Wanted to put together one of these to help with my own training, so I figured I might as well drop it here and it might help some other people too.
|
Name |
Energy |
Cooldown |
Cost |
E per minute |
Cost per E |
|
Xanax |
250 |
6h-8h |
$830k |
0.69 (nice) - 0.52 |
$3.32k |
|
LSD |
50 |
6.6h-7.5h |
$37k |
0.125-0.111 |
$740 |
|
Goose Juice |
5 |
2h |
$295k |
0.04 |
$59k |
|
Damp Valley |
10 |
2h |
$597k |
0.08 |
$60k |
|
Crocozade |
15 |
2h |
$917k |
0.12 |
$61k |
|
Munster/Santa Shooters |
20 |
2h |
$1.4m |
0.16 |
$70k |
|
Rockstar Rudolph/Red Cow |
25 |
2h |
$1.9m |
0.2 |
$76k |
|
X-MASS/Taurine Elite |
30 |
2h |
$3.1m |
0.24 |
$103k |
|
Feathery Hotel Coupon (FHC) |
100/150 |
6h |
$12m |
0.27/0.41 |
$120k/$80k |
|
Point Refill |
100/150 |
24h |
$1m |
0.069 (nice)/0.1 |
$10k/$6.6k |
the drugs (top two), point refills (bottom one,) and booster items (everything else) each operate on different cooldowns, so it's best to use a mix of them
for the FHCs and point refills, the energy is 100/150 because they fill your energy to maximum, which is 100 normally and 150 if you're a subscriber or a donator
you don't have to pay real money for that (unless you want to), i would suggest getting a donator pack off the item market as soon as you can, the extra energy really helps
also, i did some quick math, and found that if 25 energy is getting you less than 1/400,000th of your current amount in a stat, it is then more efficient (at least from an economic standpoint) to use SEs over FHCs
however SEs are more efficient timewise once 25 energy is getting you less than 1/1600th of your current amount in a stat, which is far earlier
TL/DR: don't use FHCs once 25e is gaining you less than 1/400,000th of your current stat, just save for SEs instead