This morning I attempted a buymug on someone who was not online.
10:00:23 - 13/03/26 You bought 7x Parachute on Sqall's bazaar at $470,990,000 each for a total of $3,296,930,000
10:00:27 - 13/03/26 FreeSpirit mugged Sqall for $0 (+2.93)
Turns out, they had a huge negative balance on hand due to gambling errors fixed by staff, which meant that there was no money left on hand after mug.
(thanks for the attempted warning SirJux!)
I reported this to staff as bug abuse, and they said that they do not consider it bug abuse since it is not a bug. I guess in terms of technicalities it is not a bug, but it seems to be an abuse of game mechanics.
Considering that the items were deliberately overpriced and there's no way to know that there is this much negative money on hand without checking every potential mug target's money on hand through hiring someone to do it through job points, this seems like an abuse of in game mechanics. (Not a shot at Sqall who actually checked with staff before doing this, more of a commentary on how insane this mechanic is).
Sqall for example, has a 200b networth. I think a much better option than reducing money on hand would be to first reduce money stored in banks or stocks (without breaking stacks) instead of allowing there to be such a large deficit of money on hand to lead to such exploits.
What do you think?