How do you guys pay your members for war, standard per hit/rep? I found this doesn't work as it doesn't help incentivise my members to protect themselves from getting hit.
So we implemented this system (copied from our Faction forum)
We've had wars that have proved that war payouts by hit or by rep both have their flaws.
As an example a member that took 5 xans (proving 1250 energy) can make 5 hits, then act like a sitting duck for the rest of the war resulting in 50+ hits against them.
I'm sure you'll all agree someone doing this is a massive drain on the faction and causes us to lose wars, they don't deserve to be paid for this kind of performance, neither for the 5 hits not the rep they got from them.
To resolve this we've implemented a scoring system for wars which payout is based upon. It's as follows
Everyone will receive the following points;
- 1 point for a successful war attack
- 0.75 points for an unsuccessful war attack (you tried and used energy)
- 0.25 points for a successful defence (enemy attacks you and fails)
- -0.75 (yes negative) for an unsuccessful defence (to avoid these use Ipecac/Bad Blood/Fly)
- -0.5 (yes another negative) for war attacks below the Faction Xanax you've used (if you use 1 Xan you get 250 energy, we expect a minimum of 8 attacks per Xanax, this helps account for OD's, only make 5 and get 3*-0.5 to your score)
War pay will then be split by point amongst the members who have a positive score, if you're score is 0 or negative you won't receive any pay (you were a liability to the Faction during the war).
The data for this is not perfect (it's pretty good) in this calculation we're assuming that all stealthed hits against you are war hits (they may not be 🤷♂️)
We're also tracking members average score across wars (see yours here).
Be warned, if you're score is below 0 across 2 consecutive wars, expect to be kicked as you're helping our enemies in war and causing us to lose.
Our first war with this system comparing to pay per hit is here.
Thanks,
AF Leadership