ZeShu's Cache Simulator
Hi frends, I built a simulator that models how weapon cache pulls work in Torn. It's based on data compiled by Scofield , with prices based on 2025 auction house records compiled by e7cf09 and lets you experiment with opening Torn caches risk-free.
How it works
- Pull simulation: Models rarity rates, weapon selection, stat scaling, bonuses, and quality calculation
- Price estimates: Uses 2025 AH records to value what you pull (falls back to bunker bucks if no match found)
- Daily stats: Tracks your pulls across different cache types
- All Five RW cache types supported: Melee, Small Arms, Medium Arms, Heavy Arms, Armor
The Technical Stuff
For details on how stats scale by rarity, how bonuses work, the quality formula, or how pricing is estimated—click the Guide badge in the app. It covers all the mechanics, assumptions, and known uncertainties.
How to Contribute
- Suggestions and feedback are welcome
- Corrections to the model, especially around accuracy scaling or edge cases, are appreciated
- Always happy to discuss how mechanics can be changed, fixing inaccuracies, or ideas for other random community projects
Disclaimer
This is an unofficial, player-made tool intended for educational purposes only. All mechanics are based on available information and may not fully reflect in-game behavior.
Please Gamble Responsibly
Caches in-game are expensive and have highly variable outcomes. This simulator is a risk-free way to explore what might happen—but should not be used to justify decisions you can't afford in Torn/Real Life.
GO TO SIMULATOR
Mentions: _SCOFIELD_ [1441750] · e7cf09 [3441977] · [Site] ZeShu's Full Auction House Records