Education in the game is a bit outdated. You pay a small fee and then wait.
We could make it more interesting by tweaking what we have or adding new courses. Adding new courses would be better so older players can enjoy it too.
We could create courses with requirements, like level requirements, stat requirements, crime requirements, and certain amounts of attacks or crits.
Maybe we could add a “test/exam stage” to a course.
For example, we could have a course called “Become the Forger.” The benefit would be forging crimes 10% faster. The requirements would be 5K counterfeiting offenses. The stages/exams during the course could be:
After 5 days, you’ve learned how to use a printer properly and make 10 diplomas as proof.
We could have as many or as few “exams/tests” as we like with the education course. But I think it would add more involvement by the user and give people another reason to do certain crimes (other than just farming the most profitable or expensive ones).
It doesn’t have to be just crime-related. We could boost the use of certain activities across all of Torn by requiring users to complete the “exams/tests” etc.
I just typed this up in a few minutes after a quick chat in faction chat, so it’s not super detailed, but I could definitely improve upon this once I’ve had a chance to think about it more..
Having requirements or completion conditions (specifically for the crime related educations) could also provide a good reason for the “special” outcomes of crimes. For example: Complete all special outcomes in searching for cash to unlock this education..
Potential Ideas/examples for the concept:
Education Name: Become the forger
Course Requirements: Minimum 25 Forging and at least 100 items forge
Completion Reward: Forging crimes 10% Faster
Test/Exam Stages: Stage 1 - Forge 10 diplomas. Stage 2 - Forge 10 prescriptions, Stage 3 - Forge 1 of every item
Education Name: Graffiti Wizard
Course Requirements: 500 Reputation in at least 2 areas
Completion Reward: 10% chance for double reputation gain
Test/Exam Stages: Stage 1 - Graffiti 25 times in each area, Stage 2 - Graffiti 50 times in each area etc..
Education Name: Critical Attraction
Course Requirements: Performed 10 critical hits across all weapon types.
Completion Reward: 5% increase in critical hit chance on the first turn
Test/Exam Stages: Stage 1 - Get a critical hit on the first turn with “random weapon” Stage 2 - Get a critical hit on the finish hit
Education Name:
Course Requirements:
Completion Reward:
Test/Exam Stages: