- Changed finishing hit bonuses to only proc if the weapon itself (I.e. not DoT) inflicted damage on the final turn
I was just pondering how this changes fights where the person making the 'last' hit doesn't do enough dmg to defeat their opponent but the bleed pushes your hit into the kill. I feel like this can be interpreted in multiple ways.
Does anyone have insight on how this change works in the mechanics of the fight? Does the person who initiate the bleed get credit for the kill?