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OC 2.0

Started by Dead-Inside [2857684] on in General Discussion.

5,509 replies · 67.3k views · thread synced · 4 days ago · View on torn.com

Posts archived: 5,510 / 5,510 posts (100%) · the total is Torn's reply count + the opening post at the last fetch

Fermion [2691036] Officer Officer

Sexxysweety's muscle rating is awesome! 💪 

 

We have had 4 successes (2 partial, 2 full) and 1 loss so far. 

 

[image: i.ibb.co]Thief 65, Robber 63, Muscle 63, Muscle 61, Muscle 60, Thief 65. Reward: 366m  [image: i.ibb.co] Robber 67, Thief 63, Thief 63, Muscle 65, Muscle 63, Muscle 62. Reward: 275m [image: i.ibb.co] Thief 62, Robber 65, Thief 64, Muscle 63, Muscle 68, Muscle 61. Reward: 287m [image: i.ibb.co] Thief 62, Robber 67, Muscle 61, Muscle 66, Muscle 60, Thief 61. Failed :c [image: i.ibb.co]

Robber 65, Thief 61, Thief 61, Muscle 56, Muscle 65, Muscle 60. Reward: 370m

 

Mostly rng it feels like. The team that failed was relatively strong 

 

Edit: Transcribed image for readers 

MrEvilDr [190835]

 

Just under 1b Str, over 2b def, 140k Man, 115k End. I'm pretty sure I've seen people with higher Muscle than me in here with much lower stats, so I feel bstats has minimal impact on percentages.

 

There's obviously some crime that massively impacts Muscle as I've been a little slack in doing them (wasn't using daily nerve refill or alcohol for a while).

Adamantium [1896181] Wiki Contributor

This might sound crazy: How about stats ratio? I'm almost always low on Muscle roles because DEF is my lowest BS?

Googlymoogly [2607285]

Is it strange that with level 8s the treams with some higher members in them seem to all fail and the ones that are successful are mostly lower than 65? 

MattiKettu [3266841]

On a guess, but I'm assuming they just copied the formula for work stats: as long as your relevant work / battle stats are up to the OC level's (lvl1 muscle vs lvl8 muscle) it adds a base amount to your CPR, for every doubling of the value you have over the level it adds a point or a few more points. 

In a weird way, it would also explain the int vs float calculation bug that recently got fixed: the working stats formula is most likely just all integers all over the place. 

Indefatigable [2517458]

Think this is best so far.

 

The heist succeeded as the crew stopped at nothing to earn its reward. The team forced its way into the vault aided by a compliant banker, looting deposit boxes and a secondary secure area. Dragging the banker inside, he proved useful when a timed alarm triggered, giving Hannu the passcode to deactivate it. After bagging the loot, the crew found cops waiting outside. Wild_Husky used a hostage as a human shield, forcing the cops to let them leave.See less

$393,203,000

192

 

Happy with this result.  Had 65 66 66 66 67 68.  

 

Good luck out there.

Mentions: Hannu [222525] · Wild_Husky [2104424]

Five [959585]

Its a very small sample size, any conclusions now will be pretty RNG heavy, so I don't think you can conclude anything for at least the next couple 100 attempts 

CloudJumper [1636201]Staff

Payout system is mostly complete now and we are looking at releasing this tomorrow.

 

 

 

Fuckery [2653035]

14:31:14 - 23/01/25 AiR increased your Chromatic money balance by $29,067,875 from $98,490,553 to $127,558,428 with your 14.17% cut for your role as Picklock in Chromatic's Blast From The Past scenario [view]

 

Example of the event.

CloudJumper [1636201]Staff

You can enter a value between 0 - 100 in the input box.

0% if you do not want the members to receive anything and just want to mark the OC as Paid.

 

100% if you do not want the faction to receive any cut. Everything is given out to the members.

 

The input field will "remember" the last split value that was used by your faction and will pre-fill this number. So if a faction has a set number in mind like 90%, then you don't have to fill the number each time.