It'd be nice to know for sure if OC 2.0 gives CE - it really should, especially since that'd help newer players build their way up to more difficult OCs.
If it pays out CE like OC 1.0 it could be nearly impossible to detect. If we tie Blackmail to level 1, kidnapping to level 2, bomb threat to level 3, etc. Even a bomb threat (level 3) only gave 1.5 arsons worth of CE, which is like a 16 nerve boost. Does your low CE player see an increase in checkpoint chance for every 16 nerve used, or do they need to spend more than that to notice a difference?