Sweeden.
10* ability to import and export from: Japan, China, india
Stock perk: provides insurance for cargo for employees of the cargo handlers giving 10% return to total spent on lost shipment.
Crime 20-40 nerve, PI required with boat?
Random chance to rob a player or npc shipment
Items randomized from common loot to items bought from other countries
Chances of loosing shipment ranges depending On the items on that shipment, ships are shared and items that are confiscated are not considered theft from pirates so do not fall under insurance .
This idea is a work in progress so bear with me please.