…that if you are using crimes 2.0 that your faction perk for crime experience is capped at 10%?
I was fiddling around with faction upgrades today and sent out a newsletter alerting people so they wouldn’t think their nerve bar had increased because of reaching a crime experience threshold. I usually just copy/paste my faction perks from my personal perks list on my home page to make it easy. I’d just upgraded the faction to 22% so when I saw it at 10% in my personal perks I thought I’d found a bug. Bogie told me there’s a cap if you are using crimes 2.0. So for the three people in my faction still using crime 1.0 they get a perk that the rest of us can’t use. I have to wait for the cool down to pass before redistribution of the respect.
I’ve asked a few other people and they too didn’t know, so I thought I’d share the knowledge here.
That made me think of something else I was told and live by even though I don’t know how truthful it really is. It works for me so there’s that. I used to OD all the time! Like seriously… I ODed on my first and third Xanax and had an OD percentage in the high 4s. Someone, (no idea who it’s been so long ago,) told me that the chance at overdosing increased on minutes that were multiples of 5. (When the minute hand points directly at one of the hour numbers of the clock) since being told this I try to pay attention and take my drugs in between the clock numbers. My OD percentage is still high (2.67%.) but that’s way better than 4.7%! And over the years it’s diminished. Is this a true thing or just BS that I bought into? Is it a placebo type thing? Did all my worst RNG happen early? I don’t know. It works for me though. I still OD but at a way less frequent rate so I keep doing it and pass it on to others who complain about ODing a lot.
So, there are two “Did you know” type things I know. Or at least think I know. Share your own please.