A. No tax, big stats gets different pay rate for first 40 hits, then all hits for all members same rate. For my small stat mvp (most valuable players), I will support them in their business or other things that I personally will tailor for their needs
Philosophy behind it?
The balance between justice and keeping my mvp. I do not see faction as family, but like sport team. There are ppl you can replace easily. But there are ppl that you only can get to meet once in a life time. Maybe it's their activity, loyalty, eagerness to improve, etc.
Secondly, why no tax? It's a principle I have since I bought my first faction. It is non negotiable. I do not wish to be exploited by being taxed by any faction leader, so I will not do it to others.
If my article about cache farming is approved by newspaper, you will understand why I can afford saying that. I do hv the certain skills and activity about wars and faction management above the average people.
B. Random hits usually will count as war hits.
But we hv very strict rule about it. Unless I tell them to do random hit, they are not allowed to do that. If they try to do it anyway, I hospitalize them or kick them out. Either way I wont pay.
Philosophy: They use same energy as war hits. BUT it doesn't mean they can cheat the pay out system by doing unneeded random hits. Cheating pay out system = scamming the faction.
Get out.
3. No minimum.
I can tolerate inactivity now. We mostly only term wars anyway.
3. Timezone greatly affected push time, chain time, and merc contract. I only have 1 guy I can 100% rely on. So those things actually depend on his timezone, not mine. I adjust my schedule to fit with him.
4. After many trials n errors. I feel current system is the best for us.