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Shipping suggestions

Started by -Mochi [3404208] on in Suggestions.

5 replies · 52 views · thread synced · 7 days ago · View on torn.com
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-Mochi [3404208]

Concept idea: Exporting of items from countries outside of torn

 

General concepts: 

Addition of the option to export up to 100 items per player from foreign countries to torn that directly correlates to torn shopping: purchasing items from bits n bobs, big alls, ect.

Addition of merits in regards to exports

Addition of crime to pirate a ship and steal its cargo (chance to steal others items.)

Implement the idea of a percentage chance a cargo ship will be inspected for illicit items (chance to loose drugs and weapons (primary, secondary, explosive temporary) but not stuffies, flowers, or non lethal items.)

Implement a schedule for ships to arive and leave from countries along with time it would take to arrive and dispatch

Implement the idea of export and import tax 

Implement the idea of needing an education for the ability to deal with inport and export laws

Implement an item or stock that adds 10% insurance from stolen cargo

 

Notes : Now I'm new so I'll be looking more into the markets and how they work but this could add a whole new level to learning and formulating a plan for the game.

 

Places to Implement the start of export and import could be a job or just learning the education for it or both to limit the usage so it doesn't damage the market you'd have to be working for a shipping company with the starting base of 1b due to how quickly this would want to be utilized I believe the starting price of the company should be high with large stats in Intelligence as the primary stat maybe around 100k to be efficient in leadership and communication roles, and High manual for secondary.

 

Perks for company if added to game

 

1* ability to use import and export of foreign goods from selected countries: Mexico, caymen islands, and canada.

 

3* additional secure cargo protected from pirates (10 or 20 items)

 

4* ability to import and export from: Hawaii and UK, Argentina and Sweeden.

 

10* ability to import and export from: Japan, China, india

 

 

Stock perk: provides insurance for cargo for employees of the cargo handlers giving 10% return to total spent on lost shipment.

 

Crime 20-40 nerve, PI required with boat?

Random chance to rob a player or npc shipment

Items randomized from common loot to items bought from other countries

 

 

Chances of loosing shipment ranges depending On the items on that shipment, ships are shared and items that are confiscated are not considered theft from pirates so do not fall under insurance .

 

This idea is a work in progress so bear with me please.

 

 

 

 

 

Asenix [3049293]

Flowershop 7* perk:

7 Over Capacity Passive Buy 5 additional special flowers abroad

 

Since, as I understood it, you don't have to actively do anything to "import items" I see no way in how to balance this.
In comparison: Argentina is 2h flight one way. so 4 hours for 5 additional items with the flowershop perk. that's at max 6 flights per day. = 30 additional items. 
Full time flying. 24/7
When there is the option of NOT flying and importing more items. This would kill flowershops and Toyshops (the same perk for plushies)

When you adjust it to a moderate rate, there is no reason in joining a shipping company. take china. 4 huor flight. so 3 trips per day = 15 items.
15 x 70k$ = 1m$
A company that pays 1m$ and doesn't earn you anything else? Sounds damn bad.


How about this: Get to level 15. Fly on your own for a bit.
Then maybe come up with a non-gamebreaking suggestion.

-Mochi [3404208]

You'd still have to make the initial flight along with the money for said export of items, you'd also have to wait and make sure the ship would be there to export while you're there, on top of that export tax which adds 25-50% on top of the price for said 100 items I feel like it balances it, especially if the shipping time could take 2-2.5x the arrival time not including wait time if the ships not there.

-Mochi [3404208]

Again, still working on it. And I am I've also done alot of forum reading but I'll keep shaping the idea up, thank you for your constructive criticism on the idea and not my play time.

Asenix [3049293]

So it would extend the flight times (since you have to wait abroad)?
Also it would raise the plushie supply thanks to an additional 100 plushies.

In theory it might sound like a good idea but again: I see no way this could be implemented without being gamebreaking or abandoned completely!
Now, instead of flying 2 times to argentina i would travel only 1 time and wait the additional 4 hours there.
Those 100 extra items, as i calculated before, would equal 20 flights with the previous job perks. So it is about 20 times more efficient. 10 times when you have to wait the 2x arrival time.
" export tax which adds 25-50% on top of the price for said 100 items I feel like it balances it" The feelings don't match the facts. The earning per item had to be cut by 90% to make up for the 10 time more efficient import. Since the selling price fluctuates you could make no profit sometimes.
This would only result in a huge oversupply on the market (which is already an existing problem)

We would end up with a mechanic pretty similar to the Flowershop or Toystore.
Only with a rebranding and new functions that have to be introduced. But you're sitting for longer idle abroad while getting mugged and missing out on natural Energy and Nerve regeneration.

Good idea to talk with your friends about, but not feasable as a new mechanic.