Loot: The M'aol Tentacle (Doubles natural resource bars and regeneration rates)
Potential Impact: This provides the user with 720E a day extra due to the regenrate doubling. And an additional 150E from refills and FHC! So potentially getting even 750E more a day for a total of 1.470E a day.
That would allow one have twice as much E as anybody else. And since gymgains are now exponential. This gives a serious advantage in potential gymgains.
On yearly basis a normal player gains +/- 75% increase with FHC usage and Xanax. This item, granting 1500E a day extra, boosts that to 150% increase due to the exponential gains.
So a permanent effect to this item in the long run grants a extreme advantage, that is only countered by using 50-60 SEs a year (30b...).
Loot: Ladso Eye (Allows books to be read repeatedly)
Potential Impact: Allows one to read the most powerful books non-stop. So basically the same applies to this item as the item above. It may grant the user lots of extra E.
Loot: Asmol Knuckle (Passive damage bonus of +100%)
Loot: Sylo Tooth (Passive critical hit bonus of +25%)
Potential Impact: This is in my opinion the least impactfull item, as it only provides crit rate and no natural resources advantages.
Loot: Nol Cloachra (Does not use up consumables upon use)
Potential Impact: Allows the consumption of 30E energy cans at no cost in perpetuity. At $4m per can and with the 10* restaurant special, this is worth around $2b per month which translates to around $24b a year, which is the equivalent of winning multiple jackpots every year.
Its a true cost saver.... But its "decent".