Hey everyone, I’ve been considering starting a faction from the ground up and wanted to get some perspective from those of you with far more experience. Maybe DECADES of more experience...
I’ve often heard that it’s more efficient to buy an established faction with around 800k respect, but if you didn’t go that route, what kind of realistic time range would you expect to reach 1M respect assuming frequent chaining, regular ranked wars, and organized crimes? The idea of starting something from the ground up and going from helping brand new torn players to eventually having an experienced squad sounds intriguing. to me.
I appreciate any insight you have I'm happy to get pelted by years of experience
TLDR(Post and Comments):
Starting a faction from 5k respect is doable but brutally inefficient. Growth is slow (100k in ~6 months, 500k in ~2 years, 1M in ~2.5 years) and early members are mostly casual players whose perk preferences (travel/crime) conflict with what competitive leaders need (toleration, steadfast, booster cooldowns). This creates long‑term disadvantages, especially massive rehab costs and weaker training.
Leaders who built from scratch say it requires huge time commitment, constant recruiting, diplomacy, payouts, and OC management. Burnout is common unless you delegate. Bronze war payouts are terrible, and early factions must overpay members to compensate for weak perks. You can make money, but only modestly until reaching Silver/Gold.
Buying an established 400k–800k respect faction is universally considered far more efficient for both perks and member retention. Starting from scratch is only “worth it” if you want the pride, challenge, and story of building something from nothing — not for efficiency.
The biggest leadership challenge: your goals vs. your members’ goals. Competitive players want long‑term perks; casuals want short‑term convenience. Balancing both without turning the faction into a “vanity project” is the core difficulty.